forked from AuroraMiddleware/gtk
8950c0dc96
For MemoryTexture, this is a simple change. For GLTexture, we need to query the format at texture creation. This sounds like a bad idea and extra work until one realizes that we'd need to do that anyway when using the texure the first time - either when downloading, or when trying to use it in a rendernode, where we will soon need that information to determine if the texture prefers high depth.
39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
/*
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* Copyright © 2018 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Benjamin Otte <otte@gnome.org>
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*/
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#ifndef __GDK_MEMORY_TEXTURE_PRIVATE_H__
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#define __GDK_MEMORY_TEXTURE_PRIVATE_H__
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#include "gdkmemorytexture.h"
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#include "gdktextureprivate.h"
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G_BEGIN_DECLS
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#define GDK_MEMORY_GDK_PIXBUF_OPAQUE GDK_MEMORY_R8G8B8
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#define GDK_MEMORY_GDK_PIXBUF_ALPHA GDK_MEMORY_R8G8B8A8
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const guchar * gdk_memory_texture_get_data (GdkMemoryTexture *self);
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gsize gdk_memory_texture_get_stride (GdkMemoryTexture *self);
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G_END_DECLS
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#endif /* __GDK_MEMORY_TEXTURE_PRIVATE_H__ */
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