forked from AuroraMiddleware/gtk
656 lines
20 KiB
C
656 lines
20 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gdkconfig.h"
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#include <OpenGL/gl3.h>
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#include <OpenGL/CGLIOSurface.h>
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#include <QuartzCore/QuartzCore.h>
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#include "gdkmacosbuffer-private.h"
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#include "gdkmacosglcontext-private.h"
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#include "gdkmacossurface-private.h"
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT)
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#define CHECK(error,cgl_error) _CHECK_CGL(error, G_STRLOC, cgl_error)
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static inline gboolean
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_CHECK_CGL (GError **error,
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const char *location,
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CGLError cgl_error)
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{
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if (cgl_error != kCGLNoError)
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{
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g_log ("Core OpenGL",
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G_LOG_LEVEL_CRITICAL,
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"%s: %s",
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location, CGLErrorString (cgl_error));
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g_set_error (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"%s",
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CGLErrorString (cgl_error));
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return FALSE;
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}
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return TRUE;
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}
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/* Apple's OpenGL implementation does not contain the extension to
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* perform log handler callbacks when errors occur. Therefore, to aid in
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* tracking down issues we have a CHECK_GL() macro that can wrap GL
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* calls and check for an error afterwards.
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*
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* To make this easier, we use a statement expression, as this will
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* always be using something GCC-compatible on macOS.
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*/
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#define CHECK_GL(error,func) _CHECK_GL(error, G_STRLOC, ({ func; glGetError(); }))
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static inline gboolean
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_CHECK_GL (GError **error,
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const char *location,
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GLenum gl_error)
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{
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const char *msg;
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switch (gl_error)
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{
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case GL_INVALID_ENUM:
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msg = "invalid enum";
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break;
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case GL_INVALID_VALUE:
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msg = "invalid value";
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break;
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case GL_INVALID_OPERATION:
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msg = "invalid operation";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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msg = "invalid framebuffer operation";
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break;
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case GL_OUT_OF_MEMORY:
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msg = "out of memory";
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break;
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default:
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msg = "unknown error";
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break;
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}
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if (gl_error != GL_NO_ERROR)
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{
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g_log ("OpenGL",
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G_LOG_LEVEL_CRITICAL,
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"%s: %s", location, msg);
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if (error != NULL)
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g_set_error (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"%s", msg);
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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check_framebuffer_status (GLenum target)
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{
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switch (glCheckFramebufferStatus (target))
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{
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case GL_FRAMEBUFFER_COMPLETE:
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return TRUE;
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case GL_FRAMEBUFFER_UNDEFINED:
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g_critical ("Framebuffer is undefined");
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return FALSE;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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g_critical ("Framebuffer has incomplete attachment");
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return FALSE;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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g_critical ("Framebuffer has missing attachment");
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return FALSE;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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g_critical ("Framebuffer has incomplete draw buffer");
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return FALSE;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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g_critical ("Framebuffer has incomplete read buffer");
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return FALSE;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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g_critical ("Framebuffer is unsupported");
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return FALSE;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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g_critical ("Framebuffer has incomplete multisample");
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return FALSE;
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default:
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g_critical ("Framebuffer has unknown error");
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return FALSE;
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}
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}
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static const char *
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get_renderer_name (GLint id)
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{
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static char renderer_name[32];
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switch (id & kCGLRendererIDMatchingMask)
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{
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case kCGLRendererGenericID: return "Generic";
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case kCGLRendererGenericFloatID: return "Generic Float";
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case kCGLRendererAppleSWID: return "Apple Software Renderer";
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case kCGLRendererATIRage128ID: return "ATI Rage 128";
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case kCGLRendererATIRadeonID: return "ATI Radeon";
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case kCGLRendererATIRageProID: return "ATI Rage Pro";
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case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500";
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case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700";
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case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000";
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case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000";
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case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000";
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case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000";
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case kCGLRendererGeForce2MXID: return "GeForce 2 MX";
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case kCGLRendererGeForce3ID: return "GeForce 3";
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case kCGLRendererGeForceFXID: return "GeForce FX";
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case kCGLRendererGeForce8xxxID: return "GeForce 8xxx";
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case kCGLRendererGeForceID: return "GeForce";
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case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2";
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case kCGLRendererIntel900ID: return "Intel 900";
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case kCGLRendererIntelX3100ID: return "Intel X3100";
