gtk2/gtk/gtkglarea.c
Alexander Larsson ad30262fef GtkGLArea: Always destroy context on unrealize
We had some code that tried to reuse the context over realize, but
that doesn't work as we need to share with the possibly new
paint context of the re-realized window.
2014-10-30 12:43:03 +01:00

655 lines
18 KiB
C

/* GTK - The GIMP Toolkit
*
* gtkglarea.c: A GL drawing area
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "config.h"
#include "gtkglarea.h"
#include "gtkintl.h"
#include "gtkstylecontext.h"
#include "gtkmarshalers.h"
#include "gtkprivate.h"
#include "gtkrender.h"
#include <epoxy/gl.h>
/**
* SECTION:gtkglarea
* @Title: GtkGLArea
* @Short_description: A widget for custom drawing with OpenGL
*
* #GtkGLArea is a widget that allows drawing with OpenGL.
*
* #GtkGLArea sets up its own #GdkGLContext for the window it creates, and
* creates a custom GL framebuffer that the widget will do GL rendering onto.
* It also ensures that this framebuffer is the default GL rendering target
* when rendering.
*
* In order to draw, you have to connect to the #GtkGLArea::render signal,
* or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual
* function.
*
* The #GtkGLArea widget ensures that the #GdkGLContext is associated with
* the widget's drawing area, and it is kept updated when the size and
* position of the drawing area changes.
*
* ## Drawing with GtkGLArea ##
*
* The simplest way to draw using OpenGL commands in a #GtkGLArea is to
* create a widget instance and connect to the #GtkGLArea::render signal:
*
* |[<!-- language="C" -->
* // create a GtkGLArea instance
* GtkWidget *gl_area = gtk_gl_area_new ();
*
* // connect to the "render" signal
* g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
* ]|
*
* The `render()` function will be called when the #GtkGLArea is ready
* for you to draw its content:
*
* |[<!-- language="C" -->
* static gboolean
* render (GtkGLArea *area, GdkGLContext *context)
* {
* // inside this function it's safe to use GL; the given
* // #GdkGLContext has been made current to the drawable
* // surface used by the #GtkGLArea and the viewport has
* // already been set to be the size of the allocation
*
* // we can start by clearing the buffer
* glClearColor (0, 0, 0, 0);
* glClear (GL_COLOR_BUFFER_BIT);
*
* // draw your object
* draw_an_object ();
*
* // we completed our drawing; the draw commands will be
* // flushed at the end of the signal emission chain, and
* // the buffers will be drawn on the window
* return TRUE;
* }
* ]|
*
* The `draw_an_object()` function draws a 2D, gold-colored
* triangle:
*
* |[<!-- language="C" -->
* static void
* draw_an_object (void)
* {
* // set the color
* glColor3f (1.0f, 0.85f, 0.35f);
*
* // draw our triangle
* glBegin (GL_TRIANGLES);
* {
* glVertex3f ( 0.0f, 0.6f, 0.0f);
* glVertex3f (-0.2f, -0.3f, 0.0f);
* glVertex3f ( 0.2f, -0.3f, 0.0f);
* }
* glEnd ();
* }
* ]|
*
* This is an extremely simple example; in a real-world application you
* would probably replace the immediate mode drawing with persistent
* geometry primitives, like a Vertex Buffer Object, and only redraw what
* changed in your scene.
