Calculate anchor positions in float, then round
Hoping to reduce rounding error, to make tests happier... No luck.
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@ -128,6 +128,8 @@ struct hb_font_t {
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inline hb_position_t em_scale_y (int16_t v) { return em_scale (v, y_scale); }
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inline hb_position_t em_scalef_x (float v) { return em_scalef (v, this->x_scale); }
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inline hb_position_t em_scalef_y (float v) { return em_scalef (v, this->y_scale); }
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inline float em_fscale_x (int16_t v) { return em_fscale (v, x_scale); }
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inline float em_fscale_y (int16_t v) { return em_fscale (v, y_scale); }
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inline hb_position_t em_scale_dir (int16_t v, hb_direction_t direction)
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{ return em_scale (v, dir_scale (direction)); }
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@ -543,6 +545,10 @@ struct hb_font_t {
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{
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return (hb_position_t) round (v * scale / face->get_upem ());
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}
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inline float em_fscale (int16_t v, int scale)
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{
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return (float) v * scale / face->get_upem ();
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}
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};
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#define HB_SHAPER_DATA_CREATE_FUNC_EXTRA_ARGS
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@ -233,11 +233,11 @@ struct ValueFormat : HBUINT16
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struct AnchorFormat1
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{
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inline void get_anchor (hb_apply_context_t *c, hb_codepoint_t glyph_id HB_UNUSED,
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hb_position_t *x, hb_position_t *y) const
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float *x, float *y) const
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{
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hb_font_t *font = c->font;
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*x = font->em_scale_x (xCoordinate);
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*y = font->em_scale_y (yCoordinate);
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*x = font->em_fscale_x (xCoordinate);
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*y = font->em_fscale_y (yCoordinate);
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}
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inline bool sanitize (hb_sanitize_context_t *c) const
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@ -257,7 +257,7 @@ struct AnchorFormat1
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struct AnchorFormat2
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{
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inline void get_anchor (hb_apply_context_t *c, hb_codepoint_t glyph_id,
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hb_position_t *x, hb_position_t *y) const
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float *x, float *y) const
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{
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hb_font_t *font = c->font;
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unsigned int x_ppem = font->x_ppem;
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@ -267,8 +267,8 @@ struct AnchorFormat2
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ret = (x_ppem || y_ppem) &&
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font->get_glyph_contour_point_for_origin (glyph_id, anchorPoint, HB_DIRECTION_LTR, &cx, &cy);
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*x = ret && x_ppem ? cx : font->em_scale_x (xCoordinate);
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*y = ret && y_ppem ? cy : font->em_scale_y (yCoordinate);
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*x = ret && x_ppem ? cx : font->em_fscale_x (xCoordinate);
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*y = ret && y_ppem ? cy : font->em_fscale_y (yCoordinate);
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}
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inline bool sanitize (hb_sanitize_context_t *c) const
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@ -289,11 +289,11 @@ struct AnchorFormat2
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struct AnchorFormat3
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{
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inline void get_anchor (hb_apply_context_t *c, hb_codepoint_t glyph_id HB_UNUSED,
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hb_position_t *x, hb_position_t *y) const
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float *x, float *y) const
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{
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hb_font_t *font = c->font;
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*x = font->em_scale_x (xCoordinate);
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*y = font->em_scale_y (yCoordinate);
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*x = font->em_fscale_x (xCoordinate);
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*y = font->em_fscale_y (yCoordinate);
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if (font->x_ppem || font->num_coords)
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*x += (this+xDeviceTable).get_x_delta (font, c->var_store);
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@ -326,7 +326,7 @@ struct AnchorFormat3
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struct Anchor
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{
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inline void get_anchor (hb_apply_context_t *c, hb_codepoint_t glyph_id,
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hb_position_t *x, hb_position_t *y) const
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float *x, float *y) const
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{
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*x = *y = 0;
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switch (u.format) {
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@ -430,15 +430,15 @@ struct MarkArray : ArrayOf<MarkRecord> /* Array of MarkRecords--in Coverage orde
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* return false such that the subsequent subtables have a chance at it. */
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if (unlikely (!found)) return_trace (false);
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hb_position_t mark_x, mark_y, base_x, base_y;
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float mark_x, mark_y, base_x, base_y;
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buffer->unsafe_to_break (glyph_pos, buffer->idx);
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mark_anchor.get_anchor (c, buffer->cur().codepoint, &mark_x, &mark_y);
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glyph_anchor.get_anchor (c, buffer->info[glyph_pos].codepoint, &base_x, &base_y);
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hb_glyph_position_t &o = buffer->cur_pos();
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o.x_offset = base_x - mark_x;
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o.y_offset = base_y - mark_y;
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o.x_offset = round (base_x - mark_x);
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o.y_offset = round (base_y - mark_y);
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o.attach_type() = ATTACH_TYPE_MARK;
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o.attach_chain() = (int) glyph_pos - (int) buffer->idx;
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buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_GPOS_ATTACHMENT;
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@ -919,7 +919,7 @@ struct CursivePosFormat1
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unsigned int j = skippy_iter.idx;
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buffer->unsafe_to_break (i, j);
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hb_position_t entry_x, entry_y, exit_x, exit_y;
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float entry_x, entry_y, exit_x, exit_y;
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(this+this_record.exitAnchor).get_anchor (c, buffer->info[i].codepoint, &exit_x, &exit_y);
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(this+next_record.entryAnchor).get_anchor (c, buffer->info[j].codepoint, &entry_x, &entry_y);
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@ -929,32 +929,32 @@ struct CursivePosFormat1
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/* Main-direction adjustment */
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switch (c->direction) {
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case HB_DIRECTION_LTR:
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pos[i].x_advance = exit_x + pos[i].x_offset;
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pos[i].x_advance = round (exit_x) + pos[i].x_offset;
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d = entry_x + pos[j].x_offset;
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d = round (entry_x) + pos[j].x_offset;
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pos[j].x_advance -= d;
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pos[j].x_offset -= d;
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break;
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case HB_DIRECTION_RTL:
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d = exit_x + pos[i].x_offset;
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d = round (exit_x) + pos[i].x_offset;
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pos[i].x_advance -= d;
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pos[i].x_offset -= d;
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pos[j].x_advance = entry_x + pos[j].x_offset;
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pos[j].x_advance = round (entry_x) + pos[j].x_offset;
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break;
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case HB_DIRECTION_TTB:
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pos[i].y_advance = exit_y + pos[i].y_offset;
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pos[i].y_advance = round (exit_y) + pos[i].y_offset;
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d = entry_y + pos[j].y_offset;
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d = round (entry_y) + pos[j].y_offset;
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pos[j].y_advance -= d;
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pos[j].y_offset -= d;
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break;
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case HB_DIRECTION_BTT:
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d = exit_y + pos[i].y_offset;
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d = round (exit_y) + pos[i].y_offset;
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pos[i].y_advance -= d;
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pos[i].y_offset -= d;
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pos[j].y_advance = entry_y;
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pos[j].y_advance = round (entry_y);
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break;
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case HB_DIRECTION_INVALID:
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default:
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