forked from AuroraMiddleware/gtk
8bb4eb5544
We cannot use GL shaders with GLES.
11 lines
141 B
GLSL
11 lines
141 B
GLSL
attribute vec2 position;
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attribute vec2 uv;
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varying highp vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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