forked from AuroraMiddleware/gtk
b47ff72ebc
When the duration is set to 0, clamp it to 1us. This way we're almost correct: We should really instantly finish, but we don't. But we do respect the delay. Doing this properly would require some refactoring of how the progress tracker actually maintains progress, and this is just a quick fix.
269 lines
7.8 KiB
C
269 lines
7.8 KiB
C
/*
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* Copyright © 2016 Endless Mobile Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Matthew Watson <mattdangerw@gmail.com>
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*/
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#include "gtkprogresstrackerprivate.h"
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#include "gtkprivate.h"
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#include "gtkcsseasevalueprivate.h"
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#include <math.h>
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#include <string.h>
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/*
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* Progress tracker is small helper for tracking progress through gtk
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* animations. It's a simple zero-initable struct, meant to be thrown in a
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* widget's private data without the need for setup or teardown.
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*
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* Progress tracker will handle translating frame clock timestamps to a
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* fractional progress value for interpolating between animation targets.
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*
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* Progress tracker will use the GTK_SLOWDOWN environment variable to control
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* the speed of animations. This can be useful for debugging.
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*/
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static gdouble gtk_slowdown = 1.0;
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void
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_gtk_set_slowdown (gdouble factor)
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{
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gtk_slowdown = factor;
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}
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gdouble
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_gtk_get_slowdown (void)
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{
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return gtk_slowdown;
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}
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/**
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* gtk_progress_tracker_init_copy:
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* @source: The source progress tracker
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* @dest: The destination progress tracker
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*
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* Copy all progress tracker state from the source tracker to dest tracker.
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**/
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void
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gtk_progress_tracker_init_copy (GtkProgressTracker *source,
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GtkProgressTracker *dest)
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{
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memcpy (dest, source, sizeof (GtkProgressTracker));
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}
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/**
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* gtk_progress_tracker_start:
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* @tracker: The progress tracker
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* @duration: Animation duration in us
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* @delay: Animation delay in us
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* @iteration_count: Number of iterations to run the animation, must be >= 0
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*
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* Begins tracking progress for a new animation. Clears all previous state.
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**/
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void
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gtk_progress_tracker_start (GtkProgressTracker *tracker,
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guint64 duration,
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gint64 delay,
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gdouble iteration_count)
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{
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tracker->is_running = TRUE;
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tracker->last_frame_time = 0;
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tracker->duration = duration;
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tracker->iteration = - delay / (gdouble) MAX (duration, 1);
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tracker->iteration_count = iteration_count;
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}
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/**
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* gtk_progress_tracker_finish:
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* @tracker: The progress tracker
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*
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* Stops running the current animation.
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**/
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void
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gtk_progress_tracker_finish (GtkProgressTracker *tracker)
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{
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tracker->is_running = FALSE;
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}
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/**
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* gtk_progress_tracker_advance_frame:
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* @tracker: The progress tracker
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* @frame_time: The current frame time, usually from the frame clock.
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*
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* Increments the progress of the animation forward a frame. If no animation has
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* been started, does nothing.
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**/
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void
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gtk_progress_tracker_advance_frame (GtkProgressTracker *tracker,
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guint64 frame_time)
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{
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gdouble delta;
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if (!tracker->is_running)
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return;
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if (tracker->last_frame_time == 0)
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{
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tracker->last_frame_time = frame_time;
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return;
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}
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if (frame_time < tracker->last_frame_time)
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{
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g_warning ("Progress tracker frame set backwards, ignoring.");
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return;
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}
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delta = (frame_time - tracker->last_frame_time) / gtk_slowdown / MAX (tracker->duration, 1);
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tracker->last_frame_time = frame_time;
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tracker->iteration += delta;
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}
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/**
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* gtk_progress_tracker_skip_frame:
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* @tracker: The progress tracker
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* @frame_time: The current frame time, usually from the frame clock.
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*
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* Does not update the progress of the animation forward, but records the frame
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* to calculate future deltas. Calling this each frame will effectively pause
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* the animation.
