gtk2/gdk/gdkgl.c
Alexander Larsson 800c712738 GL: Fix GL Y coordinate flipping to use unscaled window height
This is needed in the edge case where the X11 backend rounded the actual
size, and the GL flipping really needs the correct window height to
do proper Y coordinate flipping.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00

747 lines
26 KiB
C

/* GDK - The GIMP Drawing Kit
* Copyright (C) 2014 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gdkcairo.h"
#include "gdkglcontextprivate.h"
#include "gdkinternals.h"
#include <epoxy/gl.h>
#include <math.h>
static cairo_user_data_key_t direct_key;
void
gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
GdkWindow *window)
{
cairo_surface_set_user_data (surface, &direct_key,
g_object_ref (window), g_object_unref);
}
static const char *
get_vertex_type_name (int type)
{
switch (type)
{
case GL_VERTEX_SHADER:
return "vertex";
case GL_GEOMETRY_SHADER:
return "geometry";
case GL_FRAGMENT_SHADER:
return "fragment";
}
return "unknown";
}
static guint
create_shader (int type, const char const *code)
{
guint shader;
int status;
shader = glCreateShader (type);
glShaderSource (shader, 1, &code, NULL);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetShaderInfoLog (shader, log_len, NULL, buffer);
g_warning ("Compile failure in %s shader:\n%s\n", get_vertex_type_name (type), buffer);
g_free (buffer);
glDeleteShader (shader);
return 0;
}
return shader;
}
static guint
make_program (const char const *vertex_shader_code, const char const *fragment_shader_code)
{
guint program, vertex_shader, fragment_shader;
int status;
vertex_shader = create_shader (GL_VERTEX_SHADER, vertex_shader_code);
if (vertex_shader == 0)
return 0;
fragment_shader = create_shader (GL_FRAGMENT_SHADER, fragment_shader_code);
if (fragment_shader == 0)
{
glDeleteShader (vertex_shader);
return 0;
}
program = glCreateProgram ();
glAttachShader (program, vertex_shader);
glAttachShader (program, fragment_shader);
glLinkProgram (program);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
glGetProgramiv (program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetProgramiv (program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetProgramInfoLog (program, log_len, NULL, buffer);
g_warning ("Linker failure: %s\n", buffer);
g_free (buffer);
glDeleteProgram (program);
return 0;
}
return program;
}
static void
bind_vao (GdkGLContextPaintData *paint_data)
{
if (paint_data->vertex_array_object == 0)
{
glGenVertexArrays (1, &paint_data->vertex_array_object);
/* ATM we only use one VAO, so always bind it */
glBindVertexArray (paint_data->vertex_array_object);
}
}
static void
use_texture_2d_program (GdkGLContextPaintData *paint_data,
guint *position_location,
guint *uv_location,
guint *map_location)
{
const char *vertex_shader_code =
"#version 120\n"
"uniform sampler2D map;"
"attribute vec2 position;\n"
"attribute vec2 uv;\n"
"varying vec2 vUv;\n"
"void main() {\n"
" gl_Position = vec4(position, 0, 1);\n"
" vUv = uv;\n"
"}\n";
const char *fragment_shader_code =
"#version 120\n"
"varying vec2 vUv;\n"
"uniform sampler2D map;\n"
"void main() {\n"
" gl_FragColor = texture2D (map, vUv);\n"
"}\n";
if (paint_data->texture_quad_program == 0)
{
paint_data->texture_quad_program = make_program (vertex_shader_code, fragment_shader_code);
paint_data->texture_quad_program_position_location = glGetAttribLocation (paint_data->texture_quad_program, "position");
paint_data->texture_quad_program_uv_location = glGetAttribLocation (paint_data->texture_quad_program, "uv");
paint_data->texture_quad_program_map_location = glGetUniformLocation (paint_data->texture_quad_program, "map");
}
if (paint_data->current_program != paint_data->texture_quad_program)
{
glUseProgram (paint_data->texture_quad_program);
paint_data->current_program = paint_data->texture_quad_program;
}
*position_location = paint_data->texture_quad_program_position_location;
*uv_location = paint_data->texture_quad_program_uv_location;
*map_location = paint_data->texture_quad_program_map_location;
}
static void
use_texture_rect_program (GdkGLContextPaintData *paint_data,
guint *position_location,
guint *uv_location,
guint *map_location)
{
const char *vertex_shader_code =
"#version 120\n"
"uniform sampler2DRect map;"
"attribute vec2 position;\n"
"attribute vec2 uv;\n"
"varying vec2 vUv;\n"
"void main() {\n"
" gl_Position = vec4(position, 0, 1);\n"
" vUv = uv;\n"
"}\n";
