Merge pull request #129 from simoncozens/docs
First two chapters. More to follow.
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docs/usermanual-ch01.xml
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docs/usermanual-ch01.xml
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<sect1 id="what-is-harfbuzz">
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<title>What is Harfbuzz?</title>
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<para>
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Harfbuzz is a <emphasis>text shaping engine</emphasis>. It solves
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the problem of selecting and positioning glyphs from a font given a
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Unicode string.
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</para>
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<sect2 id="why-do-i-need-it">
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<title>Why do I need it?</title>
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<para>
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Text shaping is an integral part of preparing text for display. It
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is a fairly low level operation; Harfbuzz is used directly by
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graphic rendering libraries such as Pango, and the layout engines
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in Firefox, LibreOffice and Chromium. Unless you are
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<emphasis>writing</emphasis> one of these layout engines yourself,
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you will probably not need to use Harfbuzz - normally higher level
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libraries will turn text into glyphs for you.
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</para>
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<para>
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However, if you <emphasis>are</emphasis> writing a layout engine
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or graphics library yourself, you will need to perform text
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shaping, and this is where Harfbuzz can help you. Here are some
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reasons why you need it:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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OpenType fonts contain a set of glyphs, indexed by glyph ID.
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The glyph ID within the font does not necessarily relate to a
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Unicode codepoint. For instance, some fonts have the letter
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"a" as glyph ID 1. To pull the right glyph out of
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the font in order to display it, you need to consult a table
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within the font (the "cmap" table) which maps
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Unicode codepoints to glyph IDs. Text shaping turns codepoints
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into glyph IDs.
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</para>
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</listitem>
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<listitem>
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<para>
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Many OpenType fonts contain ligatures: combinations of
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characters which are rendered together. For instance, it's
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common for the <literal>fi</literal> combination to appear in
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print as the single ligature "fi". Whether you should
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render text as <literal>fi</literal> or "fi" does not
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depend on the input text, but on the capabilities of the font
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and the level of ligature application you wish to perform.
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Text shaping involves querying the font's ligature tables and
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determining what substitutions should be made.
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</para>
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</listitem>
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<listitem>
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<para>
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While ligatures like "fi" are typographic
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refinements, some languages <emphasis>require</emphasis> such
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substitutions to be made in order to display text correctly.
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In Tamil, when the letter "TTA" (ட) letter is
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followed by "U" (உ), the combination should appear
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as the single glyph "டு". The sequence of Unicode
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characters "டஉ" needs to be rendered as a single
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glyph from the font - text shaping chooses the correct glyph
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from the sequence of characters provided.
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</para>
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</listitem>
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<listitem>
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<para>
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Similarly, each Arabic character has four different variants:
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within a font, there will be glyphs for the initial, medial,
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final, and isolated forms of each letter. Unicode only encodes
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one codepoint per character, and so a Unicode string will not
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tell you which glyph to use. Text shaping chooses the correct
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form of the letter and returns the correct glyph from the font
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that you need to render.
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</para>
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</listitem>
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<listitem>
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<para>
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Other languages have marks and accents which need to be
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rendered in certain positions around a base character. For
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instance, the Moldovan language has the Cyrillic letter
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"zhe" (ж) with a breve accent, like so: ӂ. Some
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fonts will contain this character as an individual glyph,
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whereas other fonts will not contain a zhe-with-breve glyph
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but expect the rendering engine to form the character by
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overlaying the two glyphs ж and ˘. Where you should draw the
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combining breve depends on the height of the preceding glyph.
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Again, for Arabic, the correct positioning of vowel marks
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depends on the height of the character on which you are
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placing the mark. Text shaping tells you whether you have a
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precomposed glyph within your font or if you need to compose a
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glyph yourself out of combining marks, and if so, where to
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position those marks.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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If this is something that you need to do, then you need a text
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shaping engine: you could use Uniscribe if you are using Windows;
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you could use CoreText on OS X; or you could use Harfbuzz. In the
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rest of this manual, we are going to assume that you are the
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implementor of a text layout engine.
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</para>
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</sect2>
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<sect2 id="why-is-it-called-harfbuzz">
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<title>Why is it called Harfbuzz?</title>
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<para>
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Harfbuzz began its life as text shaping code within the FreeType
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project, (and you will see references to the FreeType authors
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within the source code copyright declarations) but was then
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abstracted out to its own project. This project is maintained by
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Behdad Esfahbod, and named Harfbuzz. Originally, it was a shaping
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engine for OpenType fonts - "Harfbuzz" is the Persian
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for "open type".
