[aat] Generate finegrained unsafe-to-break in state-machine!
Neato.
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@ -57,16 +57,19 @@ struct RearrangementSubtable
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unsigned int num_glyphs = c->face->get_num_glyphs ();
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unsigned int state = 0;
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unsigned int last_zero = 0;
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unsigned int last_zero_before_start = 0;
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unsigned int start = 0;
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unsigned int end = 0;
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hb_glyph_info_t *info = c->buffer->info;
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unsigned int count = c->buffer->len;
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c->buffer->unsafe_to_break (0, count); /* TODO Improve. */
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for (unsigned int i = 0; i < count; i++)
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{
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if (!state)
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last_zero = i;
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unsigned int klass = machine.get_class (info[i].codepoint, num_glyphs);
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const Entry<void> *entry = machine.get_entry (state, klass);
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if (unlikely (!entry))
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@ -75,7 +78,10 @@ struct RearrangementSubtable
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unsigned int flags = entry->flags;
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if (flags & MarkFirst)
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{
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start = i;
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last_zero_before_start = last_zero;
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}
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if (flags & MarkLast)
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end = i + 1;
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@ -114,6 +120,7 @@ struct RearrangementSubtable
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if (end - start >= l + r)
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{
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c->buffer->unsafe_to_break (last_zero_before_start, i + 1);
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c->buffer->merge_clusters (start, end);
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hb_glyph_info_t buf[4];
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