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case kCGLRendererIntelHDID: return "Intel HD";
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case kCGLRendererIntelHD4000ID: return "Intel HD 4000";
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case kCGLRendererIntelHD5000ID: return "Intel HD 5000";
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case kCGLRendererMesa3DFXID: return "Mesa 3DFX";
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default:
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snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask);
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renderer_name[sizeof renderer_name-1] = 0;
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return renderer_name;
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}
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}
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static GLuint
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create_texture (CGLContextObj cgl_context,
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GLuint target,
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IOSurfaceRef io_surface,
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guint width,
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guint height)
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{
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GLuint texture = 0;
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if (!CHECK_GL (NULL, glActiveTexture (GL_TEXTURE0)) ||
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!CHECK_GL (NULL, glGenTextures (1, &texture)) ||
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!CHECK_GL (NULL, glBindTexture (target, texture)) ||
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!CHECK (NULL, CGLTexImageIOSurface2D (cgl_context,
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target,
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GL_RGBA,
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width,
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height,
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GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV,
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io_surface,
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0)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_BASE_LEVEL, 0)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)) ||
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!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) ||
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!CHECK_GL (NULL, glBindTexture (target, 0)))
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{
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glDeleteTextures (1, &texture);
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return 0;
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}
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return texture;
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}
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static void
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gdk_macos_gl_context_allocate (GdkMacosGLContext *self)
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{
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GdkSurface *surface;
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GLint opaque;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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g_assert (self->cgl_context != NULL);
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g_assert (self->target != 0);
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g_assert (self->texture != 0 || self->fbo == 0);
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g_assert (self->fbo != 0 || self->texture == 0);
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if (!(surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self))))
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return;
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/* Alter to an opaque surface if necessary */
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opaque = _gdk_macos_surface_is_opaque (GDK_MACOS_SURFACE (surface));
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if (opaque != self->last_opaque)
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{
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self->last_opaque = !!opaque;
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if (!CHECK (NULL, CGLSetParameter (self->cgl_context, kCGLCPSurfaceOpacity, &opaque)))
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return;
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}
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if (self->texture == 0)
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{
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GdkMacosBuffer *buffer;
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IOSurfaceRef io_surface;
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guint width;
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guint height;
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GLuint texture = 0;
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GLuint fbo = 0;
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buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface));
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io_surface = _gdk_macos_buffer_get_native (buffer);
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width = _gdk_macos_buffer_get_width (buffer);
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height = _gdk_macos_buffer_get_height (buffer);
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/* We might need to re-enforce our CGL context here to keep
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* video playing correctly. Something, somewhere, might have
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* changed the context without touching GdkGLContext.
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*
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* Without this, video_player often breaks in gtk-demo when using
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* the GStreamer backend.
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*/
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CGLSetCurrentContext (self->cgl_context);
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if (!(texture = create_texture (self->cgl_context, self->target, io_surface, width, height)) ||
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!CHECK_GL (NULL, glGenFramebuffers (1, &fbo)) ||
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!CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, fbo)) ||
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!CHECK_GL (NULL, glBindTexture (self->target, texture)) ||
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!CHECK_GL (NULL, glFramebufferTexture2D (GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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self->target,
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texture,
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0)) ||
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!check_framebuffer_status (GL_FRAMEBUFFER))
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{
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glDeleteFramebuffers (1, &fbo);
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glDeleteTextures (1, &texture);
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return;
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}
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glBindTexture (self->target, 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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self->texture = texture;
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self->fbo = fbo;
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}
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}
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static void
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gdk_macos_gl_context_release (GdkMacosGLContext *self)
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{
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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g_assert (self->texture != 0 || self->fbo == 0);
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g_assert (self->fbo != 0 || self->texture == 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (self->target, 0);
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if (self->fbo != 0)
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{
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glDeleteFramebuffers (1, &self->fbo);
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self->fbo = 0;
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}
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if (self->texture != 0)
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{
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glDeleteTextures (1, &self->texture);
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self->texture = 0;
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}
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}
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static CGLPixelFormatObj
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create_pixel_format (int major,
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int minor,
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GError **error)
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{
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CGLPixelFormatAttribute attrs[] = {
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kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy,
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kCGLPFAAllowOfflineRenderers, /* allow sharing across GPUs */
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kCGLPFADepthSize, 0,
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kCGLPFAStencilSize, 0,
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kCGLPFAColorSize, 24,
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kCGLPFAAlphaSize, 8,
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0
