gtk2/gsk/resources/glsl/gl3_common.vs.glsl
Timm Bäder 5c7838e168 gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
2017-12-21 19:12:31 +01:00

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GLSL

uniform mat4 u_projection;
uniform mat4 u_modelview;
in vec2 aPosition;
in vec2 aUv;
out vec2 vUv;