forked from AuroraMiddleware/gtk
5c7838e168
Make sure all uniform names have to match between the shader names and the _location integers we save in every Program struct.
6 lines
117 B
GLSL
6 lines
117 B
GLSL
void main() {
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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}
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