gtk2/docs/reference/gtk/drawing-model.xml

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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
]>
<refentry id="chap-drawing-model">
<refmeta>
<refentrytitle>The GTK+ Drawing Model</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>GTK Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>The GTK+ Drawing Model</refname>
<refpurpose>
The GTK+ drawing model in detail
</refpurpose>
</refnamediv>
<refsect1 id="drawing-overview">
<title>Overview of the drawing model</title>
<para>
This chapter describes the GTK+ drawing model in detail. If you
are interested in the procedure which GTK+ follows to draw its
widgets and windows, you should read this chapter; this will be
useful to know if you decide to implement your own widgets. This
chapter will also clarify the reasons behind the ways certain
things are done in GTK+; for example, why you cannot change the
background color of all widgets with the same method.
</para>
<para>
Programs that run in a windowing system generally create
rectangular regions in the screen called
<firstterm>windows</firstterm>. Traditional windowing systems
do not automatically save the graphical content of windows, and
instead ask client programs to repaint those windows whenever it
is needed. For example, if a window that is stacked below other
windows gets raised to the top, then a client program has to
repaint the area that was previously obscured. When the
windowing system asks a client program to redraw part of a
window, it sends an <firstterm>exposure event</firstterm> to the
program for that window.
</para>
<para>
Here, "windows" means "rectangular regions with automatic
clipping", instead of "toplevel application windows". Most
windowing systems support nested windows, where the contents of
child windows get clipped by the boundaries of their parents.
Although GTK+ and GDK in particular may run on a windowing
system with no such notion of nested windows, GDK presents the
illusion of being under such a system. A toplevel window may
contain many subwindows and sub-subwindows, for example, one for
the menu bar, one for the document area, one for each scrollbar,
and one for the status bar. In addition, controls that receive
user input, such as clickable buttons, are likely to have their
own subwindows as well.
</para>
<para>
Generally, the drawing cycle begins when GTK+ receives an
exposure event from the underlying windowing system: if the
user drags a window over another one, the windowing system will
tell the underlying window that it needs to repaint itself. The
drawing cycle can also be initiated when a widget itself decides
that it needs to update its display. For example, when the user
types a character in a <link
linkend="GtkEntry"><classname>GtkEntry</classname></link>
widget, the entry asks GTK+ to queue a redraw operation for
itself.
</para>
<para>
The following sections describe how GTK+ decides which widgets
need to be repainted, and how widgets work internally in terms
of the resources they use from the windowing system.
</para>
<para>
A <link linkend="GdkWindow"><classname>GdkWindow</classname></link>
represents a window from the underlying windowing system on which GTK+
is running. For example, on X11 it corresponds to a
<type>Window</type>; on Win32, it corresponds to a <type>HANDLE</type>.
The windowing system generates events for these windows. The GDK
interface to the windowing system translates such native events into
<link linkend="GdkEvent"><structname>GdkEvent</structname></link>
structures and sends them on to the GTK layer. In turn, the GTK layer
finds the widget that corresponds to a particular
<classname>GdkWindow</classname> and emits the corresponding event
signals on that widget.
</para>
<refsect2 id="emission of the draw event">
<title>Emission of the draw event</title>
<para>
When the program needs to redraw a region of a
<classname>GdkWindow</classname>, generates an event of
type <link
linkend="GDK_EVENT_EXPOSE"><constant>GDK_EVENT_EXPOSE</constant></link>
for that window, specifying the region to redraw in the process.
</para>
<para>
When generating the event, GDK also sets up double buffering to
avoid the flickering that would result from each widget drawing
itself in turn. <xref linkend="double-buffering"/> describes
the double buffering mechanism in detail.
</para>
<para>
When the GTK+ widget layer receives the event, it finds the widget that
corresponds to the window, and causes it to render itself using the
widget's #GtkWidget::draw signal. For this purpose it creates a
<link linkend="#cairo_t">cairo context</link>. It then clips the context
to the area that needs to be drawn. This makes sure that the minimal
amount of work is done if only a small part of the widget needs to be
repainted. After translating the context so that its (0, 0) coordinate
corresponds to the top left corner of the widget, it effectively calls
the widget's <function>gtk_widget_draw</function> function.