*
*/
typedef struct {
GdkGLContext *context;
GError *error;
GLuint framebuffer;
gboolean has_alpha;
gboolean has_depth_buffer;
} GtkGLAreaPrivate;
enum {
PROP_0,
PROP_CONTEXT,
PROP_HAS_ALPHA,
PROP_HAS_DEPTH_BUFFER,
LAST_PROP
};
static GParamSpec *obj_props[LAST_PROP] = { NULL, };
enum {
RENDER,
LAST_SIGNAL
};
static guint area_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (GtkGLArea, gtk_gl_area, GTK_TYPE_WIDGET)
static void
gtk_gl_area_dispose (GObject *gobject)
{
GtkGLArea *self = GTK_GL_AREA (gobject);
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
g_clear_object (&priv->context);
G_OBJECT_CLASS (gtk_gl_area_parent_class)->dispose (gobject);
}
static void
gtk_gl_area_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_HAS_ALPHA:
gtk_gl_area_set_has_alpha (GTK_GL_AREA(gobject),
g_value_get_boolean (value));
break;
case PROP_HAS_DEPTH_BUFFER:
gtk_gl_area_set_has_depth_buffer (GTK_GL_AREA(gobject),
g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gtk_gl_area_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (GTK_GL_AREA (gobject));
switch (prop_id)
{
case PROP_HAS_ALPHA:
g_value_set_boolean (value, priv->has_alpha);
break;
case PROP_HAS_DEPTH_BUFFER:
g_value_set_boolean (value, priv->has_depth_buffer);
break;
case PROP_CONTEXT:
g_value_set_object (value, priv->context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gtk_gl_area_realize (GtkWidget *widget)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private ((GtkGLArea *) widget);
GdkWindow *window;
GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->realize (widget);
window = gtk_widget_get_window (widget);
priv->context = gdk_window_create_gl_context (window,
GDK_GL_PROFILE_DEFAULT,
&priv->error);
if (priv->context != NULL)
{
gdk_gl_context_make_current (priv->context);
glGenFramebuffersEXT (1, &priv->framebuffer);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->framebuffer);
}
}
static void
gtk_gl_area_unrealize (GtkWidget *widget)
{
GtkGLArea *self = GTK_GL_AREA (widget);
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
if (priv->context != NULL)
{
if (priv->framebuffer != 0)
{
gtk_gl_area_make_current (self);
/* Bind 0, which means render to back buffer, as a result, fb is unbound */
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT (1, &priv->framebuffer);
priv->framebuffer = 0;
}
else
g_warning ("can't free framebuffer");
/* Make sure to destroy if current */
g_object_run_dispose (G_OBJECT (priv->context));
g_object_unref (priv->context);
priv->context = NULL;
}
g_clear_error (&priv->error);
GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unrealize (widget);
}
static void
gtk_gl_area_size_allocate (GtkWidget *widget,
GtkAllocation *allocation)
{
GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->size_allocate (widget, allocation);
}
static void
gtk_gl_area_draw_error_screen (GtkGLArea *self,
cairo_t *cr,
gint width,
gint height)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
PangoLayout *layout;
int layout_height;
layout = gtk_widget_create_pango_layout (GTK_WIDGET (self),
priv->error->message);
pango_layout_set_width (layout, width * PANGO_SCALE);
pango_layout_set_alignment (layout, PANGO_ALIGN_CENTER);
pango_layout_get_pixel_size (layout, NULL, &layout_height);
gtk_render_layout (gtk_widget_get_style_context (GTK_WIDGET (self)),
cr,
0, (height - layout_height) / 2,
layout);
g_object_unref (layout);
}
static gboolean
gtk_gl_area_draw (GtkWidget *widget,
cairo_t *cr)
{
GtkGLArea *self = GTK_GL_AREA (widget);
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
gboolean unused;
int w, h, scale;
GLuint color_rb = 0, depth_rb = 0, color_tex = 0;
GLenum status;
if (priv->context == NULL)
{
gtk_gl_area_draw_error_screen (self,
cr,
gtk_widget_get_allocated_width (widget),
gtk_widget_get_allocated_height (widget));
return FALSE;
}
gtk_gl_area_make_current (self);
scale = gtk_widget_get_scale_factor (widget);
w = gtk_widget_get_allocated_width (widget) * scale;
h = gtk_widget_get_allocated_height (widget) * scale;
