gtk2/gsk/ngl
Matthias Clasen ebe30d851b ngl: Identify shaders
Add a comment with a name to each shader. That makes
identifying the shaders in apitrace much easier.
2021-03-12 15:35:40 -05:00
..
resources ngl: Identify shaders 2021-03-12 15:35:40 -05:00
gsknglattachmentstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbuffer.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbufferprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglcommandqueue.c ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
gsknglcommandqueueprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
gskngldriverprivate.h ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
gsknglglyphlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglglyphlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngliconlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogram.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogramprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprograms.defs ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
gsknglrenderer.c g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglrenderjob.c ngl: Make the coloring shader more versatile 2021-03-12 13:19:37 -05:00
gsknglrenderjobprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturelibraryprivate.h ngl: remove unnecessary suffix array 2021-03-03 13:03:24 -08:00
gskngltexturepool.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturepoolprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltypesprivate.h ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
gskngluniformstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngluniformstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
inlinearray.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
ninesliceprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00