const char *fragment_shader_code =
"#version 120\n"
"varying vec2 vUv;\n"
"uniform sampler2DRect map;\n"
"void main() {\n"
" gl_FragColor = texture2DRect (map, vUv);\n"
"}\n";
if (paint_data->texture_quad_rect_program == 0)
{
paint_data->texture_quad_rect_program = make_program (vertex_shader_code, fragment_shader_code);
paint_data->texture_quad_rect_program_position_location = glGetAttribLocation (paint_data->texture_quad_rect_program, "position");
paint_data->texture_quad_rect_program_uv_location = glGetAttribLocation (paint_data->texture_quad_rect_program, "uv");
paint_data->texture_quad_rect_program_map_location = glGetUniformLocation (paint_data->texture_quad_rect_program, "map");
}
if (paint_data->current_program != paint_data->texture_quad_rect_program)
{
glUseProgram (paint_data->texture_quad_rect_program);
paint_data->current_program = paint_data->texture_quad_rect_program;
}
*position_location = paint_data->texture_quad_rect_program_position_location;
*uv_location = paint_data->texture_quad_rect_program_uv_location;
*map_location = paint_data->texture_quad_rect_program_map_location;
}
void
gdk_gl_texture_quad (GdkGLContext *paint_context,
guint texture_target,
float x1, float y1,
float x2, float y2,
float u1, float v1,
float u2, float v2)
{
GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context);
GdkWindow *window = gdk_gl_context_get_window (paint_context);
int window_scale = gdk_window_get_scale_factor (window);
float w = gdk_window_get_width (window) * window_scale;
float h = gdk_window_get_height (window) * window_scale;
float vertex_buffer_data[] = {
(x2 * 2) / w - 1, (y1 * 2) / h - 1,
(x2 * 2) / w - 1, (y2 * 2) / h - 1,
(x1 * 2) / w - 1, (y2 * 2) / h - 1,
(x1 * 2) / w - 1, (y1 * 2) / h - 1,
};
float uv_buffer_data[] = {
u2, v1,
u2, v2,
u1, v2,
u1, v1,
};
guint position_location, uv_location, map_location;
bind_vao (paint_data);
if (paint_data->tmp_vertex_buffer == 0)
glGenBuffers(1, &paint_data->tmp_vertex_buffer);
if (paint_data->tmp_uv_buffer == 0)
glGenBuffers(1, &paint_data->tmp_uv_buffer);
if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
use_texture_rect_program (paint_data, &position_location, &uv_location, &map_location);
else
use_texture_2d_program (paint_data, &position_location, &uv_location, &map_location);
glActiveTexture (GL_TEXTURE0);
glUniform1i(map_location, 0); /* Use texture unit 0 */
glEnableVertexAttribArray (0);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof(vertex_buffer_data), vertex_buffer_data, GL_STREAM_DRAW);
glVertexAttribPointer (position_location, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray (1);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_uv_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof(uv_buffer_data), uv_buffer_data, GL_STREAM_DRAW);
glVertexAttribPointer (uv_location, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray (0);
glDisableVertexAttribArray (1);
}
/* x,y,width,height describes a rectangle in the gl render buffer
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
/**
* gdk_cairo_draw_from_gl:
* @cr: a cairo context
* @window: The window we're rendering for (not necessarily into)
* @source: The GL ID of the source buffer
* @source_type: The type of the @source
* @buffer_scale: The scale-factor that the @source buffer is allocated for
* @x: The source x position in @source to start copying from in GL coordinates
* @y: The source y position in @source to start copying from in GL coordinates
* @width: The width of the region to draw
* @height: The height of the region to draw
*
* This is the main way to draw GL content in GTK+. It takes a render buffer ID
* (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
* and draws it onto @cr with an OVER operation, respecting the current clip.
* The top left corner of the rectangle specified by @x, @y, @width and @height
* will be drawn at the current (0,0) position of the cairo_t.
*
* This will work for *all* cairo_t, as long as @window is realized, but the
* fallback implementation that reads back the pixels from the buffer may be
* used in the general case. In the case of direct drawing to a window with
* no special effects applied to @cr it will however use a more efficient
* approach.
*
* For #GL_RENDERBUFFER the code will always fall back to software for buffers
* with alpha components, so make sure you use #GL_TEXTURE if using alpha.
*
* Calling this may change the current GL context.
