forked from AuroraMiddleware/gtk
a75d995bd4
This is the first shader using two textures. It almost works.
22 lines
551 B
GLSL
22 lines
551 B
GLSL
#version 420 core
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#include "clip.frag.glsl"
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layout(location = 0) in vec2 inPos;
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layout(location = 1) in vec2 inStartTexCoord;
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layout(location = 2) in vec2 inEndTexCoord;
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layout(location = 3) in float inProgress;
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layout(set = 0, binding = 0) uniform sampler2D startTexture;
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layout(set = 1, binding = 0) uniform sampler2D endTexture;
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layout(location = 0) out vec4 color;
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void main()
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{
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vec4 start = texture (startTexture, inStartTexCoord);
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vec4 end = texture (endTexture, inEndTexCoord);
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color = clip (inPos, mix (start, end, inProgress));
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}
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