gtk2/gsk/resources/glsl/gl3_common.vs.glsl
Timm Bäder f4304336ea gl renderer: Don't pass MVP to shaders
We already pass both modelview and projection matrix individually.
2017-12-21 19:12:30 +01:00

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99 B
GLSL

uniform mat4 uProjection;
uniform mat4 uModelview;
in vec2 aPosition;
in vec2 aUv;
out vec2 vUv;