</para>
<para>
<function>gtk_widget_draw</function> takes care of drawing the widget
to the cairo context. It first checks that the widget actually needs to
be drawn. Widgets might for example be empty or outside of the cairo
context's clipped area, which would make drawing them not do anything.
Usually they will need to be drawn. In this case, the context will be
clipped to the widget's allocated size and the
<link linkend="GtkWidget::draw">draw signal</link> will be emitted on
the widget which will finally draw the widget.
</para>
</refsect2>
<refsect2 id="window-no-window-widgets">
<title>Window and no-window widgets</title>
<para>
In principle, each widget could have a
<classname>GdkWindow</classname> of its own. With such a
scheme, the drawing cycle would be trivial: when GDK notifies
the GTK layer about an exposure event for a
<classname>GdkWindow</classname>, the GTK layer would simply
emit the #GtkWidget::draw signal for that widget. The signal
handler would subsequently repaint the widget. No further
work would be necessary; the windowing system would generate
exposure events for each window that needs it, and then each
corresponding widget would draw itself in turn.
</para>
<para>
However, in practice it is convenient to have widgets which do
not have a <classname>GdkWindow</classname> of their own, but
rather share the one from their parent widget. Such widgets
have called <function>gtk_widget_set_has_window</function> to
disable it; this can be tested easily with the <link
linkend="gtk-widget-get-has-window"><function>gtk_widget_get_has_window()</function></link>
function. As such, these are called <firstterm>no-window
widgets</firstterm>.
</para>
<para>
No-window widgets are useful for various reasons:
</para>
<itemizedlist>
<listitem>
<para>
Some widgets may want the parent's background to show through, even
when they draw on parts of it. For example, consider a theme that
uses textured backgrounds, such as gradients or repeating
patterns. If each widget had its own window, and in turn its own
gradient background, labels would look bad because there would be a
visible break with respect to their surroundings. <xref
linkend="figure-windowed-label"/> shows this undesirable effect.
</para>
<figure id="figure-windowed-label">
<title>Windowed label vs. no-window label</title>
<graphic fileref="figure-windowed-label.png" format="png"/>
</figure>
</listitem>
<listitem>
<para>
Reducing the number of windows creates less traffic between GTK+ and
the underlying windowing system, especially when getting events.
</para>
</listitem>
</itemizedlist>
<para>
On the other hand, widgets that would benefit from having a "hard"
clipping region may find it more convenient to create their own
windows. Also, widgets which want to receive events resulting from
user interaction may find it convenient to use windows of their own as
well. Widgets may have more than one window if they want to
define different regions for capturing events.
</para>
</refsect2>
<refsect2 id="hierarchical-drawing">
<title>Hierarchical drawing</title>
<para>
When the GTK layer receives an exposure event from GDK, it
finds the widget that corresponds to the window which received
the event. By definition, this corresponds to a widget that
has the <constant>GTK_NO_WINDOW</constant> flag turned
<emphasis>off</emphasis> (otherwise, the widget wouldn't own
the window!). First this widget paints its background, and
then, if it is a container widget, it tells each of its
<constant>GTK_NO_WINDOW</constant> children to paint
themselves. This process is applied recursively for all the
<constant>GTK_NO_WINDOW</constant> descendants of the original
widget.
</para>
<para>
Note that this process does not get propagated to widgets
which have windows of their own, that is, to widgets which
have the <constant>GTK_NO_WINDOW</constant> flag turned off.
If such widgets require redrawing, then the windowing system
will already have sent exposure events to their corresponding
windows. As such, there is no need to
<firstterm>propagate</firstterm> the exposure to them on the
GTK+ side.
</para>
<para>
<xref
linkend="figure-hierarchical-drawing"/> shows how a simple toplevel window would
paint itself when it contains only <constant>GTK_NO_WINDOW</constant> descendants:
<orderedlist>
<listitem>
<para>
The outermost, thick rectangle is a toplevel <link
linkend="GtkWindow"><classname>GtkWindow</classname></link>,
which is not a <constant>GTK_NO_WINDOW</constant> widget &mdash;
as such, it does receive its exposure event as it comes from GDK.