if (priv->has_alpha)
{
/* For alpha we use textures as that is required for blending to work */
glGenTextures (1, &color_tex);
glBindTexture (GL_TEXTURE_2D, color_tex);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, color_tex, 0);
}
else
{
/* For non-alpha we use render buffers so we can blit instead of texture the result */
glGenRenderbuffersEXT (1, &color_rb);
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, color_rb);
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_RGB8, w, h);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, color_rb);
}
if (priv->has_depth_buffer)
{
glGenRenderbuffersEXT (1, &depth_rb);
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depth_rb);
/* TODO: Pick actual requested depth */
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, w, h);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_rb);
glEnable (GL_DEPTH_TEST);
}
else
glDisable (GL_DEPTH_TEST);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status == GL_FRAMEBUFFER_COMPLETE_EXT)
{
glViewport(0, 0, w, h);
g_signal_emit (self, area_signals[RENDER], 0, priv->context, &unused);
gdk_cairo_draw_from_gl (cr,
gtk_widget_get_window (widget),
color_tex ? color_tex : color_rb,
color_tex ? GL_TEXTURE : GL_RENDERBUFFER,
scale, 0, 0, w, h);
gtk_gl_area_make_current (self);
}
else
{
g_print ("fb setup not supported\n");
}
if (color_tex != 0)
glDeleteTextures(1, &color_tex);
if (color_rb != 0)
glDeleteRenderbuffersEXT(1, &color_rb);
if (depth_rb != 0)
glDeleteRenderbuffersEXT(1, &depth_rb);
return TRUE;
}
static void
gtk_gl_area_class_init (GtkGLAreaClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
widget_class->realize = gtk_gl_area_realize;
widget_class->unrealize = gtk_gl_area_unrealize;
widget_class->size_allocate = gtk_gl_area_size_allocate;
widget_class->draw = gtk_gl_area_draw;
gtk_widget_class_set_accessible_role (widget_class, ATK_ROLE_DRAWING_AREA);
/**
* GtkGLArea:context:
*
* The #GdkGLContext used by the #GtkGLArea widget.
*
* The #GtkGLArea widget is responsible for creating the #GdkGLContext
* instance. If you need to render with other kinds of buffers (stencil,
* depth, etc), use render buffers.
*
* Since: 3.16
*/
obj_props[PROP_CONTEXT] =
g_param_spec_object ("context",
P_("Context"),
P_("The GL context"),
GDK_TYPE_GL_CONTEXT,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS);
/**
* GtkGLArea:has-alpha:
*
* If set to %TRUE the buffer allocated by the widget will have an alpha channel component,
* and when rendering to the window the result will be composited over whatever is below
* the widget.
*
* If set to %FALSE there will be no alpha channel, and the buffer will fully replace anything
* below the widget.
*
* Since: 3.16
*/
obj_props[PROP_HAS_ALPHA] =
g_param_spec_boolean ("has-alpha",
P_("Has alpha"),
P_("Whether the gl area color buffer has an alpha component"),
FALSE,
GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
/**
* GtkGLArea:has-depth-buffer:
*
* If set to %TRUE the widget will allocate and enable a depth buffer for the target
* framebuffer.
*
* Since: 3.16
*/
obj_props[PROP_HAS_DEPTH_BUFFER] =
g_param_spec_boolean ("has-depth-buffer",
P_("Has depth buffer"),
P_("Whether a depth buffer is allocated"),
FALSE,
GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
gobject_class->set_property = gtk_gl_area_set_property;
gobject_class->get_property = gtk_gl_area_get_property;
gobject_class->dispose = gtk_gl_area_dispose;
g_object_class_install_properties (gobject_class, LAST_PROP, obj_props);
/**
* GtkGLArea::render:
* @area: the #GtkGLArea that emitted the signal
* @context: the #GdkGLContext used by @area
*
* The ::render signal is emitted every time the contents
* of the #GtkGLArea should be redrawn.
*
* The @context is bound to the @area prior to emitting this function,
* and the buffers are painted to the window once the emission terminates.
*
* Returns: %TRUE to stop other handlers from being invoked for the event.
* %FALSE to propagate the event further.
