gtk2/gtk/gtkkineticscrolling.c
Christian Hergert 4f63d83955 kineticscrolling: avoid stutter at tail of kinetic deceleration
When decelerating the kinetic scroll, we can get into a position where it
looks like we are stuttering. This happens because the amount we move is
so little that it takes multiple frames to make forward progress by one
pixel.

This prevents that by detecting when we have reached the slow stutter of
the deceleration and simply stops the deceleration phase immediately.

https://bugzilla.gnome.org/show_bug.cgi?id=765493
2016-04-24 03:49:20 -07:00

220 lines
6.9 KiB
C

/* GTK - The GIMP Toolkit
* Copyright (C) 2014 Lieven van der Heide
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gtkkineticscrolling.h"
#include <stdio.h>
#include "fallback-c89.c"
/*
* All our curves are second degree linear differential equations, and
* so they can always be written as linear combinations of 2 base
* solutions. c1 and c2 are the coefficients to these two base solutions,
* and are computed from the initial position and velocity.
*
* In the case of simple deceleration, the differential equation is
*
* y'' = -my'
*
* With m the resistence factor. For this we use the following 2
* base solutions:
*
* f1(x) = 1
* f2(x) = exp(-mx)
*
* In the case of overshoot, the differential equation is
*
* y'' = -my' - ky
*
* With m the resistance, and k the spring stiffness constant. We let
* k = m^2 / 4, so that the system is critically damped (ie, returns to its
* equilibrium position as quickly as possible, without oscillating), and offset
* the whole thing, such that the equilibrium position is at 0. This gives the
* base solutions
*
* f1(x) = exp(-mx / 2)
* f2(x) = t exp(-mx / 2)
*/
typedef enum {
GTK_KINETIC_SCROLLING_PHASE_DECELERATING,
GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING,
GTK_KINETIC_SCROLLING_PHASE_FINISHED,
} GtkKineticScrollingPhase;
struct _GtkKineticScrolling
{
GtkKineticScrollingPhase phase;
gdouble lower;
gdouble upper;
gdouble overshoot_width;
gdouble decel_friction;
gdouble overshoot_friction;
gdouble c1;
gdouble c2;
gdouble equilibrium_position;
gdouble t;
gdouble position;
gdouble velocity;
};
static void gtk_kinetic_scrolling_init_overshoot (GtkKineticScrolling *data,
gdouble equilibrium_position,
gdouble initial_position,
gdouble initial_velocity);
GtkKineticScrolling *
gtk_kinetic_scrolling_new (gdouble lower,
gdouble upper,
gdouble overshoot_width,
gdouble decel_friction,
gdouble overshoot_friction,
gdouble initial_position,
gdouble initial_velocity)
{
GtkKineticScrolling *data;
data = g_slice_new0 (GtkKineticScrolling);
data->lower = lower;
data->upper = upper;
data->decel_friction = decel_friction;
data->overshoot_friction = overshoot_friction;
if(initial_position < lower)
{
gtk_kinetic_scrolling_init_overshoot (data,
lower,
initial_position,
initial_velocity);
}
else if(initial_position > upper)
{
gtk_kinetic_scrolling_init_overshoot (data,
upper,
initial_position,
initial_velocity);
}
else
{
data->phase = GTK_KINETIC_SCROLLING_PHASE_DECELERATING;
data->c1 = initial_velocity / decel_friction + initial_position;
data->c2 = -initial_velocity / decel_friction;
data->t = 0;
data->position = initial_position;
data->velocity = initial_velocity;
}
return data;
}
void
gtk_kinetic_scrolling_free (GtkKineticScrolling *kinetic)
{
g_slice_free (GtkKineticScrolling, kinetic);
}
static void
gtk_kinetic_scrolling_init_overshoot (GtkKineticScrolling *data,
gdouble equilibrium_position,
gdouble initial_position,
gdouble initial_velocity)
{
data->phase = GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING;
data->equilibrium_position = equilibrium_position;
data->c1 = initial_position - equilibrium_position;
data->c2 = initial_velocity + data->overshoot_friction / 2 * data->c1;
data->t = 0;
}
gboolean
gtk_kinetic_scrolling_tick (GtkKineticScrolling *data,
gdouble time_delta,
gdouble *position)
{
switch(data->phase)
{
case GTK_KINETIC_SCROLLING_PHASE_DECELERATING:
{
gdouble last_position = data->position;
gdouble last_time = data->t;
gdouble exp_part;
data->t += time_delta;
exp_part = exp (-data->decel_friction * data->t);
data->position = data->c1 + data->c2 * exp_part;
data->velocity = -data->decel_friction * data->c2 * exp_part;
if(data->position < data->lower)
{
gtk_kinetic_scrolling_init_overshoot(data,data->lower,data->position,data->velocity);
}
else if (data->position > data->upper)
{
gtk_kinetic_scrolling_init_overshoot(data, data->upper, data->position, data->velocity);
}
else if (fabs(data->velocity) < 1 ||
(last_time != 0.0 && fabs(data->position - last_position) < 1))
{
data->phase = GTK_KINETIC_SCROLLING_PHASE_FINISHED;
data->position = round(data->position);
data->velocity = 0;
}
break;
}
case GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING:
{
gdouble exp_part, pos;
data->t += time_delta;
exp_part = exp(-data->overshoot_friction / 2 * data->t);
pos = exp_part * (data->c1 + data->c2 * data->t);
if (pos < data->lower - 50 || pos > data->upper + 50)
{
pos = CLAMP (pos, data->lower - 50, data->upper + 50);
gtk_kinetic_scrolling_init_overshoot (data, data->equilibrium_position, pos, 0);
}
else
data->velocity = data->c2 * exp_part - data->overshoot_friction / 2 * pos;
data->position = pos + data->equilibrium_position;
if(fabs (pos) < 0.1)
{
data->phase = GTK_KINETIC_SCROLLING_PHASE_FINISHED;
data->position = data->equilibrium_position;
data->velocity = 0;
}
break;
}
case GTK_KINETIC_SCROLLING_PHASE_FINISHED:
break;
}
if (position)
*position = data->position;
return data->phase != GTK_KINETIC_SCROLLING_PHASE_FINISHED;
}