gtk2/gsk/ngl
Matthias Clasen f9457af128 ngl: Fix offscreen rendering with transforms
There was confusion here about the handling of the
modelview transform. The modelview transform we are
getting is already set up for rendering the node
we are given, so keep it - except for possible adding
an extra scale on top when the texture would otherwise
be too big.
2021-03-31 14:36:24 -04:00
..
resources ngl: Fix crash with intel driver on Windows when compiling shaders 2021-03-25 08:20:30 -04:00
gsknglattachmentstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbuffer.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbufferprivate.h ngl: ensure vertices buffer allocates enough vertices 2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglcommandqueueprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gskngldriverprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglglyphlibrary.c ngl: Fix a rounding error in subpixel positioning 2021-03-21 16:05:10 -04:00
gsknglglyphlibraryprivate.h ngl: Speed up glyph loop 2021-03-30 00:19:28 -04:00
gskngliconlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogram.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprogramprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprograms.defs ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gsknglrenderer.c Revert "ngl: Remove duplicate check" 2021-03-19 13:17:02 -04:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglrenderjob.c ngl: Fix offscreen rendering with transforms 2021-03-31 14:36:24 -04:00
gsknglrenderjobprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturelibraryprivate.h ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturepool.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturepoolprivate.h ngl: Improve packing 2021-03-29 15:17:10 -04:00
gskngltypesprivate.h ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gskngluniformstate.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gskngluniformstateprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
inlinearray.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
ninesliceprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00