gtk2/gsk/gl
Timm Bäder 685288216f gl renderer: Move rect transformation to the vertex shader
No need to do this for every fragment.
2020-01-24 06:08:39 +01:00
..
gskgldriver.c gl driver: Inline function into only caller 2020-01-07 17:27:17 +01:00
gskgldriverprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglglyphcache.c gl renderer: Upload GL_RGBA texture data in GLES 2020-01-07 17:27:16 +01:00
gskglglyphcacheprivate.h Revert "Cache glyph textures in render nodes" 2019-10-22 07:16:41 -04:00
gskgliconcache.c gl renderer: Upload GL_RGBA texture data in GLES 2020-01-07 17:27:16 +01:00
gskgliconcacheprivate.h gl: Slightly rework the icon cache api 2019-10-15 19:44:26 -04:00
gskglimage.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglimageprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Move rect transformation to the vertex shader 2020-01-24 06:08:39 +01:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c gl renderer: Speed up bounds transformation 2020-01-07 17:27:17 +01:00
gskglrenderopsprivate.h gl renderer: Draw outset shadows white 2020-01-18 08:49:52 +01:00
gskglshaderbuilder.c gl renderer: Move rect transformation to the vertex shader 2020-01-24 06:08:39 +01:00
gskglshaderbuilderprivate.h gl renderer: Move rect transformation to the vertex shader 2020-01-24 06:08:39 +01:00
gskglshadowcache.c gl renderer: Draw outset shadows white 2020-01-18 08:49:52 +01:00
gskglshadowcacheprivate.h gl renderer: Draw outset shadows white 2020-01-18 08:49:52 +01:00
gskgltextureatlas.c gltextureatlas: Packing must succeed here 2020-01-07 17:27:18 +01:00
gskgltextureatlasprivate.h gl: Do less work to maintain caches 2019-10-11 20:42:24 -04:00
opbuffer.c Drop OP_CHANGE_VAO 2019-10-15 19:44:26 -04:00
opbuffer.h gl renderer: Pass linear gradient stops to shaders directly 2020-01-07 17:27:16 +01:00
stb_rect_pack.c glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00
stb_rect_pack.h glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00