gtk2/gsk/gl
Timm Bäder ea554580c7 glglyphcache: Remove surface member from dirty glyph
We don't use it after we've rendered to it, just its size and data.
2019-02-10 10:31:27 +01:00
..
gskgldriver.c gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskgldriverprivate.h gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskglglyphcache.c glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglglyphcacheprivate.h glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c build: Reintroduce warning flags from autotools 2019-01-22 04:33:12 +01:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Don't add clip ops if the clip didn't change 2019-01-18 19:40:49 +01:00
gskglrenderopsprivate.h gl renderer: Add a clip stack 2018-12-31 12:44:02 +01:00
gskglshadowcache.c gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00