gtk2/gdk/gdkgltexture.c
Benjamin Otte 8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00

428 lines
11 KiB
C

/* gdkgltexture.c
*
* Copyright 2016 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gdkgltextureprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkmemoryformatprivate.h"
#include "gdkmemorytextureprivate.h"
#include "gdktextureprivate.h"
#include <epoxy/gl.h>
/**
* GdkGLTexture:
*
* A GdkTexture representing a GL texture object.
*/
struct _GdkGLTexture {
GdkTexture parent_instance;
GdkGLContext *context;
guint id;
GdkTexture *saved;
GDestroyNotify destroy;
gpointer data;
};
struct _GdkGLTextureClass {
GdkTextureClass parent_class;
};
G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE)
static void
gdk_gl_texture_dispose (GObject *object)
{
GdkGLTexture *self = GDK_GL_TEXTURE (object);
if (self->destroy)
{
self->destroy (self->data);
self->destroy = NULL;
self->data = NULL;
}
g_clear_object (&self->context);
self->id = 0;
g_clear_object (&self->saved);
G_OBJECT_CLASS (gdk_gl_texture_parent_class)->dispose (object);
}
typedef struct _InvokeData
{
GdkGLTexture *self;
volatile int spinlock;
GFunc func;
gpointer data;
} InvokeData;
static gboolean
gdk_gl_texture_invoke_callback (gpointer data)
{
InvokeData *invoke = data;
GdkGLContext *context;
context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context));
gdk_gl_context_make_current (context);
glBindTexture (GL_TEXTURE_2D, invoke->self->id);
invoke->func (invoke->self, invoke->data);
g_atomic_int_set (&invoke->spinlock, 1);
return FALSE;
}
static void
gdk_gl_texture_run (GdkGLTexture *self,
GFunc func,
gpointer data)
{
InvokeData invoke = { self, 0, func, data };
g_main_context_invoke (NULL, gdk_gl_texture_invoke_callback, &invoke);
while (g_atomic_int_get (&invoke.spinlock) == 0);
}
static inline void
gdk_gl_texture_get_tex_image (GdkGLTexture *self,
GLenum gl_format,
GLenum gl_type,
GLvoid *data)
{
if (gdk_gl_context_get_use_es (self->context))
{
GdkTexture *texture = GDK_TEXTURE (self);
GLuint fbo;
glGenFramebuffers (1, &fbo);
glBindFramebuffer (GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->id, 0);
glReadPixels (0, 0,
texture->width, texture->height,
gl_format,
gl_type,
data);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
glDeleteFramebuffers (1, &fbo);
}
else
{
glGetTexImage (GL_TEXTURE_2D,
0,
gl_format,
gl_type,
data);
}
}
static void
gdk_gl_texture_do_download_texture (gpointer texture_,
gpointer result_)
{
GdkTexture *texture = texture_;
GdkTexture **result = result_;
guint gl_internalformat, gl_format, gl_type;
guchar *data;
gsize stride;
GBytes *bytes;
if (!gdk_memory_format_gl_format (texture->format,
gdk_gl_context_get_use_es (gdk_gl_context_get_current ()),
&gl_internalformat,
&gl_format,
&gl_type))
{
g_assert_not_reached ();
}
stride = gdk_memory_format_bytes_per_pixel (texture->format) * texture->width;
data = g_malloc_n (stride, texture->height);
gdk_gl_texture_get_tex_image (texture_,
gl_format,
gl_type,
data);
bytes = g_bytes_new_take (data, stride * texture->height);
*result = gdk_memory_texture_new (texture->width,
texture->height,
texture->format,
bytes,
stride);
g_bytes_unref (bytes);
}
static GdkTexture *
gdk_gl_texture_download_texture (GdkTexture *texture)
{
GdkGLTexture *self = GDK_GL_TEXTURE (texture);
GdkTexture *result;
if (self->saved)
return g_object_ref (self->saved);
gdk_gl_texture_run (self, gdk_gl_texture_do_download_texture, &result);
return result;
}
static void
gdk_gl_texture_do_download (gpointer texture,
gpointer data)
{
glGetTexImage (GL_TEXTURE_2D,
0,
GL_BGRA,
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
GL_UNSIGNED_INT_8_8_8_8_REV,
#elif G_BYTE_ORDER == G_BIG_ENDIAN
GL_UNSIGNED_BYTE,
#else
#error "Unknown byte order for gdk_gl_texture_download()"
#endif
data);
}
static void
gdk_gl_texture_download (GdkTexture *texture,
guchar *data,
gsize stride)
{
GdkGLTexture *self = GDK_GL_TEXTURE (texture);
if (self->saved)
{
gdk_texture_download (self->saved, data, stride);
return;
}
if (gdk_gl_context_get_use_es (self->context) ||
stride != texture->width * 4)
{
GDK_TEXTURE_CLASS (gdk_gl_texture_parent_class)->download (texture, data, stride);
return;
}
