gtk2/gdk/gdkglcontext.c
Alexander Larsson f0ae8da993 Remove GdkGLContext::visual
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).

Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
2014-10-30 12:43:03 +01:00

396 lines
10 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext.c: GL context abstraction
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:gdkglcontext
* @Title: GdkGLContext
* @Short_description: OpenGL context
*
* #GdkGLContext is an object representing the platform-specific
* OpenGL drawing context.
*
* #GdkGLContexts are created for a #GdkWindow using
* gdk_window_create_gl_context(), and the context will match
* the #GdkVisual of the window.
*
* A #GdkGLContext is not tied to any particular normal framebuffer.
* For instance, it cannot draw to the #GdkWindow back buffer. The GDK
* repaint system is in full control of the painting to that. Instead,
* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
* in the draw function of your widget to draw them. Then GDK will handle
* the integration of your rendering with that of other widgets.
*
* Support for #GdkGLContext is platform-specific, context creation
* can fail, returning %NULL context.
*
* A #GdkGLContext has to be made "current" in order to start using
* it, otherwise any OpenGL call will be ignored.
*
* ## Creating a new OpenGL context ##
*
* In order to create a new #GdkGLContext instance you need a
* #GdkWindow, which you typically get during the realize call
* of a widget.
*
* ## Using a GdkGLContext ##
*
* You will need to make the #GdkGLContext the current context
* before issuing OpenGL calls; the system sends OpenGL commands to
* whichever context is current. It is possible to have multiple
* contexts, so you always need to ensure that the one which you
* want to draw with is the current one before issuing commands:
*
* |[<!-- language="C" -->
* gdk_gl_context_make_current (context);
* ]|
*
* You can now perform your drawing using OpenGL commands.
*
* You can check which #GdkGLContext is the current one by using
* gdk_gl_context_get_current(); you can also unset any #GdkGLContext
* that is currently set by calling gdk_gl_context_clear_current().
*/
#include "config.h"
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include <epoxy/gl.h>
typedef struct {
GdkWindow *window;
GdkGLContext *shared_context;
guint realized : 1;
guint use_texture_rectangle : 1;
} GdkGLContextPrivate;
enum {
PROP_0,
PROP_WINDOW,
PROP_SHARED_CONTEXT,
LAST_PROP
};
static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, };
G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error)
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT)
static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref);
static void
gdk_gl_context_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
current = g_private_get (&thread_current_context);
if (current == context)
g_private_replace (&thread_current_context, NULL);
g_clear_object (&priv->window);
g_clear_object (&priv->shared_context);
G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_gl_context_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_WINDOW:
{
GdkWindow *window = g_value_get_object (value);
if (window)
g_object_ref (window);
if (priv->window)
g_object_unref (priv->window);
priv->window = window;
}
break;
case PROP_SHARED_CONTEXT:
{
GdkGLContext *context = g_value_get_object (value);
if (context != NULL)
priv->shared_context = g_object_ref (context);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gdk_gl_context_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_WINDOW:
g_value_set_object (value, priv->window);
break;
case PROP_SHARED_CONTEXT:
g_value_set_object (value, priv->shared_context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gdk_gl_context_class_init (GdkGLContextClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
/**
* GdkGLContext:window:
*
* The #GdkWindow the gl context is bound to.
*
* Since: 3.16
*/
obj_pspecs[PROP_WINDOW] =
g_param_spec_object ("window",
P_("Window"),
P_("The GDK window bound to the GL context"),
GDK_TYPE_WINDOW,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
/**
* GdkGLContext:shared-context:
*
* The #GdkGLContext that this context is sharing data with, or #NULL
*
* Since: 3.16
*/
obj_pspecs[PROP_SHARED_CONTEXT] =
g_param_spec_object ("shared-context",
P_("Shared context"),
P_("The GL context this context share data with"),
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
gobject_class->set_property = gdk_gl_context_set_property;
gobject_class->get_property = gdk_gl_context_get_property;
gobject_class->dispose = gdk_gl_context_dispose;
g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs);
}
static void
gdk_gl_context_init (GdkGLContext *self)
{
}
/*< private >
* gdk_gl_context_end_frame:
* @context: a #GdkGLContext
* @painted: The area that has been redrawn this frame
* @damage: The area that we know is actually different from the last frame
*
* Copies the back buffer to the front buffer.
*
* This function may call `glFlush()` implicitly before returning; it
* is not recommended to call `glFlush()` explicitly before calling
* this function.
*
* Since: 3.16
*/
void
gdk_gl_context_end_frame (GdkGLContext *context,
cairo_region_t *painted,
cairo_region_t *damage)
{
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
GDK_GL_CONTEXT_GET_CLASS (context)->end_frame (context, painted, damage);
}
gboolean
gdk_gl_context_use_texture_rectangle (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->use_texture_rectangle;
}
static void
gdk_gl_context_realize (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
gboolean has_npot, has_texture_rectangle;
has_npot = epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two");
has_texture_rectangle = epoxy_has_gl_extension ("GL_ARB_texture_rectangle");
if (has_npot)
priv->use_texture_rectangle = FALSE;
else if (has_texture_rectangle)
priv->use_texture_rectangle = TRUE;
else
g_warning ("Gl implementation doesn't support any form of non-power-of-two textures");
priv->realized = TRUE;
}
/**
* gdk_gl_context_make_current:
* @context: a #GdkGLContext
*
* Makes the @context the current one.
*
* Since: 3.16
*/
void
gdk_gl_context_make_current (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
current = g_private_get (&thread_current_context);
if (current == context)
return;
if (gdk_display_make_gl_context_current (gdk_window_get_display (priv->window), context))
{
g_private_replace (&thread_current_context, g_object_ref (context));
if (!priv->realized)
gdk_gl_context_realize (context);
}
}
/**
* gdk_gl_context_get_window:
* @context: a #GdkGLContext
*
* Retrieves the #GdkWindow used by the @context.
*
* Returns: (transfer none): a #GdkWindow or %NULL
*
* Since: 3.16
*/
GdkWindow *
gdk_gl_context_get_window (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->window;
}
/**
* gdk_gl_context_get_shared_context:
* @context: a #GdkGLContext
*
* Retrieves the #GdkGLContext that this @context share data with.
*
* Returns: (transfer none): a #GdkGLContext or %NULL
*
* Since: 3.16
*/
GdkGLContext *
gdk_gl_context_get_shared_context (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->shared_context;
}
/**
* gdk_gl_context_clear_current:
*
* Clears the current #GdkGLContext.
*
* Any OpenGL call after this function returns will be ignored
* until gdk_gl_context_make_current() is called.
*
* Since: 3.16
*/
void
gdk_gl_context_clear_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
if (current != NULL)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (current);
if (gdk_display_make_gl_context_current (gdk_window_get_display (priv->window), NULL))
g_private_replace (&thread_current_context, NULL);
}
}
/**
* gdk_gl_context_get_current:
*
* Retrieves the current #GdkGLContext.
*
* Returns: (transfer none): the current #GdkGLContext, or %NULL
*
* Since: 3.16
*/
GdkGLContext *
gdk_gl_context_get_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
return current;
}