forked from AuroraMiddleware/gtk
e7c16a5e82
The signal no longer exists.
630 lines
17 KiB
C
630 lines
17 KiB
C
/* GTK - The GIMP Toolkit
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*
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* gtkglarea.c: A GL drawing area
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "config.h"
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#include "gtkglarea.h"
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#include "gtkintl.h"
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#include "gtkstylecontext.h"
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#include "gtkmarshalers.h"
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#include "gtkprivate.h"
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#include <epoxy/gl.h>
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/**
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* SECTION:gtkglarea
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* @Title: GtkGLArea
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* @Short_description: A widget for custom drawing with OpenGL
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*
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* #GtkGLArea is a widget that allows drawing with OpenGL.
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*
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* #GtkGLArea sets up its own #GdkGLContext for the window it creates, and
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* creates a custom GL framebuffer that the widget will do GL rendering onto.
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* It also ensures that this framebuffer is the default GL rendering target
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* when rendering.
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*
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* In order to draw, you have to connect to the #GtkGLArea::render signal,
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* or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual
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* function.
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*
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* The #GtkGLArea widget ensures that the #GdkGLContext is associated with
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* the widget's drawing area, and it is kept updated when the size and
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* position of the drawing area changes.
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*
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* ## Drawing with GtkGLArea ##
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*
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* The simplest way to draw using OpenGL commands in a #GtkGLArea is to
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* create a widget instance and connect to the #GtkGLArea::render signal:
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*
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* |[<!-- language="C" -->
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* // create a GtkGLArea instance
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* GtkWidget *gl_area = gtk_gl_area_new ();
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*
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* // connect to the "render" signal
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* g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
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* ]|
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*
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* The `render()` function will be called when the #GtkGLArea is ready
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* for you to draw its content:
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*
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* |[<!-- language="C" -->
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* static gboolean
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* render (GtkGLArea *area, GdkGLContext *context)
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* {
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* // inside this function it's safe to use GL; the given
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* // #GdkGLContext has been made current to the drawable
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* // surface used by the #GtkGLArea and the viewport has
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* // already been set to be the size of the allocation
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*
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* // we can start by clearing the buffer
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* glClearColor (0, 0, 0, 0);
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* glClear (GL_COLOR_BUFFER_BIT);
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*
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* // draw your object
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* draw_an_object ();
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*
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* // we completed our drawing; the draw commands will be
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* // flushed at the end of the signal emission chain, and
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* // the buffers will be drawn on the window
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* return TRUE;
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* }
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* ]|
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*
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* The `draw_an_object()` function draws a 2D, gold-colored
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* triangle:
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*
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* |[<!-- language="C" -->
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* static void
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* draw_an_object (void)
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* {
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* // set the color
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* glColor3f (1.0f, 0.85f, 0.35f);
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*
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* // draw our triangle
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* glBegin (GL_TRIANGLES);
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* {
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* glVertex3f ( 0.0f, 0.6f, 0.0f);
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* glVertex3f (-0.2f, -0.3f, 0.0f);
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* glVertex3f ( 0.2f, -0.3f, 0.0f);
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* }
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* glEnd ();
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* }
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* ]|
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*
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* This is an extremely simple example; in a real-world application you
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* would probably replace the immediate mode drawing with persistent
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* geometry primitives, like a Vertex Buffer Object, and only redraw what
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* changed in your scene.
