forked from AuroraMiddleware/gtk
160e6ad6f6
Put GdkGLTexture into its own file and rename the API to gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl(). Apart from naming, no actual code changes.
20 lines
521 B
C
20 lines
521 B
C
#ifndef __GDK_GL_TEXTURE_PRIVATE_H__
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#define __GDK_GL_TEXTURE_PRIVATE_H__
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#include "gdkgltexture.h"
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#include "gdktextureprivate.h"
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G_BEGIN_DECLS
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#define GDK_TYPE_GL_TEXTURE (gdk_gl_texture_get_type ())
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G_DECLARE_FINAL_TYPE (GdkGLTexture, gdk_gl_texture, GDK, GL_TEXTURE, GdkTexture)
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GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self);
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guint gdk_gl_texture_get_id (GdkGLTexture *self);
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G_END_DECLS
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#endif /* __GDK_GL_TEXTURE_PRIVATE_H__ */
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