gtk2/gsk
Benjamin Otte c160ef16c1 vulkan: Turn GskVulkanImage into a GObject
This way, we can do real refcounting on them.
2016-12-09 18:35:51 +01:00
..
resources vulkan: Make MVP matrix available to vertex shader 2016-12-09 18:35:51 +01:00
gsk.h
gskcairorenderer.c gskrenderer: Add GError argument to gsk_renderer_realize() 2016-11-30 15:58:07 +01:00
gskcairorendererprivate.h cairorenderer: Remove nonexisting function from header 2016-11-30 15:15:08 +01:00
gskdebug.c vulkan: Don't wait until graphics are done computing 2016-12-09 18:35:51 +01:00
gskdebugprivate.h vulkan: Don't wait until graphics are done computing 2016-12-09 18:35:51 +01:00
gskenums.h
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c gsk: Allow 0 for gsk_gl_driver_begin_frame() 2016-12-05 15:02:47 +01:00
gskgldriverprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gdkgl: Add gdk_gl_context_get_damage() 2016-12-05 15:02:47 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c
gskprofilerprivate.h
gskrenderer.c gsk: Add skeleton for Vulkan renderer 2016-12-09 18:35:51 +01:00
gskrenderer.h gskrenderer: Add gsk_renderer_begin_draw_frame() 2016-12-05 15:02:47 +01:00
gskrendererprivate.h gdk: Make gdk_window_begin_draw_frame() take a draw context 2016-12-05 15:02:47 +01:00
gskrendernode.c
gskrendernode.h
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h
gskshaderbuilder.c
gskshaderbuilderprivate.h
gsktexture.c gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gsktexture.h gsk: Rework GskTexture 2016-11-16 17:36:33 +01:00
gsktextureprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gsktypes.h
gskvulkanbuffer.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanbufferprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanimage.c vulkan: Turn GskVulkanImage into a GObject 2016-12-09 18:35:51 +01:00
gskvulkanimageprivate.h vulkan: Turn GskVulkanImage into a GObject 2016-12-09 18:35:51 +01:00
gskvulkanmemory.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c vulkan: Make MVP matrix available to vertex shader 2016-12-09 18:35:51 +01:00
gskvulkanpipelineprivate.h vulkan: Make GskVulkanRenderer work 2016-12-09 18:35:51 +01:00
gskvulkanrender.c vulkan: Turn GskVulkanImage into a GObject 2016-12-09 18:35:51 +01:00
gskvulkanrenderer.c vulkan: Keep render objects around 2016-12-09 18:35:51 +01:00
gskvulkanrendererprivate.h gsk: Add skeleton for Vulkan renderer 2016-12-09 18:35:51 +01:00
gskvulkanrenderpass.c vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
gskvulkanrenderpassprivate.h vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
gskvulkanrenderprivate.h vulkan: Keep render objects around 2016-12-09 18:35:51 +01:00
gskvulkanshader.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
Makefile.am vulkan: Add GskVulkanRenderPass 2016-12-09 18:35:51 +01:00