..
gskgldriver.c
gl renderer: Mark pointer textures as used
2019-03-06 06:31:25 +01:00
gskgldriverprivate.h
gl renderer: Cache offscreen textures per node, not size
2018-11-29 08:50:16 +01:00
gskglglyphcache.c
glglyphcache: Fix dropping caches unnecessarily
2019-02-10 10:31:27 +01:00
gskglglyphcacheprivate.h
glglyphcache: Remove surface member from dirty glyph
2019-02-10 10:31:27 +01:00
gskglimage.c
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglimageprivate.h
gsk/gl: Include cairo.h consistently
2018-03-28 22:05:17 +08:00
gskglnodesample.c
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglrenderer.c
gl renderer: Apply transform only for final texture drawing
2019-03-31 06:16:16 +02:00
gskglrendererprivate.h
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglrenderops.c
transform: Make category public API
2019-03-04 23:15:24 +01:00
gskglrenderopsprivate.h
transform: Make category public API
2019-03-04 23:15:24 +01:00
gskglshadowcache.c
gl renderer: Change shadow cache eviction strategy
2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h
gl renderer: Use a GArray for the shadow cache
2018-07-17 17:33:46 +02:00
gskshaderbuilder.c
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00