gtk2/gsk/resources/glsl/gl3_common.fs.glsl
Emmanuele Bassi 03ab560fae gsk: Rename uniforms and attributes in shaders
Use appropriate names, and annotate the names with the types — 'u' for
uniforms, 'a' for attributes. The common preambles for shaders are split
from the bodies, so we need some way to distinguish the uniforms and the
attributes just from their name.
2016-10-18 11:49:09 +01:00

20 lines
329 B
GLSL

precision highp float;
uniform sampler2D uSource;
uniform sampler2D uMask;
uniform mat4 uMVP;
uniform float uAlpha;
uniform int uBlendMode;
in vec2 vUv;
out vec4 outputColor;
vec4 Texture(sampler2D sampler, vec2 texCoords) {
return texture(sampler, texCoords);
}
void setOutputColor(vec4 color) {
outputColor = color;
}