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**/
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void
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gtk_progress_tracker_skip_frame (GtkProgressTracker *tracker,
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guint64 frame_time)
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{
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if (!tracker->is_running)
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return;
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tracker->last_frame_time = frame_time;
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}
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/**
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* gtk_progress_tracker_get_state:
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* @tracker: The progress tracker
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*
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* Returns whether the tracker is before, during or after the currently started
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* animation. The tracker will only ever be in the before state if the animation
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* was started with a delay. If no animation has been started, returns
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* %GTK_PROGRESS_STATE_AFTER.
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*
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* Returns: A GtkProgressState
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**/
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GtkProgressState
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gtk_progress_tracker_get_state (GtkProgressTracker *tracker)
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{
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if (!tracker->is_running || tracker->iteration > tracker->iteration_count)
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return GTK_PROGRESS_STATE_AFTER;
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if (tracker->iteration < 0)
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return GTK_PROGRESS_STATE_BEFORE;
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return GTK_PROGRESS_STATE_DURING;
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}
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/**
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* gtk_progress_tracker_get_iteration:
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* @tracker: The progress tracker
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*
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* Returns the fractional number of cycles the animation has completed. For
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* example, it you started an animation with iteration-count of 2 and are half
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* way through the second animation, this returns 1.5.
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*
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* Returns: The current iteration.
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**/
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gdouble
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gtk_progress_tracker_get_iteration (GtkProgressTracker *tracker)
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{
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return tracker->is_running ? CLAMP (tracker->iteration, 0.0, tracker->iteration_count) : 1.0;
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}
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/**
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* gtk_progress_tracker_get_iteration_cycle:
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* @tracker: The progress tracker
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*
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* Returns an integer index of the current iteration cycle tracker is
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* progressing through. Handles edge cases, such as an iteration value of 2.0
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* which could be considered the end of the second iteration of the beginning of
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* the third, in the same way as gtk_progress_tracker_get_progress().
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*
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* Returns: The integer count of the current animation cycle.
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**/
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guint64
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gtk_progress_tracker_get_iteration_cycle (GtkProgressTracker *tracker)
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{
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gdouble iteration = gtk_progress_tracker_get_iteration (tracker);
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/* Some complexity here. We want an iteration of 0.0 to always map to 0 (start
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* of the first iteration), but an iteration of 1.0 to also map to 0 (end of
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* first iteration) and 2.0 to 1 (end of the second iteration).
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*/
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if (iteration == 0.0)
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return 0;
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return (guint64) ceil (iteration) - 1;
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}
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/**
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* gtk_progress_tracker_get_progress:
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* @tracker: The progress tracker
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* @reversed: If progress should be reversed.
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*
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* Gets the progress through the current animation iteration, from [0, 1]. Use
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* to interpolate between animation targets. If reverse is true each iteration
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* will begin at 1 and end at 0.
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*
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* Returns: The progress value.
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**/
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gdouble
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gtk_progress_tracker_get_progress (GtkProgressTracker *tracker,
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gboolean reversed)
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{
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gdouble progress, iteration;
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guint64 iteration_cycle;
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iteration = gtk_progress_tracker_get_iteration (tracker);
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iteration_cycle = gtk_progress_tracker_get_iteration_cycle (tracker);
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progress = iteration - iteration_cycle;
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return reversed ? 1.0 - progress : progress;
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}
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/* From clutter-easing.c, based on Robert Penner's
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* infamous easing equations, MIT license.
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*/
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static gdouble
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ease_out_cubic (gdouble t)
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{
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gdouble p = t - 1;
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return p * p * p + 1;
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}
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/**
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* gtk_progress_tracker_get_ease_out_cubic:
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* @tracker: The progress tracker
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* @reversed: If progress should be reversed before applying the ease function.
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*
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* Applies a simple ease out cubic function to the result of
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* gtk_progress_tracker_get_progress().
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*
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* Returns: The eased progress value.
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**/
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gdouble
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gtk_progress_tracker_get_ease_out_cubic (GtkProgressTracker *tracker,
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gboolean reversed)
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{
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gdouble progress = gtk_progress_tracker_get_progress (tracker, reversed);
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return ease_out_cubic (progress);
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}
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