forked from AuroraMiddleware/gtk
55537cccbd
Having the shaders inlined as C strings makes them harder to edit and maintain.
10 lines
120 B
GLSL
10 lines
120 B
GLSL
#version 130
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varying vec2 vUv;
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uniform sampler2DRect map;
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void main() {
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gl_FragColor = texture2DRect (map, vUv);
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}
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