First the <classname>GtkWindow</classname> would paint its own
background. Then, it would ask its only child to paint itself,
numbered 2.
</para>
</listitem>
<listitem>
<para>
The dotted rectangle represents a <link
linkend="GtkVBox"><classname>GtkVBox</classname></link>, which
has been made the sole child of the
<classname>GtkWindow</classname>. Boxes are just layout
containers that do not paint anything by themselves, so this
<classname>GtkVBox</classname> would draw nothing, but rather ask
its children to draw themselves. The children are numbered 3 and
6.
</para>
</listitem>
<listitem>
<para>
The thin rectangle is a <link
linkend="GtkFrame"><classname>GtkFrame</classname></link>,
which has two children: a label for the frame, numbered 4, and
another label inside, numbered 5. First the frame would draw its
own beveled box, then ask the frame label and its internal child to
draw themselves.
</para>
</listitem>
<listitem>
<para>
The frame label has no children, so it just draws its text: "Frame&nbsp;Label".
</para>
</listitem>
<listitem>
<para>
The internal label has no children, so it just draws its text: "This
is some text inside the frame!".
</para>
</listitem>
<listitem>
<para>
The dotted rectangle represents a <link
linkend="GtkHBox"><classname>GtkHBox</classname></link>. Again,
this does not draw anything by itself, but rather asks its children
to draw themselves. The children are numbered 7 and 9.
</para>
</listitem>
<listitem>
<para>
The thin rectangle is a <link
linkend="GtkButton"><classname>GtkButton</classname></link> with
a single child, numbered 8. First the button would draw its
beveled box, and then it would ask its child to draw itself.
</para>
</listitem>
<listitem>
<para>
This is a text label which has no children, so it just draws its
own text: "Cancel".
</para>
</listitem>
<listitem>
<para>
Similar to number 7, this is a button with a single child, numbered
10. First the button would draw its beveled box, and then it would
ask its child to draw itself.
</para>
</listitem>
<listitem>
<para>
Similar to number 8, this is a text label which has no children,
so it just draws its own text: "OK".
</para>
</listitem>
</orderedlist>
</para>
<figure id="figure-hierarchical-drawing">
<title>Hierarchical drawing order</title>
<graphic fileref="figure-hierarchical-drawing.png" format="png"/>
</figure>
</refsect2>
</refsect1>
<refsect1 id="double-buffering">
<title>Double buffering</title>
<para>
When the GTK layer receives an exposure event from GDK, it first finds
the <literal>!<constant>GTK_NO_WINDOW</constant></literal> widget that
corresponds to the event's window. Then, it emits the
#GtkWidget::draw signal for that
widget. As described above, that widget will first draw its background,
and then ask each of its <constant>GTK_NO_WINDOW</constant> children to
draw themselves.
</para>
<para>
If each of the drawing calls made by each subwidget's
<literal>draw</literal> handler were sent directly to the
windowing system, flicker could result. This is because areas may get
redrawn repeatedly: the background, then decorative frames, then text
labels, etc. To avoid flicker, GTK+ employs a <firstterm>double
buffering</firstterm> system at the GDK level. Widgets normally don't
know that they are drawing to an off-screen buffer; they just issue their
normal drawing commands, and the buffer gets sent to the windowing system
when all drawing operations are done.
</para>
<!-- FIXME: figure with a timeline of non-double-buffered and
double-buffered paints:
onscreen:
[garbage]
[background]
[button-frame]
[icon]
[label]
onscreen: offscreen:
[garbage]
[background]
[button-frame]
[icon]
[label]
[final result]
-->
<para>
Two basic functions in GDK form the core of the double-buffering
mechanism: <link
linkend="gdk_window_begin_paint_region"><function>gdk_window_begin_paint_region()</function></link>
and <link
linkend="gdk_window_end_paint"><function>gdk_window_end_paint()</function></link>.
The first function tells a <classname>GdkWindow</classname> to
create a temporary off-screen buffer for drawing. All
subsequent drawing operations to this window get automatically
redirected to that buffer. The second function actually paints
the buffer onto the on-screen window, and frees the buffer.
