forked from AuroraMiddleware/gtk
3bd1ed8c31
We can use MSBuild "Condition" items to consolidate the configs, so that we can clean up the project files a bit.
75 lines
3.9 KiB
XML
75 lines
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Broadway|Win32">
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<Configuration>Debug_Broadway</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug_Broadway|x64">
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<Configuration>Debug_Broadway</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_Broadway|Win32">
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<Configuration>Release_Broadway</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_Broadway|x64">
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<Configuration>Release_Broadway</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{1DF4C475-4472-4EE4-AC2B-3AB5A4C1A453}</ProjectGuid>
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<RootNamespace>gdkbroadway</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization Condition="'$(Configuration)' == 'Release_Broadway'">true</WholeProgramOptimization>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\vs1x-props\gtk3-build-defines.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(GdkBaseIncludes);..\..\gdk\broadway;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader></PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<!-- For Debug_Broadway -->
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<Optimization Condition="'$(Configuration)' == 'Debug_Broadway'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)' == 'Debug_Broadway'">_DEBUG;G_ENABLE_DEBUG;$(GdkDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild Condition="'$(Configuration)' == 'Debug_Broadway'">true</MinimalRebuild>
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<BasicRuntimeChecks Condition="'$(Configuration)' == 'Debug_Broadway'">EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary Condition="'$(Configuration)' == 'Debug_Broadway'">MultiThreadedDebugDLL</RuntimeLibrary>
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<DebugInformationFormat Condition="'$(Configuration)|$(Platform)'== 'Debug_Broadway|Win32'">EditAndContinue</DebugInformationFormat>
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<DebugInformationFormat Condition="'$(Configuration)|$(Platform)'== 'Debug_Broadway|x64'">ProgramDatabase</DebugInformationFormat>
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<!-- For Release_Broadway -->
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<PreprocessorDefinitions Condition="'$(Configuration)' == 'Release_Broadway'">$(GdkDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary Condition="'$(Configuration)' == 'Release_Broadway'">MultiThreadedDLL</RuntimeLibrary>
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<DebugInformationFormat Condition="'$(Configuration)' == 'Release_Broadway'">ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "gdk3-broadway.vs10.sourcefiles"
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="gtk3-prebuild.vcxproj">
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<Project>{b98fbe68-b03c-48e3-8f32-c3c010720d30}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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