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gskgldriver.c
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gl: Allow setting min/mag filter on textures
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2019-06-04 23:00:01 +00:00 |
gskgldriverprivate.h
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gl: Allow setting min/mag filter on textures
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2019-06-04 23:00:01 +00:00 |
gskglglyphcache.c
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use glTexSubImage2D instead of glTextureSubImage2D
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2019-07-06 16:23:21 +02:00 |
gskglglyphcacheprivate.h
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Share glyph and icon caches
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2019-06-04 23:00:02 +00:00 |
gskgliconcache.c
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use glTexSubImage2D instead of glTextureSubImage2D
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2019-07-06 16:23:21 +02:00 |
gskgliconcacheprivate.h
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Share glyph and icon caches
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2019-06-04 23:00:02 +00:00 |
gskglimage.c
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gl: Allow setting min/mag filter on textures
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2019-06-04 23:00:01 +00:00 |
gskglimageprivate.h
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gl: Allow setting min/mag filter on textures
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2019-06-04 23:00:01 +00:00 |
gskglnodesample.c
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglnodesampleprivate.h
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglprofiler.c
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gskglprofilerprivate.h
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gskglrenderer.c
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gl renderer: Remove some dead code
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2019-06-29 08:53:36 +02:00 |
gskglrenderer.h
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gsk: Export gsk_gl_renderer_new()
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2019-05-05 07:18:39 +02:00 |
gskglrenderops.c
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gl renderer: Fix push/pop modelview behavior
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2019-06-29 08:57:27 +02:00 |
gskglrenderopsprivate.h
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gl renderer: Use GskTransform in render ops builder
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2019-06-02 10:12:09 +02:00 |
gskglshadowcache.c
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gl renderer: Change shadow cache eviction strategy
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2019-02-28 10:33:18 +01:00 |
gskglshadowcacheprivate.h
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gl renderer: Use a GArray for the shadow cache
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2018-07-17 17:33:46 +02:00 |
gskgltextureatlas.c
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Cosmetics
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2019-06-05 12:03:39 +00:00 |
gskgltextureatlasprivate.h
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Share glyph and icon caches
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2019-06-04 23:00:02 +00:00 |
gskshaderbuilder.c
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |
gskshaderbuilderprivate.h
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |
stb_rect_pack.c
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glglyphcache: Use stb_rect_pack for better glyph packing
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2019-06-04 22:42:00 +00:00 |
stb_rect_pack.h
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glglyphcache: Use stb_rect_pack for better glyph packing
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2019-06-04 22:42:00 +00:00 |