gtk2/gsk/gl
Timm Bäder f978bf057f gl renderer: Avoid using a new modelview for shadow nodes
We can just move the vertex data directly.
2017-12-21 19:12:31 +01:00
..
gskgldriver.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskgldriverprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcache.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcacheprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Avoid using a new modelview for shadow nodes 2017-12-21 19:12:31 +01:00
gskglrendererprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderops.c gl renderer: Remove superfluous modelview matrix changes 2017-12-21 19:12:31 +01:00
gskglrenderopsprivate.h gl renderer: Remove unused struct member 2017-12-21 19:12:31 +01:00