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};
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CGLPixelFormatObj format = NULL;
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GLint n_format = 1;
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if (major == 3 && minor == 2)
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attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL3_Core;
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else if (major == 4 && minor == 1)
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attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL4_Core;
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if (!CHECK (error, CGLChoosePixelFormat (attrs, &format, &n_format)))
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return NULL;
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return g_steal_pointer (&format);
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}
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static GdkGLAPI
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gdk_macos_gl_context_real_realize (GdkGLContext *context,
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GError **error)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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GdkSurface *surface;
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GdkDisplay *display;
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CGLPixelFormatObj pixelFormat;
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CGLContextObj shared_gl_context = nil;
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CGLContextObj cgl_context;
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CGLContextObj existing;
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GdkGLContext *shared;
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GLint sync_to_framerate = 1;
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GLint validate = 0;
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GLint renderer_id = 0;
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GLint swapRect[4];
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int major, minor;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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if (self->cgl_context != nil)
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return GDK_GL_API_GL;
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if (!gdk_gl_context_is_api_allowed (context, GDK_GL_API_GL, error))
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return 0;
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existing = CGLGetCurrentContext ();
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gdk_gl_context_get_required_version (context, &major, &minor);
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display = gdk_gl_context_get_display (context);
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shared = gdk_display_get_gl_context (display);
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if (shared != NULL)
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{
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if (!(shared_gl_context = GDK_MACOS_GL_CONTEXT (shared)->cgl_context))
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{
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g_set_error_literal (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"Cannot access shared CGLContextObj");
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return 0;
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}
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}
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GDK_DISPLAY_NOTE (display,
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OPENGL,
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g_message ("Creating CGLContextObj (version %d.%d)",
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major, minor));
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if (!(pixelFormat = create_pixel_format (major, minor, error)))
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return 0;
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if (!CHECK (error, CGLCreateContext (pixelFormat, shared_gl_context, &cgl_context)))
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{
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CGLReleasePixelFormat (pixelFormat);
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return 0;
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}
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CGLSetCurrentContext (cgl_context);
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CGLReleasePixelFormat (pixelFormat);
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if (validate)
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CHECK (NULL, CGLEnable (cgl_context, kCGLCEStateValidation));
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if (!CHECK (error, CGLSetParameter (cgl_context, kCGLCPSwapInterval, &sync_to_framerate)) ||
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!CHECK (error, CGLGetParameter (cgl_context, kCGLCPCurrentRendererID, &renderer_id)))
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{
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CGLReleaseContext (cgl_context);
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return 0;
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}
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surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
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if (surface != NULL)
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{
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/* Setup initial swap rectangle. We might not actually need this
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* anymore though as we are rendering to an IOSurface and we have
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* a scissor clip when rendering to it.
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*/
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swapRect[0] = 0;
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swapRect[1] = 0;
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swapRect[2] = surface->width;
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swapRect[3] = surface->height;
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CGLSetParameter (cgl_context, kCGLCPSwapRectangle, swapRect);
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CGLEnable (cgl_context, kCGLCESwapRectangle);
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}
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GDK_DISPLAY_NOTE (display,
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OPENGL,
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g_message ("Created CGLContextObj@%p using %s",
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cgl_context,
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get_renderer_name (renderer_id)));
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self->cgl_context = g_steal_pointer (&cgl_context);
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if (existing != NULL)
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CGLSetCurrentContext (existing);
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return GDK_GL_API_GL;
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}
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static void
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gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
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gboolean prefers_high_depth,
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cairo_region_t *region)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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GdkMacosBuffer *buffer;
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cairo_region_t *copy;
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GdkSurface *surface;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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copy = cairo_region_copy (region);
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surface = gdk_draw_context_get_surface (context);
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buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface));
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_gdk_macos_buffer_set_flipped (buffer, TRUE);
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/* Create our render target and bind it */
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gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
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gdk_macos_gl_context_allocate (self);
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, prefers_high_depth, region);
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g_clear_pointer (&self->damage, cairo_region_destroy);
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self->damage = g_steal_pointer (©);
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gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
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CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, self->fbo));
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}
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static void
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gdk_macos_gl_context_end_frame (GdkDrawContext *context,
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cairo_region_t *painted)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
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GdkSurface *surface;
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cairo_rectangle_int_t flush_rect;
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GLint swapRect[4];
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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g_assert (self->cgl_context != nil);
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted);
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surface = gdk_draw_context_get_surface (context);
|
|
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
|
|
|
|
/* Coordinates are in display coordinates, where as flush_rect is
|
|
* in GDK coordinates. Must flip Y to match display coordinates where
|
|
* 0,0 is the bottom-left corner.