*
* Since: 3.16
*/
void
gdk_cairo_draw_from_gl (cairo_t *cr,
GdkWindow *window,
int source,
int source_type,
int buffer_scale,
int x,
int y,
int width,
int height)
{
GdkGLContext *paint_context;
cairo_surface_t *image;
cairo_matrix_t matrix;
int dx, dy, window_scale;
gboolean trivial_transform;
cairo_surface_t *group_target;
GdkWindow *direct_window, *impl_window;
guint framebuffer;
int alpha_size = 0;
cairo_region_t *clip_region;
GdkGLContextPaintData *paint_data;
impl_window = window->impl_window;
window_scale = gdk_window_get_scale_factor (impl_window);
paint_context = gdk_window_get_paint_gl_context (window, NULL);
if (paint_context == NULL)
{
g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
return;
}
clip_region = gdk_cairo_region_from_clip (cr);
gdk_gl_context_make_current (paint_context);
paint_data = gdk_gl_context_get_paint_data (paint_context);
if (paint_data->tmp_framebuffer == 0)
glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
if (source_type == GL_RENDERBUFFER)
{
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, source);
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
}
else if (source_type == GL_TEXTURE)
{
glBindTexture (GL_TEXTURE_2D, source);
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
}
else
{
g_warning ("Unsupported gl source type %d\n", source_type);
return;
}
group_target = cairo_get_group_target (cr);
direct_window = cairo_surface_get_user_data (group_target, &direct_key);
cairo_get_matrix (cr, &matrix);
dx = matrix.x0;
dy = matrix.y0;
/* Trivial == integer-only translation */
trivial_transform =
(double)dx == matrix.x0 && (double)dy == matrix.y0 &&
matrix.xx == 1.0 && matrix.xy == 0.0 &&
matrix.yx == 0.0 && matrix.yy == 1.0;
/* For direct paint of non-alpha renderbuffer, we can
just do a bitblit */
if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_RENDERBUFFER &&
alpha_size == 0 &&
direct_window != NULL &&
direct_window->current_paint.use_gl &&
trivial_transform &&
clip_region != NULL)
{
int unscaled_window_height;
int i;
/* Create a framebuffer with the source renderbuffer and
make it the current target for reads */
framebuffer = paint_data->tmp_framebuffer;
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, source);
glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
/* Translate to impl coords */
cairo_region_translate (clip_region, dx, dy);
glEnable (GL_SCISSOR_TEST);
gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
glDrawBuffer (GL_BACK);
#define FLIP_Y(_y) (unscaled_window_height - (_y))
for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
{
cairo_rectangle_int_t clip_rect, dest;
cairo_region_get_rectangle (clip_region, i, &clip_rect);
clip_rect.x *= window_scale;
clip_rect.y *= window_scale;
clip_rect.width *= window_scale;
clip_rect.height *= window_scale;
glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
clip_rect.width, clip_rect.height);
dest.x = dx * window_scale;
dest.y = dy * window_scale;
dest.width = width * window_scale / buffer_scale;
dest.height = height * window_scale / buffer_scale;
if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
{
int clipped_src_x = x + (dest.x - dx * window_scale);
int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
(clipped_src_x + dest.width), (clipped_src_y + dest.height),
dest.x, FLIP_Y(dest.y + dest.height),
dest.x + dest.width, FLIP_Y(dest.y),
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (impl_window->current_paint.flushed_region)
{
cairo_rectangle_int_t flushed_rect;
flushed_rect.x = dest.x / window_scale;
flushed_rect.y = dest.y / window_scale;
flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
&flushed_rect);
cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
&flushed_rect);
}
}
}
glDisable (GL_SCISSOR_TEST);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
#undef FLIP_Y
}
/* For direct paint of alpha or non-alpha textures we can use texturing */
else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_TEXTURE &&
direct_window != NULL &&
direct_window->current_paint.use_gl &&
trivial_transform &&
clip_region != NULL)
{
int unscaled_window_height;
GLint texture_width;
GLint texture_height;
int i;
/* Translate to impl coords */
cairo_region_translate (clip_region, dx, dy);
if (alpha_size != 0)
{
cairo_region_t *opaque_region, *blend_region;
opaque_region = cairo_region_copy (clip_region);
cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
if (!cairo_region_is_empty (opaque_region))
gdk_gl_texture_from_surface (impl_window->current_paint.surface,
opaque_region);
blend_region = cairo_region_copy (clip_region);
cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
glEnable (GL_BLEND);
if (!cairo_region_is_empty (blend_region))
gdk_gl_texture_from_surface (impl_window->current_paint.surface,
blend_region);
cairo_region_destroy (opaque_region);
cairo_region_destroy (blend_region);
}
glBindTexture (GL_TEXTURE_2D, source);
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable (GL_SCISSOR_TEST);
glEnable (GL_TEXTURE_2D);
gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
#define FLIP_Y(_y) (unscaled_window_height - (_y))