*
* Since: 3.16
*/
area_signals[RENDER] =
g_signal_new (I_("render"),
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GtkGLAreaClass, render),
_gtk_boolean_handled_accumulator, NULL,
NULL,
G_TYPE_BOOLEAN, 1,
GDK_TYPE_GL_CONTEXT);
}
static void
gtk_gl_area_init (GtkGLArea *self)
{
gtk_widget_set_has_window (GTK_WIDGET (self), FALSE);
gtk_widget_set_app_paintable (GTK_WIDGET (self), TRUE);
}
/**
* gtk_gl_area_new:
*
* Creates a new #GtkGLArea widget.
*
* Returns: (transfer full): the newly created #GtkGLArea
*
* Since: 3.16
*/
GtkWidget *
gtk_gl_area_new (void)
{
return g_object_new (GTK_TYPE_GL_AREA, NULL);
}
/**
* gtk_gl_area_get_has_alpha:
* @area: a #GtkGLArea
*
* Returns whether the area has an alpha component.
*
* Returns: %TRUE if the @area has an alpha component, %FALSE otherwise
*
* Since: 3.16
*/
gboolean
gtk_gl_area_get_has_alpha (GtkGLArea *area)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE);
return priv->has_alpha;
}
/**
* gtk_gl_area_set_has_alpha:
* @area: a #GtkGLArea
* @has_alpha: %TRUE to add an alpha component
*
* If @has_alpha is %TRUE the buffer allocated by the widget will have
* an alpha channel component, and when rendering to the window the
* result will be composited over whatever is below the widget.
*
* If @has_alpha is %FALSE there will be no alpha channel, and the
* buffer will fully replace anything below the widget.
*
* Since: 3.16
*/
void
gtk_gl_area_set_has_alpha (GtkGLArea *area,
gboolean has_alpha)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
g_return_if_fail (GTK_IS_GL_AREA (area));
has_alpha = !!has_alpha;
if (priv->has_alpha != has_alpha)
{
priv->has_alpha = has_alpha;
g_object_notify (G_OBJECT (area), "has-alpha");
}
}
/**
* gtk_gl_area_get_has_depth_buffer:
* @area: a #GtkGLArea
*
* Returns whether the area has a depth buffer.
*
* Returns: %TRUE if the @area has a depth buffer, %FALSE otherwise
*
* Since: 3.16
*/
gboolean
gtk_gl_area_get_has_depth_buffer (GtkGLArea *area)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE);
return priv->has_depth_buffer;
}
/**
* gtk_gl_area_set_has_depth_buffer:
* @area: a #GtkGLArea
* @has_depth_buffer: %TRUE to add a depth buffer
*
* If @has_depth_buffer is %TRUE the widget will allocate and
* enable a depth buffer for the target framebuffer. Otherwise
* there will be none.
*
* Since: 3.16
*/
void
gtk_gl_area_set_has_depth_buffer (GtkGLArea *area,
gboolean has_depth_buffer)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
g_return_if_fail (GTK_IS_GL_AREA (area));
has_depth_buffer = !!has_depth_buffer;
if (priv->has_depth_buffer != has_depth_buffer)
{
priv->has_depth_buffer = has_depth_buffer;
g_object_notify (G_OBJECT (area), "has-depth-buffer");
}
}
/**
* gtk_gl_area_get_context:
* @area: a #GtkGLArea
*
* Retrieves the #GdkGLContext used by @area.
*
* Returns: (transfer none): the #GdkGLContext
*
* Since: 3.16
*/
GdkGLContext *
gtk_gl_area_get_context (GtkGLArea *area)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL);
return priv->context;
}
/**
* gtk_gl_area_make_current:
* @area: a #GtkGLArea
*
* Ensures that the #GdkGLContext used by @area is associated with
* the #GtkGLArea.
*
* This function is automatically called before emitting the
* #GtkGLArea::render signal, and should not be called by
* application code.
*
* Since: 3.16
*/
void
gtk_gl_area_make_current (GtkGLArea *area)
{
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
GtkWidget *widget;
g_return_if_fail (GTK_IS_GL_AREA (area));
widget = GTK_WIDGET (area);
g_return_if_fail (gtk_widget_get_realized (widget));
if (priv->context)
gdk_gl_context_make_current (priv->context);
}