gtk2/gdk/gdkglcontext.c
Emmanuele Bassi 585af218a3 Move GDK GL flags accessors to the private vtable
This allows us to use the GDK_PRIVATE_CALL macro inside gtk.

https://bugzilla.gnome.org/show_bug.cgi?id=739781
2014-11-08 00:20:15 -05:00

576 lines
15 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext.c: GL context abstraction
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:gdkglcontext
* @Title: GdkGLContext
* @Short_description: OpenGL context
*
* #GdkGLContext is an object representing the platform-specific
* OpenGL drawing context.
*
* #GdkGLContexts are created for a #GdkWindow using
* gdk_window_create_gl_context(), and the context will match
* the #GdkVisual of the window.
*
* A #GdkGLContext is not tied to any particular normal framebuffer.
* For instance, it cannot draw to the #GdkWindow back buffer. The GDK
* repaint system is in full control of the painting to that. Instead,
* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
* in the draw function of your widget to draw them. Then GDK will handle
* the integration of your rendering with that of other widgets.
*
* Support for #GdkGLContext is platform-specific, context creation
* can fail, returning %NULL context.
*
* A #GdkGLContext has to be made "current" in order to start using
* it, otherwise any OpenGL call will be ignored.
*
* ## Creating a new OpenGL context ##
*
* In order to create a new #GdkGLContext instance you need a
* #GdkWindow, which you typically get during the realize call
* of a widget.
*
* ## Using a GdkGLContext ##
*
* You will need to make the #GdkGLContext the current context
* before issuing OpenGL calls; the system sends OpenGL commands to
* whichever context is current. It is possible to have multiple
* contexts, so you always need to ensure that the one which you
* want to draw with is the current one before issuing commands:
*
* |[<!-- language="C" -->
* gdk_gl_context_make_current (context);
* ]|
*
* You can now perform your drawing using OpenGL commands.
*
* You can check which #GdkGLContext is the current one by using
* gdk_gl_context_get_current(); you can also unset any #GdkGLContext
* that is currently set by calling gdk_gl_context_clear_current().
*/
#include "config.h"
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include "gdk-private.h"
#include <epoxy/gl.h>
typedef struct {
GdkDisplay *display;
GdkWindow *window;
GdkGLContext *shared_context;
GdkGLProfile profile;
guint realized : 1;
guint use_texture_rectangle : 1;
guint has_gl_framebuffer_blit : 1;
guint has_frame_terminator : 1;
GdkGLContextPaintData *paint_data;
} GdkGLContextPrivate;
enum {
PROP_0,
PROP_DISPLAY,
PROP_WINDOW,
PROP_PROFILE,
PROP_SHARED_CONTEXT,
LAST_PROP
};
static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, };
G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error)
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT)
static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref);
static void
gdk_gl_context_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
current = g_private_get (&thread_current_context);
if (current == context)
g_private_replace (&thread_current_context, NULL);
g_clear_object (&priv->display);
g_clear_object (&priv->window);
g_clear_object (&priv->shared_context);
G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_gl_context_finalize (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_clear_pointer (&priv->paint_data, g_free);
}
static void
gdk_gl_context_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_DISPLAY:
{
GdkDisplay *display = g_value_get_object (value);
if (display)
g_object_ref (display);
if (priv->display)
g_object_unref (priv->display);
priv->display = display;
}
break;
case PROP_WINDOW:
{
GdkWindow *window = g_value_get_object (value);
if (window)
g_object_ref (window);
if (priv->window)
g_object_unref (priv->window);
priv->window = window;
}
break;
case PROP_SHARED_CONTEXT:
{
GdkGLContext *context = g_value_get_object (value);
if (context != NULL)
priv->shared_context = g_object_ref (context);
}
break;
case PROP_PROFILE:
priv->profile = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gdk_gl_context_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_DISPLAY:
g_value_set_object (value, priv->display);
break;
case PROP_WINDOW:
g_value_set_object (value, priv->window);
break;
case PROP_SHARED_CONTEXT:
g_value_set_object (value, priv->shared_context);
break;
case PROP_PROFILE:
g_value_set_enum (value, priv->profile);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gdk_gl_context_class_init (GdkGLContextClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
/**
* GdkGLContext:display:
*
* The #GdkWindow the gl context is bound to.
*
* Since: 3.16
*/
obj_pspecs[PROP_DISPLAY] =
g_param_spec_object ("display",
P_("Display"),
P_("The GDK display the context is from"),
GDK_TYPE_DISPLAY,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
/**
* GdkGLContext:window:
*
* The #GdkWindow the gl context is bound to.
*
* Since: 3.16
*/
obj_pspecs[PROP_WINDOW] =
g_param_spec_object ("window",
P_("Window"),
P_("The GDK window bound to the GL context"),
GDK_TYPE_WINDOW,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
/**
* GdkGLContext:profile:
*
* The #GdkGLProfile of the context
*
* Since: 3.16
*/
obj_pspecs[PROP_PROFILE] =
g_param_spec_enum ("profile",
P_("Profile"),
P_("The GL profile the context was created for"),
GDK_TYPE_GL_PROFILE,
GDK_GL_PROFILE_DEFAULT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
/**
* GdkGLContext:shared-context:
*
* The #GdkGLContext that this context is sharing data with, or #NULL
*
* Since: 3.16
*/
obj_pspecs[PROP_SHARED_CONTEXT] =
g_param_spec_object ("shared-context",
P_("Shared context"),
P_("The GL context this context share data with"),
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
gobject_class->set_property = gdk_gl_context_set_property;
gobject_class->get_property = gdk_gl_context_get_property;
gobject_class->dispose = gdk_gl_context_dispose;
gobject_class->finalize = gdk_gl_context_finalize;
g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs);
}
static void
gdk_gl_context_init (GdkGLContext *self)
{
}
/*< private >
* gdk_gl_context_end_frame:
* @context: a #GdkGLContext
* @painted: The area that has been redrawn this frame
* @damage: The area that we know is actually different from the last frame
*
* Copies the back buffer to the front buffer.