for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
{
cairo_rectangle_int_t clip_rect, dest;
cairo_region_get_rectangle (clip_region, i, &clip_rect);
clip_rect.x *= window_scale;
clip_rect.y *= window_scale;
clip_rect.width *= window_scale;
clip_rect.height *= window_scale;
glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
clip_rect.width, clip_rect.height);
dest.x = dx * window_scale;
dest.y = dy * window_scale;
dest.width = width * window_scale / buffer_scale;
dest.height = height * window_scale / buffer_scale;
if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
{
int clipped_src_x = x + (dest.x - dx * window_scale);
int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
gdk_gl_texture_quad (paint_context,
GL_TEXTURE_2D,
dest.x, FLIP_Y(dest.y),
dest.x + dest.width, FLIP_Y(dest.y + dest.height),
clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
(clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
if (impl_window->current_paint.flushed_region)
{
cairo_rectangle_int_t flushed_rect;
flushed_rect.x = dest.x / window_scale;
flushed_rect.y = dest.y / window_scale;
flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
&flushed_rect);
cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
&flushed_rect);
}
}
}
if (alpha_size != 0)
glDisable (GL_BLEND);
glDisable (GL_TEXTURE_2D);
glDisable (GL_SCISSOR_TEST);
#undef FLIP_Y
}
else
{
/* Software fallback */
/* TODO: avoid reading back non-required data due to dest clip */
image = cairo_surface_create_similar_image (cairo_get_target (cr),
(alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
width, height);
cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
framebuffer = paint_data->tmp_framebuffer;
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
if (source_type == GL_RENDERBUFFER)
{
/* Create a framebuffer with the source renderbuffer and
make it the current target for reads */
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, source);
}
else
{
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, source, 0);
}
glPixelStorei (GL_PACK_ALIGNMENT, 4);
glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
cairo_image_surface_get_data (image));
glPixelStorei (GL_PACK_ROW_LENGTH, 0);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
cairo_surface_mark_dirty (image);
/* Invert due to opengl having different origin */
cairo_scale (cr, 1, -1);
cairo_translate (cr, 0, -height / buffer_scale);
cairo_set_source_surface (cr, image, 0, 0);
cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
cairo_paint (cr);
cairo_surface_destroy (image);
}
if (clip_region)
cairo_region_destroy (clip_region);
}
/* This is always called with the paint context current */
void
gdk_gl_texture_from_surface (cairo_surface_t *surface,
cairo_region_t *region)
{
GdkGLContext *paint_context;
cairo_surface_t *image;
double device_x_offset, device_y_offset;
cairo_rectangle_int_t rect, e;
int n_rects, i;
GdkWindow *window;
int unscaled_window_height;
unsigned int texture_id;
int window_scale;
double sx, sy;
float umax, vmax;
gboolean use_texture_rectangle;
guint target;
paint_context = gdk_gl_context_get_current ();
if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_SURFACE) == 0 &&
paint_context &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
return;
/* Software fallback */
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
window = gdk_gl_context_get_window (paint_context);
window_scale = gdk_window_get_scale_factor (window);
gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
sx = sy = 1;
cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
cairo_surface_get_device_offset (surface,
&device_x_offset, &device_y_offset);
glGenTextures (1, &texture_id);
if (use_texture_rectangle)
target = GL_TEXTURE_RECTANGLE_ARB;
else
target = GL_TEXTURE_2D;
glBindTexture (target, texture_id);
glEnable (target);
glEnable (GL_SCISSOR_TEST);
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
n_rects = cairo_region_num_rectangles (region);
for (i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (region, i, &rect);
glScissor (rect.x * window_scale, unscaled_window_height - (rect.y - rect.height) * window_scale,
rect.width * window_scale, rect.height * window_scale);
e = rect;
e.x *= sx;
e.y *= sy;
e.x += (int)device_x_offset;
e.y += (int)device_y_offset;
e.width *= sx;
e.height *= sy;
image = cairo_surface_map_to_image (surface, &e);
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image)/4);
glTexImage2D (target, 0, 4, e.width, e.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
cairo_image_surface_get_data (image));
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
cairo_surface_unmap_image (surface, image);
#define FLIP_Y(_y) (unscaled_window_height - (_y))
if (use_texture_rectangle)
{
umax = rect.width * sx;
vmax = rect.height * sy;
}
else
{
umax = 1.0;
vmax = 1.0;
}
gdk_gl_texture_quad (paint_context, target,
rect.x * window_scale, FLIP_Y(rect.y),
(rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
0, 0,
umax, vmax);
}
glDisable (GL_SCISSOR_TEST);
glDisable (target);
glDeleteTextures (1, &texture_id);
}