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</para>
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</sect2>
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</sect1>
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182
docs/usermanual-ch02.xml
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182
docs/usermanual-ch02.xml
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<sect1 id="hello-harfbuzz">
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<title>Hello, Harfbuzz</title>
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<para>
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Here's the simplest Harfbuzz that can possibly work. We will improve
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it later.
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</para>
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<orderedlist numeration="arabic">
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<listitem>
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<para>
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Create a buffer and put your text in it.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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#include <hb.h>
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hb_buffer_t *buf;
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buf = hb_buffer_create();
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hb_buffer_add_utf8(buf, text, strlen(text), 0, strlen(text));
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="2">
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<para>
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Guess the script, language and direction of the buffer.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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hb_buffer_guess_segment_properties(buf);
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="3">
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<para>
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Create a face and a font, using FreeType for now.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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#include <hb-ft.h>
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FT_New_Face(ft_library, font_path, index, &face)
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hb_font_t *font = hb_ft_font_create(face);
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="4">
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<para>
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Shape!
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</para>
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</listitem>
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</orderedlist>
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<programlisting>
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hb_shape(font, buf, NULL, 0);
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="5">
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<para>
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Get the glyph and position information.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos(buf, &glyph_count);
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hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(buf, &glyph_count);
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="6">
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<para>
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Iterate over each glyph.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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for (i = 0; i < glyph_count; ++i) {
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glyphid = glyph_info[i].codepoint;
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x_offset = glyph_pos[i].x_offset / 64.0;
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y_offset = glyph_pos[i].y_offset / 64.0;
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x_advance = glyph_pos[i].x_advance / 64.0;
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y_advance = glyph_pos[i].y_advance / 64.0;
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draw_glyph(glyphid, cursor_x + x_offset, cursor_y + y_offset);
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cursor_x += x_advance;
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cursor_y += y_advance;
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}
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</programlisting>
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<orderedlist numeration="arabic">
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<listitem override="7">
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<para>
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Tidy up.
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</para>
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</listitem>
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</orderedlist>
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<programlisting language="C">
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hb_buffer_destroy(buf);
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hb_font_destroy(hb_ft_font);
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</programlisting>
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<sect2 id="what-harfbuzz-doesnt-do">
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<title>What Harfbuzz doesn't do</title>
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<para>
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The code above will take a UTF8 string, shape it, and give you the
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information required to lay it out correctly on a single
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horizontal (or vertical) line using the font provided. That is the
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extent of Harfbuzz's responsibility.
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</para>
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<para>
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If you are implementing a text layout engine you may have other
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responsibilities, that Harfbuzz will not help you with:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Harfbuzz won't help you with bidirectionality. If you want to
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lay out text with mixed Hebrew and English, you will need to
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ensure that the buffer provided to Harfbuzz has those
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characters in the correct layout order. This will be different
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from the logical order in which the Unicode text is stored. In
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other words, the user will hit the keys in the following
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sequence:
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</para>
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<programlisting>
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A B C [space] ג ב א [space] D E F
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</programlisting>
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<para>
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but will expect to see in the output:
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</para>
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<programlisting>
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ABC אבג DEF
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</programlisting>
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<para>
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This reordering is called <emphasis>bidi processing</emphasis>
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("bidi" is short for bidirectional), and there's an
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algorithm as an annex to the Unicode Standard which tells you how
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to reorder a string from logical order into presentation order.
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Before sending your string to Harfbuzz, you may need to apply the
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bidi algorithm to it. Libraries such as ICU and fribidi can do
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this for you.
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</para>
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<listitem>
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<para>
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Harfbuzz won't help you with text that contains different font
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properties. For instance, if you have the string "a
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<emphasis>huge</emphasis> breakfast", and you expect
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"huge" to be italic, you will need to send three
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strings to Harfbuzz: <literal>a</literal>, in your Roman font;
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<literal>huge</literal> using your italic font; and
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<literal>breakfast</literal> using your Roman font again.
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Similarly if you change font, font size, script, language or
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direction within your string, you will need to shape each run
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independently and then output them independently. Harfbuzz
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expects to shape a run of characters sharing the same
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properties.
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</para>
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</listitem>
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<listitem>
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<para>
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Harfbuzz won't help you with line breaking, hyphenation or
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justification. As mentioned above, it lays out the string
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along a <emphasis>single line</emphasis> of, notionally,
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infinite length. If you want to find out where the potential
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word, sentence and line break points are in your text, you
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could use the ICU library's break iterator functions.
