gtk2/gsk/gl/gskglattachmentstate.c
Matthias Clasen 144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00

107 lines
2.9 KiB
C

/* gskglattachmentstate.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This file is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gskglattachmentstateprivate.h"
GskGLAttachmentState *
gsk_gl_attachment_state_new (void)
{
GskGLAttachmentState *self;
self = g_atomic_rc_box_new0 (GskGLAttachmentState);
self->fbo.changed = FALSE;
self->fbo.id = 0;
self->n_changed = 0;
/* Initialize textures, assume we are 2D by default since it
* doesn't really matter until we bind something other than
* GL_TEXTURE0 to it anyway.
*/
for (guint i = 0; i < G_N_ELEMENTS (self->textures); i++)
{
self->textures[i].target = GL_TEXTURE_2D;
self->textures[i].texture = GL_TEXTURE0;
self->textures[i].id = 0;
self->textures[i].changed = FALSE;
self->textures[i].initial = TRUE;
}
return self;
}
GskGLAttachmentState *
gsk_gl_attachment_state_ref (GskGLAttachmentState *self)
{
return g_atomic_rc_box_acquire (self);
}
void
gsk_gl_attachment_state_unref (GskGLAttachmentState *self)
{
g_atomic_rc_box_release (self);
}
void
gsk_gl_attachment_state_bind_texture (GskGLAttachmentState *self,
GLenum target,
GLenum texture,
guint id)
{
GskGLBindTexture *attach;
g_assert (self != NULL);
g_assert (target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D);
g_assert (texture >= GL_TEXTURE0 && texture <= GL_TEXTURE16);
attach = &self->textures[texture - GL_TEXTURE0];
if (attach->target != target || attach->texture != texture || attach->id != id)
{
attach->target = target;
attach->texture = texture;
attach->id = id;
attach->initial = FALSE;
if (attach->changed == FALSE)
{
attach->changed = TRUE;
self->n_changed++;
}
}
}
void
gsk_gl_attachment_state_bind_framebuffer (GskGLAttachmentState *self,
guint id)
{
g_assert (self != NULL);
if (self->fbo.id != id)
{
self->fbo.id = id;
self->fbo.changed = TRUE;
}
}