*
* This function may call `glFlush()` implicitly before returning; it
* is not recommended to call `glFlush()` explicitly before calling
* this function.
*
* Since: 3.16
*/
void
gdk_gl_context_end_frame (GdkGLContext *context,
cairo_region_t *painted,
cairo_region_t *damage)
{
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
GDK_GL_CONTEXT_GET_CLASS (context)->end_frame (context, painted, damage);
}
GdkGLContextPaintData *
gdk_gl_context_get_paint_data (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
if (priv->paint_data == NULL)
priv->paint_data = g_new0 (GdkGLContextPaintData, 1);
return priv->paint_data;
}
gboolean
gdk_gl_context_use_texture_rectangle (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->use_texture_rectangle;
}
gboolean
gdk_gl_context_has_framebuffer_blit (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->has_gl_framebuffer_blit;
}
gboolean
gdk_gl_context_has_frame_terminator (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->has_frame_terminator;
}
static void
gdk_gl_context_realize (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
gboolean has_npot, has_texture_rectangle;
has_npot = epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two");
has_texture_rectangle = epoxy_has_gl_extension ("GL_ARB_texture_rectangle");
priv->has_gl_framebuffer_blit = epoxy_has_gl_extension ("GL_EXT_framebuffer_blit");
priv->has_frame_terminator = epoxy_has_gl_extension ("GL_GREMEDY_frame_terminator");
if (_gdk_gl_flags & GDK_GL_TEXTURE_RECTANGLE)
priv->use_texture_rectangle = TRUE;
else if (has_npot)
priv->use_texture_rectangle = FALSE;
else if (has_texture_rectangle)
priv->use_texture_rectangle = TRUE;
else
g_warning ("GL implementation doesn't support any form of non-power-of-two textures");
priv->realized = TRUE;
}
/**
* gdk_gl_context_make_current:
* @context: a #GdkGLContext
*
* Makes the @context the current one.
*
* Since: 3.16
*/
void
gdk_gl_context_make_current (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
current = g_private_get (&thread_current_context);
if (current == context)
return;
if (gdk_display_make_gl_context_current (priv->display, context))
{
g_private_replace (&thread_current_context, g_object_ref (context));
if (!priv->realized)
gdk_gl_context_realize (context);
}
}
/**
* gdk_gl_context_get_display:
* @context: a #GdkGLContext
*
* Retrieves the #GdkDisplay the @context is created for
*
* Returns: (transfer none): a #GdkDisplay or %NULL
*
* Since: 3.16
*/
GdkDisplay *
gdk_gl_context_get_display (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->display;
}
/**
* gdk_gl_context_get_window:
* @context: a #GdkGLContext
*
* Retrieves the #GdkWindow used by the @context.
*
* Returns: (transfer none): a #GdkWindow or %NULL
*
* Since: 3.16
*/
GdkWindow *
gdk_gl_context_get_window (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->window;
}
/**
* gdk_gl_context_get_profile:
* @context: a #GdkGLContext
*
* Retrieves the #GdkGLProfile that @context was created for.
*
* Returns: a #GdkGLProfile
*
* Since: 3.16
*/
GdkGLProfile
gdk_gl_context_get_profile (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), GDK_GL_PROFILE_LEGACY);
return priv->profile;
}
/**
* gdk_gl_context_get_shared_context:
* @context: a #GdkGLContext
*
* Retrieves the #GdkGLContext that this @context share data with.
*
* Returns: (transfer none): a #GdkGLContext or %NULL
*
* Since: 3.16
*/
GdkGLContext *
gdk_gl_context_get_shared_context (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->shared_context;
}
/**
* gdk_gl_context_clear_current:
*
* Clears the current #GdkGLContext.
*
* Any OpenGL call after this function returns will be ignored
* until gdk_gl_context_make_current() is called.
*
* Since: 3.16
*/
void
gdk_gl_context_clear_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
if (current != NULL)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (current);
if (gdk_display_make_gl_context_current (priv->display, NULL))
g_private_replace (&thread_current_context, NULL);
}
}
/**
* gdk_gl_context_get_current:
*
* Retrieves the current #GdkGLContext.
*
* Returns: (transfer none): the current #GdkGLContext, or %NULL
*
* Since: 3.16
*/
GdkGLContext *
gdk_gl_context_get_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
return current;
}
/**
* gdk_gl_get_flags:
*
* Returns the currently active GL flags.
*
* Returns: the GL flags
*
* Since: 3.16
*/
GdkGLFlags
gdk_gl_get_flags (void)
{
return _gdk_gl_flags;
}
/**
* gdk_gl_set_flags:
* @flags: #GdkGLFlags to set
*
* Sets GL flags.
*
* Since: 3.16
*/
void
gdk_gl_set_flags (GdkGLFlags flags)
{
_gdk_gl_flags = flags;
}