gdk_gl_texture_run (self, gdk_gl_texture_do_download, data);
}
static void
gdk_gl_texture_do_download_float (gpointer texture,
gpointer data)
{
glGetTexImage (GL_TEXTURE_2D,
0,
GL_RGBA,
GL_FLOAT,
data);
}
static void
gdk_gl_texture_download_float (GdkTexture *texture,
float *data,
gsize stride)
{
GdkGLTexture *self = GDK_GL_TEXTURE (texture);
if (self->saved)
{
gdk_texture_download_float (self->saved, data, stride);
return;
}
if (gdk_gl_context_get_use_es (self->context) ||
stride != texture->width * 4)
{
GDK_TEXTURE_CLASS (gdk_gl_texture_parent_class)->download_float (texture, data, stride);
return;
}
gdk_gl_texture_run (self, gdk_gl_texture_do_download_float, data);
}
static void
gdk_gl_texture_class_init (GdkGLTextureClass *klass)
{
GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
texture_class->download_texture = gdk_gl_texture_download_texture;
texture_class->download = gdk_gl_texture_download;
texture_class->download_float = gdk_gl_texture_download_float;
gobject_class->dispose = gdk_gl_texture_dispose;
}
static void
gdk_gl_texture_init (GdkGLTexture *self)
{
}
GdkGLContext *
gdk_gl_texture_get_context (GdkGLTexture *self)
{
return self->context;
}
guint
gdk_gl_texture_get_id (GdkGLTexture *self)
{
return self->id;
}
/**
* gdk_gl_texture_release:
* @self: a `GdkTexture` wrapping a GL texture
*
* Releases the GL resources held by a `GdkGLTexture`.
*
* The texture contents are still available via the
* [method@Gdk.Texture.download] function, after this
* function has been called.
*/
void
gdk_gl_texture_release (GdkGLTexture *self)
{
g_return_if_fail (GDK_IS_GL_TEXTURE (self));
g_return_if_fail (self->saved == NULL);
self->saved = gdk_texture_download_texture (GDK_TEXTURE (self));
if (self->destroy)
{
self->destroy (self->data);
self->destroy = NULL;
self->data = NULL;
}
g_clear_object (&self->context);
self->id = 0;
}
static void
gdk_gl_texture_do_determine_format (gpointer texture_,
gpointer unused)
{
GdkTexture *texture = texture_;
GLint internal_format;
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
switch (internal_format)
{
case GL_RGB8:
texture->format = GDK_MEMORY_R8G8B8;
break;
case GL_RGBA8:
texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
break;
case GL_RGB16:
texture->format = GDK_MEMORY_R16G16B16;
break;
case GL_RGBA16:
texture->format = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED;
break;
case GL_RGB16F:
texture->format = GDK_MEMORY_R16G16B16_FLOAT;
break;
case GL_RGBA16F:
texture->format = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED;
break;
case GL_RGB32F:
texture->format = GDK_MEMORY_R32G32B32_FLOAT;
break;
case GL_RGBA32F:
texture->format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
break;
default:
g_warning ("Texture in unexpected format 0x%X (%d). File a bug about adding it to GTK", internal_format, internal_format);
/* fallback to the dumbest possible format
* so that even age old GLES can do it */
texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
break;
}
}
/**
* gdk_gl_texture_new:
* @context: a `GdkGLContext`
* @id: the ID of a texture that was created with @context
* @width: the nominal width of the texture
* @height: the nominal height of the texture
* @destroy: a destroy notify that will be called when the GL resources
* are released
* @data: data that gets passed to @destroy
*
* Creates a new texture for an existing GL texture.
*
* Note that the GL texture must not be modified until @destroy is called,
* which will happen when the GdkTexture object is finalized, or due to
* an explicit call of [method@Gdk.GLTexture.release].
*
* Return value: (transfer full): A newly-created `GdkTexture`
*/
GdkTexture *
gdk_gl_texture_new (GdkGLContext *context,
guint id,
int width,
int height,
GDestroyNotify destroy,
gpointer data)
{
GdkGLTexture *self;
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
g_return_val_if_fail (id != 0, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
self = g_object_new (GDK_TYPE_GL_TEXTURE,
"width", width,
"height", height,
NULL);
self->context = g_object_ref (context);
self->id = id;
self->destroy = destroy;
self->data = data;
gdk_gl_texture_run (self, gdk_gl_texture_do_determine_format, NULL);
return GDK_TEXTURE (self);
}