..
resources
vulkan: Make MVP matrix available to vertex shader
2016-12-09 18:35:51 +01:00
gsk.h
gsk: Remove GskRenderNodeIter
2016-12-20 18:01:09 +01:00
gskcairorenderer.c
gsk: Add gsk_render_node_draw()
2016-12-20 18:01:10 +01:00
gskcairorendererprivate.h
cairorenderer: Remove nonexisting function from header
2016-11-30 15:15:08 +01:00
gskdebug.c
vulkan: Don't wait until graphics are done computing
2016-12-09 18:35:51 +01:00
gskdebugprivate.h
vulkan: Don't wait until graphics are done computing
2016-12-09 18:35:51 +01:00
gskenums.h
gsk: Add gsk_color_node_new()
2016-12-20 18:01:10 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c
gsk: Allow 0 for gsk_gl_driver_begin_frame()
2016-12-05 15:02:47 +01:00
gskgldriverprivate.h
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gskglprofiler.c
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglrenderer.c
gsk: Add fallback code to renderers
2016-12-20 18:01:10 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskprofilerprivate.h
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskrenderer.c
gsk: Add gsk_container_node_new()
2016-12-20 18:01:09 +01:00
gskrenderer.h
gsk: Add gsk_container_node_new()
2016-12-20 18:01:09 +01:00
gskrendererprivate.h
gdk: Make gdk_window_begin_draw_frame() take a draw context
2016-12-05 15:02:47 +01:00
gskrendernode.c
gsk: Add gsk_render_node_draw()
2016-12-20 18:01:10 +01:00
gskrendernode.h
gsk: Add gsk_color_node_new()
2016-12-20 18:01:10 +01:00
gskrendernodeimpl.c
gsk: Add gsk_color_node_new()
2016-12-20 18:01:10 +01:00
gskrendernodeprivate.h
gsk: Add gsk_color_node_new()
2016-12-20 18:01:10 +01:00
gskshaderbuilder.c
Fix a few memory leaks
2016-10-21 06:45:22 +02:00
gskshaderbuilderprivate.h
gsk: Consolidate program creation and storage
2016-10-18 11:49:07 +01:00
gsktexture.c
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gsktexture.h
gsk: Rework GskTexture
2016-11-16 17:36:33 +01:00
gsktextureprivate.h
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gsktypes.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskvulkanbuffer.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanbufferprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanimage.c
vulkan: Turn swapchain image targets into GskVulkanImages
2016-12-09 18:35:52 +01:00
gskvulkanimageprivate.h
vulkan: Turn swapchain image targets into GskVulkanImages
2016-12-09 18:35:52 +01:00
gskvulkanmemory.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c
vulkan: Enable alpha blending
2016-12-09 18:35:52 +01:00
gskvulkanpipelineprivate.h
vulkan: Make GskVulkanRenderer work
2016-12-09 18:35:51 +01:00
gskvulkanrender.c
gsk: gsk_render_node_set_transform() => GskTransformNode
2016-12-20 18:01:10 +01:00
gskvulkanrenderer.c
gsk: Remove GskRenderNodeIter
2016-12-20 18:01:09 +01:00
gskvulkanrendererprivate.h
vulkan: Implement texture caching
2016-12-09 18:35:52 +01:00
gskvulkanrenderpass.c
gsk: Add fallback code to renderers
2016-12-20 18:01:10 +01:00
gskvulkanrenderpassprivate.h
gsk: gsk_render_node_set_transform() => GskTransformNode
2016-12-20 18:01:10 +01:00
gskvulkanrenderprivate.h
vulkan: Redo descriptor set handling
2016-12-09 18:35:52 +01:00
gskvulkanshader.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
Makefile.am
gsk: Split render node subclasses out into their own file
2016-12-20 18:01:09 +01:00