|
|
*/
|
|
cairo_region_get_extents (painted, &flush_rect);
|
|
swapRect[0] = flush_rect.x; /* left */
|
|
swapRect[1] = surface->height - flush_rect.y; /* bottom */
|
|
swapRect[2] = flush_rect.width; /* width */
|
|
swapRect[3] = flush_rect.height; /* height */
|
|
CGLSetParameter (self->cgl_context, kCGLCPSwapRectangle, swapRect);
|
|
|
|
gdk_macos_gl_context_release (self);
|
|
|
|
glFlush ();
|
|
|
|
/* Begin a Core Animation transaction so that all changes we
|
|
* make within the window are seen atomically.
|
|
*/
|
|
[CATransaction begin];
|
|
[CATransaction setDisableActions:YES];
|
|
_gdk_macos_surface_swap_buffers (GDK_MACOS_SURFACE (surface), painted);
|
|
[CATransaction commit];
|
|
}
|
|
|
|
static void
|
|
gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context)
|
|
{
|
|
GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context;
|
|
|
|
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
|
|
|
|
g_clear_pointer (&self->damage, cairo_region_destroy);
|
|
|
|
if (self->cgl_context != NULL)
|
|
CGLUpdateContext (self->cgl_context);
|
|
}
|
|
|
|
static gboolean
|
|
gdk_macos_gl_context_clear_current (GdkGLContext *context)
|
|
{
|
|
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
|
|
|
|
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
|
|
|
|
if (self->cgl_context == CGLGetCurrentContext ())
|
|
{
|
|
glFlush ();
|
|
CGLSetCurrentContext (NULL);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gdk_macos_gl_context_make_current (GdkGLContext *context,
|
|
gboolean surfaceless)
|
|
{
|
|
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
|
|
CGLContextObj current;
|
|
|
|
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
|
|
|
|
current = CGLGetCurrentContext ();
|
|
|
|
if (self->cgl_context != current)
|
|
{
|
|
/* The OpenGL mac programming guide suggests that glFlush() is called
|
|
* before switching current contexts to ensure that the drawing commands
|
|
* are submitted.
|
|
*
|
|
* TODO: investigate if we need this because we may switch contexts
|
|
* durring composition and only need it when returning to a
|
|
* previous context that uses the other context.
|
|
*/
|
|
if (current != NULL)
|
|
glFlush ();
|
|
|
|
CGLSetCurrentContext (self->cgl_context);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static cairo_region_t *
|
|
gdk_macos_gl_context_get_damage (GdkGLContext *context)
|
|
{
|
|
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
|
|
|
|
if (self->damage)
|
|
return cairo_region_copy (self->damage);
|
|
|
|
return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context);
|
|
}
|
|
|
|
static guint
|
|
gdk_macos_gl_context_get_default_framebuffer (GdkGLContext *context)
|
|
{
|
|
return GDK_MACOS_GL_CONTEXT (context)->fbo;
|
|
}
|
|
|
|
static void
|
|
gdk_macos_gl_context_dispose (GObject *gobject)
|
|
{
|
|
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject);
|
|
|
|
self->texture = 0;
|
|
self->fbo = 0;
|
|
|
|
if (self->cgl_context != nil)
|
|
{
|
|
CGLContextObj cgl_context = g_steal_pointer (&self->cgl_context);
|
|
|
|
if (cgl_context == CGLGetCurrentContext ())
|
|
CGLSetCurrentContext (NULL);
|
|
|
|
CGLClearDrawable (cgl_context);
|
|
CGLDestroyContext (cgl_context);
|
|
}
|
|
|
|
g_clear_pointer (&self->damage, cairo_region_destroy);
|
|
|
|
G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
|
|
GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass);
|
|
|
|
object_class->dispose = gdk_macos_gl_context_dispose;
|
|
|
|
draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame;
|
|
draw_context_class->end_frame = gdk_macos_gl_context_end_frame;
|
|
draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized;
|
|
|
|
gl_class->get_damage = gdk_macos_gl_context_get_damage;
|
|
gl_class->clear_current = gdk_macos_gl_context_clear_current;
|
|
gl_class->make_current = gdk_macos_gl_context_make_current;
|
|
gl_class->realize = gdk_macos_gl_context_real_realize;
|
|
gl_class->get_default_framebuffer = gdk_macos_gl_context_get_default_framebuffer;
|
|
|
|
gl_class->backend_type = GDK_GL_CGL;
|
|
}
|
|
|
|
static void
|
|
gdk_macos_gl_context_init (GdkMacosGLContext *self)
|
|
{
|
|
self->target = GL_TEXTURE_RECTANGLE;
|
|
}
|
|
|
|
G_GNUC_END_IGNORE_DEPRECATIONS
|