forked from AuroraMiddleware/gtk
255 lines
4.9 KiB
C
255 lines
4.9 KiB
C
/* Color utilities
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*
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* Copyright (C) 1999 The Free Software Foundation
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*
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* Authors: Simon Budig <Simon.Budig@unix-ag.org> (original code)
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* Federico Mena-Quintero <federico@gimp.org> (cleanup for GTK+)
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* Jonathan Blandford <jrb@redhat.com> (cleanup for GTK+)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Modified by the GTK+ Team and others 1997-2000. See the AUTHORS
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* file for a list of people on the GTK+ Team. See the ChangeLog
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* files for a list of changes. These files are distributed with
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* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
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*/
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#include "config.h"
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#include <math.h>
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#include <string.h>
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#include "gtkcolorutils.h"
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#define INTENSITY(r, g, b) ((r) * 0.30 + (g) * 0.59 + (b) * 0.11)
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/* Converts from HSV to RGB */
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static void
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hsv_to_rgb (float *h,
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float *s,
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float *v)
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{
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float hue, saturation, value;
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float f, p, q, t;
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if (*s == 0.0)
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{
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*h = *v;
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*s = *v;
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*v = *v; /* heh */
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}
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else
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{
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hue = *h * 6.0;
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saturation = *s;
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value = *v;
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if (hue == 6.0)
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hue = 0.0;
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f = hue - (int) hue;
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p = value * (1.0 - saturation);
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q = value * (1.0 - saturation * f);
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t = value * (1.0 - saturation * (1.0 - f));
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switch ((int) hue)
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{
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case 0:
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*h = value;
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*s = t;
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*v = p;
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break;
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case 1:
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*h = q;
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*s = value;
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*v = p;
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break;
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case 2:
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*h = p;
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*s = value;
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*v = t;
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break;
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case 3:
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*h = p;
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*s = q;
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*v = value;
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break;
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case 4:
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*h = t;
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*s = p;
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*v = value;
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break;
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case 5:
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*h = value;
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*s = p;
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*v = q;
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break;
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default:
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g_assert_not_reached ();
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}
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}
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}
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/* Converts from RGB to HSV */
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static void
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rgb_to_hsv (float *r,
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float *g,
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float *b)
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{
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float red, green, blue;
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float h, s, v;
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float min, max;
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float delta;
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red = *r;
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green = *g;
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blue = *b;
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h = 0.0;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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v = max;
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if (max != 0.0)
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s = (max - min) / max;
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else
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s = 0.0;
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if (s == 0.0)
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h = 0.0;
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else
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{
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delta = max - min;
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if (red == max)
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h = (green - blue) / delta;
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else if (green == max)
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h = 2 + (blue - red) / delta;
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else if (blue == max)
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h = 4 + (red - green) / delta;
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h /= 6.0;
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if (h < 0.0)
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h += 1.0;
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else if (h > 1.0)
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h -= 1.0;
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}
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*r = h;
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*g = s;
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*b = v;
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}
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/**
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* gtk_hsv_to_rgb:
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* @h: Hue
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* @s: Saturation
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* @v: Value
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* @r: (out): Return value for the red component
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* @g: (out): Return value for the green component
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* @b: (out): Return value for the blue component
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*
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* Converts a color from HSV space to RGB.
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*
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* Input values must be in the [0.0, 1.0] range;
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* output values will be in the same range.
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*/
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void
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gtk_hsv_to_rgb (float h, float s, float v,
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float *r, float *g, float *b)
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{
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g_return_if_fail (h >= 0.0 && h <= 1.0);
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g_return_if_fail (s >= 0.0 && s <= 1.0);
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g_return_if_fail (v >= 0.0 && v <= 1.0);
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hsv_to_rgb (&h, &s, &v);
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if (r)
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*r = h;
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if (g)
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*g = s;
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if (b)
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*b = v;
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}
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/**
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* gtk_rgb_to_hsv:
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* @r: Red
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* @g: Green
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* @b: Blue
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* @h: (out): Return value for the hue component
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* @s: (out): Return value for the saturation component
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* @v: (out): Return value for the value component
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*
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* Converts a color from RGB space to HSV.
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*
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* Input values must be in the [0.0, 1.0] range;
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* output values will be in the same range.
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*/
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void
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gtk_rgb_to_hsv (float r, float g, float b,
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float *h, float *s, float *v)
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{
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g_return_if_fail (r >= 0.0 && r <= 1.0);
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g_return_if_fail (g >= 0.0 && g <= 1.0);
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g_return_if_fail (b >= 0.0 && b <= 1.0);
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rgb_to_hsv (&r, &g, &b);
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if (h)
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*h = r;
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if (s)
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*s = g;
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if (v)
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*v = b;
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}
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