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*
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*/
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typedef struct {
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GdkGLContext *context;
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GLuint framebuffer;
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gboolean has_alpha;
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gboolean has_depth_buffer;
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} GtkGLAreaPrivate;
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enum {
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PROP_0,
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PROP_CONTEXT,
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PROP_HAS_ALPHA,
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PROP_HAS_DEPTH_BUFFER,
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LAST_PROP
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};
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static GParamSpec *obj_props[LAST_PROP] = { NULL, };
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enum {
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RENDER,
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LAST_SIGNAL
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};
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static guint area_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE_WITH_PRIVATE (GtkGLArea, gtk_gl_area, GTK_TYPE_WIDGET)
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static void
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gtk_gl_area_dispose (GObject *gobject)
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{
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GtkGLArea *self = GTK_GL_AREA (gobject);
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
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g_clear_object (&priv->context);
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G_OBJECT_CLASS (gtk_gl_area_parent_class)->dispose (gobject);
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}
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static void
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gtk_gl_area_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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switch (prop_id)
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{
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case PROP_HAS_ALPHA:
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gtk_gl_area_set_has_alpha (GTK_GL_AREA(gobject),
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g_value_get_boolean (value));
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break;
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case PROP_HAS_DEPTH_BUFFER:
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gtk_gl_area_set_has_depth_buffer (GTK_GL_AREA(gobject),
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g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gtk_gl_area_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (GTK_GL_AREA (gobject));
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switch (prop_id)
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{
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case PROP_HAS_ALPHA:
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g_value_set_boolean (value, priv->has_alpha);
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break;
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case PROP_HAS_DEPTH_BUFFER:
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g_value_set_boolean (value, priv->has_depth_buffer);
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break;
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case PROP_CONTEXT:
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g_value_set_object (value, priv->context);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gtk_gl_area_realize (GtkWidget *widget)
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{
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private ((GtkGLArea *) widget);
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GdkWindow *window;
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GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->realize (widget);
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window = gtk_widget_get_window (widget);
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priv->context = gdk_window_create_gl_context (window,
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GDK_GL_PROFILE_DEFAULT,
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NULL);
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if (priv->context != NULL)
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{
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gdk_gl_context_make_current (priv->context);
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glGenFramebuffersEXT (1, &priv->framebuffer);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->framebuffer);
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}
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}
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static void
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gtk_gl_area_unrealize (GtkWidget *widget)
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{
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GtkGLArea *self = GTK_GL_AREA (widget);
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
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if (priv->context != NULL)
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{
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if (priv->framebuffer != 0)
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{
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gtk_gl_area_make_current (self);
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/* Bind 0, which means render to back buffer, as a result, fb is unbound */
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT (1, &priv->framebuffer);
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priv->framebuffer = 0;
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}
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else
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g_warning ("can't free framebuffer");
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gdk_gl_context_clear_current ();
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}
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GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unrealize (widget);
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}
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static void
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gtk_gl_area_size_allocate (GtkWidget *widget,
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GtkAllocation *allocation)
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{
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GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->size_allocate (widget, allocation);
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}
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static gboolean
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gtk_gl_area_draw (GtkWidget *widget,
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cairo_t *cr)
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{
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GtkGLArea *self = GTK_GL_AREA (widget);
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
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gboolean unused;
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int w, h, scale;
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GLuint color_rb = 0, depth_rb = 0, color_tex = 0;
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GLenum status;
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if (priv->context == NULL)
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return FALSE;
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gtk_gl_area_make_current (self);
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scale = gtk_widget_get_scale_factor (widget);
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w = gtk_widget_get_allocated_width (widget) * scale;
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h = gtk_widget_get_allocated_height (widget) * scale;
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if (priv->has_alpha)
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{
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/* For alpha we use textures as that is required for blending to work */
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glGenTextures (1, &color_tex);
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glBindTexture (GL_TEXTURE_2D, color_tex);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, color_tex, 0);
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}
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else
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{
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/* For non-alpha we use render buffers so we can blit instead of texture the result */
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glGenRenderbuffersEXT (1, &color_rb);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, color_rb);
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_RGB8, w, h);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT, color_rb);
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}
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if (priv->has_depth_buffer)
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{
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glGenRenderbuffersEXT (1, &depth_rb);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depth_rb);
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/* TODO: Pick actual requested depth */
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, w, h);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, depth_rb);
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glEnable (GL_DEPTH_TEST);
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}
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else
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glDisable (GL_DEPTH_TEST);
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status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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if (status == GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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glViewport(0, 0, w, h);
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g_signal_emit (self, area_signals[RENDER], 0, priv->context, &unused);
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gdk_cairo_draw_from_gl (cr,
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gtk_widget_get_window (widget),
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color_tex ? color_tex : color_rb,
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color_tex ? GL_TEXTURE : GL_RENDERBUFFER,
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scale, 0, 0, w, h);
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gtk_gl_area_make_current (self);
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}
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else
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{
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g_print ("fb setup not supported\n");
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}
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if (color_tex != 0)
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glDeleteTextures(1, &color_tex);
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if (color_rb != 0)
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glDeleteRenderbuffersEXT(1, &color_rb);
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if (depth_rb != 0)
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glDeleteRenderbuffersEXT(1, &depth_rb);
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return TRUE;
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}
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static void
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gtk_gl_area_screen_changed (GtkWidget *widget,
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GdkScreen *old_screen)
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{
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GtkGLArea *self = GTK_GL_AREA (widget);
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self);
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/* this will cause the context to be recreated on realize */
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g_clear_object (&priv->context);
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}
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static void
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gtk_gl_area_class_init (GtkGLAreaClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
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widget_class->screen_changed = gtk_gl_area_screen_changed;
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widget_class->realize = gtk_gl_area_realize;
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widget_class->unrealize = gtk_gl_area_unrealize;
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widget_class->size_allocate = gtk_gl_area_size_allocate;
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widget_class->draw = gtk_gl_area_draw;
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gtk_widget_class_set_accessible_role (widget_class, ATK_ROLE_DRAWING_AREA);
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/**
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* GtkGLArea:context:
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*
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* The #GdkGLContext used by the #GtkGLArea widget.