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</para>
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<para>
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Harfbuzz can tell you how wide a shaped piece of text is, which is
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useful input to a justification algorithm, but it knows nothing
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about paragraphs, lines or line lengths. Nor will it adjust the
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space between words to fit them proportionally into a line. If you
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want to layout text in paragraphs, you will probably want to send
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each word of your text to Harfbuzz to determine its shaped width
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after glyph substitutions, then work out how many words will fit
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on a line, and then finally output each word of the line separated
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by a space of the correct size to fully justify the paragraph.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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As a layout engine implementor, Harfbuzz will help you with the
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interface between your text and your font, and that's something
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that you'll need - what you then do with the glyphs that your font
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returns is up to you. The example we saw above enough to get us
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started using Harfbuzz. Now we are going to use the remainder of
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Harfbuzz's API to refine that example and improve our text shaping
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capabilities.
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</para>
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</sect2>
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</sect1>
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77
docs/usermanual-ch03.xml
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77
docs/usermanual-ch03.xml
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<sect1 id="buffers-language-script-and-direction">
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<title>Buffers, language, script and direction</title>
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<para>
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The input to Harfbuzz is a series of Unicode characters, stored in a
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buffer. In this chapter, we'll look at how to set up a buffer with
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the text that we want and then customize the properties of the
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buffer.
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</para>
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<sect2 id="creating-and-destroying-buffers">
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<title>Creating and destroying buffers</title>
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<para>
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As we saw in our initial example, a buffer is created and
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initialized with <literal>hb_buffer_create()</literal>. This
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produces a new, empty buffer object, instantiated with some
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default values and ready to accept your Unicode strings.
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</para>
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<para>
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Harfbuzz manages the memory of objects that it creates (such as
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buffers), so you don't have to. When you have finished working on
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a buffer, you can call <literal>hb_buffer_destroy()</literal>:
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</para>
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<programlisting language="C">
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hb_buffer_t *buffer = hb_buffer_create();
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...
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hb_buffer_destroy(buffer);
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</programlisting>
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<para>
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This will destroy the object and free its associated memory -
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unless some other part of the program holds a reference to this
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buffer. If you acquire a Harfbuzz buffer from another subsystem
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and want to ensure that it is not garbage collected by someone
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else destroying it, you should increase its reference count:
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</para>
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<programlisting language="C">
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void somefunc(hb_buffer_t *buffer) {
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buffer = hb_buffer_reference(buffer);
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...
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</programlisting>
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<para>
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And then decrease it once you're done with it:
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</para>
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<programlisting language="C">
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hb_buffer_destroy(buffer);
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}
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</programlisting>
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<para>
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To throw away all the data in your buffer and start from scratch,
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call <literal>hb_buffer_reset(buffer)</literal>. If you want to
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throw away the string in the buffer but keep the options, you can
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instead call <literal>hb_buffer_clear_contents(buffer)</literal>.
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</para>
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</sect2>
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<sect2 id="adding-text-to-the-buffer">
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<title>Adding text to the buffer</title>
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<para>
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Now we have a brand new Harfbuzz buffer. Let's start filling it
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with text! From Harfbuzz's perspective, a buffer is just a stream
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of Unicode codepoints, but your input string is probably in one of
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the standard Unicode character encodings (UTF-8, UTF-16, UTF-3 )
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</para>
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</sect2>
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<sect2 id="setting-buffer-properties">
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<title>Setting buffer properties</title>
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<para>
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</para>
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</sect2>
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<sect2 id="what-about-the-other-scripts">
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<title>What about the other scripts?</title>
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<para>
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</para>
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</sect2>
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<sect2 id="customizing-unicode-functions">
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<title>Customizing Unicode functions</title>
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<para>
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</para>
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</sect2>
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</sect1>
|
18
docs/usermanual-ch04.xml
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18
docs/usermanual-ch04.xml
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<sect1 id="fonts-and-faces">
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<title>Fonts and faces</title>
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<sect2 id="using-freetype">
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<title>Using FreeType</title>
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<para>
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</para>
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</sect2>
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<sect2 id="using-harfbuzzs-native-opentype-implementation">
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<title>Using Harfbuzz's native OpenType implementation</title>
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<para>
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</para>
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</sect2>
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<sect2 id="using-your-own-font-functions">
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<title>Using your own font functions</title>
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<para>
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</para>
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</sect2>
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</sect1>
|
13
docs/usermanual-ch05.xml
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13
docs/usermanual-ch05.xml
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<sect1 id="shaping-and-shape-plans">
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<title>Shaping and shape plans</title>
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<sect2 id="opentype-features">
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<title>OpenType features</title>
|
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<para>
|
||||
</para>
|
||||
</sect2>
|
||||
<sect2 id="plans-and-caching">
|
||||
<title>Plans and caching</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
8
docs/usermanual-ch06.xml
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8
docs/usermanual-ch06.xml
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<sect1 id="glyph-information">
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<title>Glyph information</title>
|
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<sect2 id="names-and-numbers">
|
||||
<title>Names and numbers</title>
|
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<para>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
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