forked from AuroraMiddleware/gtk
f4304336ea
We already pass both modelview and projection matrix individually.
8 lines
99 B
GLSL
8 lines
99 B
GLSL
uniform mat4 uProjection;
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uniform mat4 uModelview;
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in vec2 aPosition;
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in vec2 aUv;
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out vec2 vUv;
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