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*
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* The #GtkGLArea widget is responsible for creating the #GdkGLContext
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* instance. If you need to render with other kinds of buffers (stencil,
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* depth, etc), use render buffers.
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*
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* Since: 3.16
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*/
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obj_props[PROP_CONTEXT] =
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g_param_spec_object ("context",
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P_("Context"),
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P_("The GL context"),
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GDK_TYPE_GL_CONTEXT,
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G_PARAM_READABLE |
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G_PARAM_STATIC_STRINGS);
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/**
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* GtkGLArea:has-alpha:
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*
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* If set to %TRUE the buffer allocated by the widget will have an alpha channel component,
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* and when rendering to the window the result will be composited over whatever is below
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* the widget.
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*
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* If set to %FALSE there will be no alpha channel, and the buffer will fully replace anything
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* below the widget.
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*
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* Since: 3.16
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*/
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obj_props[PROP_HAS_ALPHA] =
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g_param_spec_boolean ("has-alpha",
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P_("Has alpha"),
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P_("Whether the gl area color buffer has an alpha component"),
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FALSE,
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GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
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/**
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* GtkGLArea:has-depth-buffer:
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*
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* If set to %TRUE the widget will allocate and enable a depth buffer for the target
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* framebuffer.
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*
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* Since: 3.16
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*/
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obj_props[PROP_HAS_DEPTH_BUFFER] =
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g_param_spec_boolean ("has-depth-buffer",
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P_("Has depth buffer"),
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P_("Whether a depth buffer is allocated"),
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FALSE,
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GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
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gobject_class->set_property = gtk_gl_area_set_property;
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gobject_class->get_property = gtk_gl_area_get_property;
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gobject_class->dispose = gtk_gl_area_dispose;
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g_object_class_install_properties (gobject_class, LAST_PROP, obj_props);
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/**
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* GtkGLArea::render:
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* @area: the #GtkGLArea that emitted the signal
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* @context: the #GdkGLContext used by @area
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*
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* The ::render signal is emitted every time the contents
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* of the #GtkGLArea should be redrawn.
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*
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* The @context is bound to the @area prior to emitting this function,
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* and the buffers are painted to the window once the emission terminates.
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*
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* Returns: %TRUE to stop other handlers from being invoked for the event.
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* %FALSE to propagate the event further.
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*
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* Since: 3.16
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*/
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area_signals[RENDER] =
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g_signal_new (I_("render"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GtkGLAreaClass, render),
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_gtk_boolean_handled_accumulator, NULL,
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NULL,
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G_TYPE_BOOLEAN, 1,
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GDK_TYPE_GL_CONTEXT);
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}
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static void
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gtk_gl_area_init (GtkGLArea *self)
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{
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gtk_widget_set_has_window (GTK_WIDGET (self), FALSE);
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gtk_widget_set_app_paintable (GTK_WIDGET (self), TRUE);
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}
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/**
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* gtk_gl_area_new:
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*
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* Creates a new #GtkGLArea widget.
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*
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* Returns: (transfer full): the newly created #GtkGLArea
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*
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* Since: 3.16
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*/
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GtkWidget *
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gtk_gl_area_new (void)
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{
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return g_object_new (GTK_TYPE_GL_AREA, NULL);
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}
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/**
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* gtk_gl_area_get_has_alpha:
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* @area: a #GtkGLArea
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*
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* Returns whether the area has an alpha component.
