forked from AuroraMiddleware/gtk
55537cccbd
Having the shaders inlined as C strings makes them harder to edit and maintain.
12 lines
129 B
GLSL
12 lines
129 B
GLSL
#version 150
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in vec2 vUv;
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out vec4 vertexColor;
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uniform sampler2D map;
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void main() {
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vertexColor = texture2D (map, vUv);
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}
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