gtk2/gsk/resources/glsl
Timm Bäder fdce30d3f8 gl renderer: Add some in/out compat glue to the shaders
so we can use _IN_ and _OUT_ and get the right things for
desktop/es/legacy GL.
2020-01-07 17:27:16 +01:00
..
blend.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blit.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blur.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00
border.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00
color_matrix.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00
color.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
coloring.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
cross_fade.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
inset_shadow.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00
linear_gradient.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
outset_shadow.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00
preamble.fs.glsl gl renderer: Add some in/out compat glue to the shaders 2020-01-07 17:27:16 +01:00
preamble.vs.glsl gl renderer: Add some in/out compat glue to the shaders 2020-01-07 17:27:16 +01:00
repeat.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
unblurred_outset_shadow.glsl gl renderer: Make RoundedRect work in gles 2020-01-07 17:27:15 +01:00