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*
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* Returns: %TRUE if the @area has an alpha component, %FALSE otherwise
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*
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* Since: 3.16
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*/
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gboolean
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gtk_gl_area_get_has_alpha (GtkGLArea *area)
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{
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GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
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g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE);
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return priv->has_alpha;
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}
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/**
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* gtk_gl_area_set_has_alpha:
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* @area: a #GtkGLArea
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* @has_alpha: %TRUE to add an alpha component
|
|
*
|
|
* If @has_alpha is %TRUE the buffer allocated by the widget will have
|
|
* an alpha channel component, and when rendering to the window the
|
|
* result will be composited over whatever is below the widget.
|
|
*
|
|
* If @has_alpha is %FALSE there will be no alpha channel, and the
|
|
* buffer will fully replace anything below the widget.
|
|
*
|
|
* Since: 3.16
|
|
*/
|
|
void
|
|
gtk_gl_area_set_has_alpha (GtkGLArea *area,
|
|
gboolean has_alpha)
|
|
{
|
|
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
|
|
|
|
g_return_if_fail (GTK_IS_GL_AREA (area));
|
|
|
|
has_alpha = !!has_alpha;
|
|
|
|
if (priv->has_alpha != has_alpha)
|
|
{
|
|
priv->has_alpha = has_alpha;
|
|
|
|
g_object_notify (G_OBJECT (area), "has-alpha");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gtk_gl_area_get_has_depth_buffer:
|
|
* @area: a #GtkGLArea
|
|
*
|
|
* Returns whether the area has a depth buffer.
|
|
*
|
|
* Returns: %TRUE if the @area has a depth buffer, %FALSE otherwise
|
|
*
|
|
* Since: 3.16
|
|
*/
|
|
gboolean
|
|
gtk_gl_area_get_has_depth_buffer (GtkGLArea *area)
|
|
{
|
|
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
|
|
|
|
g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE);
|
|
|
|
return priv->has_depth_buffer;
|
|
}
|
|
|
|
/**
|
|
* gtk_gl_area_set_has_depth_buffer:
|
|
* @area: a #GtkGLArea
|
|
* @has_depth_buffer: %TRUE to add a depth buffer
|
|
*
|
|
* If @has_depth_buffer is %TRUE the widget will allocate and
|
|
* enable a depth buffer for the target framebuffer. Otherwise
|
|
* there will be none.
|
|
*
|
|
* Since: 3.16
|
|
*/
|
|
void
|
|
gtk_gl_area_set_has_depth_buffer (GtkGLArea *area,
|
|
gboolean has_depth_buffer)
|
|
{
|
|
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
|
|
|
|
g_return_if_fail (GTK_IS_GL_AREA (area));
|
|
|
|
has_depth_buffer = !!has_depth_buffer;
|
|
|
|
if (priv->has_depth_buffer != has_depth_buffer)
|
|
{
|
|
priv->has_depth_buffer = has_depth_buffer;
|
|
|
|
g_object_notify (G_OBJECT (area), "has-depth-buffer");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gtk_gl_area_get_context:
|
|
* @area: a #GtkGLArea
|
|
*
|
|
* Retrieves the #GdkGLContext used by @area.
|
|
*
|
|
* Returns: (transfer none): the #GdkGLContext
|
|
*
|
|
* Since: 3.16
|
|
*/
|
|
GdkGLContext *
|
|
gtk_gl_area_get_context (GtkGLArea *area)
|
|
{
|
|
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
|
|
|
|
g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL);
|
|
|
|
return priv->context;
|
|
}
|
|
|
|
/**
|
|
* gtk_gl_area_make_current:
|
|
* @area: a #GtkGLArea
|
|
*
|
|
* Ensures that the #GdkGLContext used by @area is associated with
|
|
* the #GtkGLArea.
|
|
*
|
|
* This function is automatically called before emitting the
|
|
* #GtkGLArea::render signal, and should not be called by
|
|
* application code.
|
|
*
|
|
* Since: 3.16
|
|
*/
|
|
void
|
|
gtk_gl_area_make_current (GtkGLArea *area)
|
|
{
|
|
GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area);
|
|
GtkWidget *widget;
|
|
|
|
g_return_if_fail (GTK_IS_GL_AREA (area));
|
|
|
|
widget = GTK_WIDGET (area);
|
|
|
|
g_return_if_fail (gtk_widget_get_realized (widget));
|
|
|
|
if (priv->context)
|
|
gdk_gl_context_make_current (priv->context);
|
|
}
|