</para>
<refsect2 id="automatic-double-buffering">
<title>Automatic double buffering</title>
<para>
It would be inconvenient for all widgets to call
<function>gdk_window_begin_paint_region()</function> and
<function>gdk_window_end_paint()</function> at the beginning
and end of their draw handlers.
</para>
<para>
To make this easier, most GTK+ widgets have the
<constant>GTK_DOUBLE_BUFFERED</constant> <link
linkend="GtkWidgetFlags">widget flag</link> turned on by
default. When GTK+ encounters such a widget, it automatically
calls <function>gdk_window_begin_paint_region()</function>
before emitting the #GtkWidget::draw signal for the widget, and
then it calls <function>gdk_window_end_paint()</function>
after the signal has been emitted. This is convenient for
most widgets, as they do not need to worry about creating
their own temporary drawing buffers or about calling those
functions.
</para>
<para>
However, some widgets may prefer to disable this kind of
automatic double buffering and do things on their own. To do
this, call the
<function>gtk_widget_set_double_buffered()</function> function
in your widget's constructor.
</para>
<example id="disabling-double-buffering">
<title>Disabling automatic double buffering</title>
<programlisting>
static void
my_widget_init (MyWidget *widget)
{
...
gtk_widget_set_double_buffered (widget, FALSE);
...
}
</programlisting>
</example>
<para>
When is it convenient to disable double buffering? Generally,
this is the case only if your widget gets drawn in such a way
that the different drawing operations do not overlap each
other. For example, this may be the case for a simple image
viewer: it can just draw the image in a single operation.
This would <emphasis>not</emphasis> be the case with a word
processor, since it will need to draw and over-draw the page's
background, then the background for highlighted text, and then
the text itself.
</para>
<para>
Even if you turn off double buffering on a widget, you
can still call
<function>gdk_window_begin_paint_region()</function> and
<function>gdk_window_end_paint()</function> by hand to use
temporary drawing buffers.
</para>
</refsect2>
</refsect1>
<refsect1 id="app-paintable-widgets">
<title>App-paintable widgets</title>
<para>
Generally, applications use the pre-defined widgets in GTK+ and
they do not draw extra things on top of them (the exception
being <classname>GtkDrawingArea</classname>). However,
applications may sometimes find it convenient to draw directly
on certain widgets like toplevel windows or event boxes. When
this is the case, GTK+ needs to be told not to overwrite your
drawing afterwards, when the window gets to drawing its default
contents.
</para>
<para>
<classname>GtkWindow</classname> and
<classname>GtkEventBox</classname> are the two widgets that allow
turning off drawing of default contents by calling
<function>gtk_widget_set_app_paintable()</function>. If you call
this function, they will not draw their contents and let you do
it instead.
</para>
<para>
Since the #GtkWidget::draw signal runs user-connected handlers
<emphasis>before</emphasis> the widget's default handler, what
usually happens is this:
</para>
<orderedlist>
<listitem>
<para>
Your own draw handler gets run. It paints something
on the window or the event box.
</para>
</listitem>
<listitem>
<para>
The widget's default draw handler gets run. If
<function>gtk_widget_set_app_paintable()</function> has not
been called to turn off widget drawing (this
is the default), <emphasis>your drawing will be
overwritten</emphasis>. An app paintable widget will not
draw its default contents however and preserve your drawing
instead.
</para>
</listitem>
<listitem>
<para>
The draw handler for the parent class gets run.
Since both <classname>GtkWindow</classname> and
<classname>GtkEventBox</classname> are descendants of
<classname>GtkContainer</classname>, their no-window
children will be asked to draw themselves recursively, as
described in <xref linkend="hierarchical-drawing"/>.
</para>
</listitem>
</orderedlist>
<formalpara>
<title>Summary of app-paintable widgets</title>
<para>
Call <function>gtk_widget_set_app_paintable()</function> if you
intend to draw your own content directly on a
<classname>GtkWindow</classname> and
<classname>GtkEventBox</classname>. You seldom need to draw
on top of other widgets, and
<classname>GtkDrawingArea</classname> ignores this flag, as it
<emphasis>is</emphasis> intended to be drawn on.
</para>
</formalpara>
</refsect1>
</refentry>
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