forked from AuroraMiddleware/gtk
7447ef0fc2
In particular, rename - libraries to lib*-3.0.so - pc files to *-3.0.pc - include paths to /usr/include/gtk-3.0/* - module paths to /usr/lib/gtk-3.0/* - rc files names to gtk-3.0/gtkrc - commandline utilities to *-3.0 - adjust documentation Also change the install location for unix-print headers to /usr/include/gtk-3.0/unix-print/gtk.
317 lines
5.1 KiB
Plaintext
317 lines
5.1 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Points, Rectangles and Regions
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<!-- ##### SECTION Short_Description ##### -->
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Simple graphical data types
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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GDK provides the #GdkPoint, #GdkRectangle, #GdkRegion and #GdkSpan data types
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for representing pixels and sets of pixels on the screen.
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</para>
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<para>
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#GdkPoint is a simple structure containing an x and y coordinate of a point.
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</para>
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<para>
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#GdkRectangle is a structure holding the position and size of a rectangle.
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The intersection of two rectangles can be computed with
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gdk_rectangle_intersect(). To find the union of two rectangles use
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gdk_rectangle_union().
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</para>
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<para>
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#GdkRegion is an opaque data type holding a set of arbitrary pixels, and is
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usually used for clipping graphical operations (see gdk_gc_set_clip_region()).
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</para>
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<para>
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#GdkSpan is a structure holding a spanline. A spanline is a horizontal line that
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is one pixel wide. It is mainly used when rasterizing other graphics primitives.
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It can be intersected to regions by using gdk_region_spans_intersect_foreach().
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### SECTION Image ##### -->
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<!-- ##### STRUCT GdkPoint ##### -->
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<para>
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Defines the x and y coordinates of a point.
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</para>
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@x: the x coordinate of the point.
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@y: the y coordinate of the point.
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<!-- ##### STRUCT GdkRectangle ##### -->
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<para>
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Defines the position and size of a rectangle.
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</para>
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@x: the x coordinate of the left edge of the rectangle.
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@y: the y coordinate of the top of the rectangle.
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@width: the width of the rectangle.
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@height: the height of the rectangle.
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<!-- ##### FUNCTION gdk_rectangle_intersect ##### -->
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<para>
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</para>
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@src1:
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@src2:
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@dest:
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@Returns:
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<!-- ##### FUNCTION gdk_rectangle_union ##### -->
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<para>
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</para>
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@src1:
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@src2:
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@dest:
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<!-- ##### STRUCT GdkRegion ##### -->
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<para>
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A GdkRegion represents a set of pixels on the screen.
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</para>
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<!-- ##### FUNCTION gdk_region_new ##### -->
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<para>
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</para>
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@void:
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@Returns:
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<!-- ##### FUNCTION gdk_region_polygon ##### -->
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<para>
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</para>
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@points:
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@n_points:
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@fill_rule:
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@Returns:
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<!-- ##### ENUM GdkFillRule ##### -->
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<para>
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The method for determining which pixels are included in a region, when
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creating a #GdkRegion from a polygon.
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The fill rule is only relevant for polygons which overlap themselves.
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</para>
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@GDK_EVEN_ODD_RULE: areas which are overlapped an odd number of times are
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included in the region, while areas overlapped an even number of times are not.
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@GDK_WINDING_RULE: overlapping areas are always included.
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<!-- ##### FUNCTION gdk_region_copy ##### -->
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<para>
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</para>
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@region:
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@Returns:
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<!-- ##### FUNCTION gdk_region_rectangle ##### -->
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<para>
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</para>
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@rectangle:
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@Returns:
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<!-- ##### FUNCTION gdk_region_destroy ##### -->
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<para>
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</para>
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@region:
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<!-- ##### FUNCTION gdk_region_get_clipbox ##### -->
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<para>
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</para>
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@region:
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@rectangle:
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<!-- ##### FUNCTION gdk_region_get_rectangles ##### -->
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<para>
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</para>
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@region:
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@rectangles:
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@n_rectangles:
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<!-- ##### FUNCTION gdk_region_empty ##### -->
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<para>
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</para>
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@region:
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@Returns:
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<!-- ##### FUNCTION gdk_region_equal ##### -->
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<para>
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</para>
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@region1:
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@region2:
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@Returns:
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<!-- ##### FUNCTION gdk_region_rect_equal ##### -->
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<para>
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</para>
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@region:
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@rectangle:
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@Returns:
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<!-- ##### FUNCTION gdk_region_point_in ##### -->
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<para>
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</para>
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@region:
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@x:
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@y:
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@Returns:
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<!-- ##### FUNCTION gdk_region_rect_in ##### -->
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<para>
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</para>
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@region:
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@rectangle:
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@Returns:
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<!-- ##### ENUM GdkOverlapType ##### -->
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<para>
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Specifies the possible values returned by gdk_region_rect_in().
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</para>
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@GDK_OVERLAP_RECTANGLE_IN: if the rectangle is inside the #GdkRegion.
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@GDK_OVERLAP_RECTANGLE_OUT: if the rectangle is outside the #GdkRegion.
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@GDK_OVERLAP_RECTANGLE_PART: if the rectangle is partly inside the #GdkRegion.
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<!-- ##### FUNCTION gdk_region_offset ##### -->
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<para>
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</para>
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@region:
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@dx:
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@dy:
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<!-- ##### FUNCTION gdk_region_shrink ##### -->
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<para>
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</para>
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@region:
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@dx:
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@dy:
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<!-- ##### FUNCTION gdk_region_union_with_rect ##### -->
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<para>
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</para>
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@region:
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@rect:
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<!-- ##### FUNCTION gdk_region_intersect ##### -->
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<para>
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</para>
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@source1:
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@source2:
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<!-- ##### FUNCTION gdk_region_union ##### -->
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<para>
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</para>
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@source1:
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@source2:
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<!-- ##### FUNCTION gdk_region_subtract ##### -->
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<para>
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</para>
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@source1:
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@source2:
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<!-- ##### FUNCTION gdk_region_xor ##### -->
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<para>
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</para>
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@source1:
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@source2:
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<!-- ##### STRUCT GdkSpan ##### -->
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<para>
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A GdkSpan represents a horizontal line of pixels starting
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at the pixel with coordinates @x, @y and ending before @x + @width, @y.
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</para>
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@x: x coordinate of the first pixel.
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@y: y coordinate of the first pixel.
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@width: number of pixels in the span.
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<!-- ##### USER_FUNCTION GdkSpanFunc ##### -->
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<para>
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This defines the type of the function passed to
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gdk_region_spans_intersect_foreach().
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</para>
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@span: a #GdkSpan.
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@data: the user data passed to gdk_region_spans_intersect_foreach().
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<!-- ##### FUNCTION gdk_region_spans_intersect_foreach ##### -->
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<para>
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</para>
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@region:
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@spans:
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@n_spans:
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@sorted:
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@function:
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@data:
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