harfbuzz/src/hb-ot-shape-normalize.cc
Behdad Esfahbod 8c0d1916a4 Improve CGJ skipping logic
Previously we made CGJ unskippable.  Now, if CGJ did NOT prevent
any reordering, allow skipping over it.  To make this work we
had to make changes to the Arabic mark reordering algorithm
implementation to renumber moved MCM marks.  See comments.

Fixes https://github.com/harfbuzz/harfbuzz/issues/554
2018-01-05 12:48:19 +00:00

434 lines
14 KiB
C++

/*
* Copyright © 2011,2012 Google, Inc.
*
* This is part of HarfBuzz, a text shaping library.
*
* Permission is hereby granted, without written agreement and without
* license or royalty fees, to use, copy, modify, and distribute this
* software and its documentation for any purpose, provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* Google Author(s): Behdad Esfahbod
*/
#include "hb-ot-shape-normalize-private.hh"
#include "hb-ot-shape-complex-private.hh"
#include "hb-ot-shape-private.hh"
/*
* HIGHLEVEL DESIGN:
*
* This file exports one main function: _hb_ot_shape_normalize().
*
* This function closely reflects the Unicode Normalization Algorithm,
* yet it's different.
*
* Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
* The logic however tries to use whatever the font can support.
*
* In general what happens is that: each grapheme is decomposed in a chain
* of 1:2 decompositions, marks reordered, and then recomposed if desired,
* so far it's like Unicode Normalization. However, the decomposition and
* recomposition only happens if the font supports the resulting characters.
*
* The goals are:
*
* - Try to render all canonically equivalent strings similarly. To really
* achieve this we have to always do the full decomposition and then
* selectively recompose from there. It's kinda too expensive though, so
* we skip some cases. For example, if composed is desired, we simply
* don't touch 1-character clusters that are supported by the font, even
* though their NFC may be different.
*
* - When a font has a precomposed character for a sequence but the 'ccmp'
* feature in the font is not adequate, use the precomposed character
* which typically has better mark positioning.
*
* - When a font does not support a combining mark, but supports it precomposed
* with previous base, use that. This needs the itemizer to have this
* knowledge too. We need to provide assistance to the itemizer.
*
* - When a font does not support a character but supports its canonical
* decomposition, well, use the decomposition.
*
* - The complex shapers can customize the compose and decompose functions to
* offload some of their requirements to the normalizer. For example, the
* Indic shaper may want to disallow recomposing of two matras.
*/
static bool
decompose_unicode (const hb_ot_shape_normalize_context_t *c,
hb_codepoint_t ab,
hb_codepoint_t *a,
hb_codepoint_t *b)
{
return (bool) c->unicode->decompose (ab, a, b);
}
static bool
compose_unicode (const hb_ot_shape_normalize_context_t *c,
hb_codepoint_t a,
hb_codepoint_t b,
hb_codepoint_t *ab)
{
return (bool) c->unicode->compose (a, b, ab);
}
static inline void
set_glyph (hb_glyph_info_t &info, hb_font_t *font)
{
(void) font->get_nominal_glyph (info.codepoint, &info.glyph_index());
}
static inline void
output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
{
buffer->cur().glyph_index() = glyph;
buffer->output_glyph (unichar); /* This is very confusing indeed. */
_hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
}
static inline void
next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
{
buffer->cur().glyph_index() = glyph;
buffer->next_glyph ();
}
static inline void
skip_char (hb_buffer_t *buffer)
{
buffer->skip_glyph ();
}
/* Returns 0 if didn't decompose, number of resulting characters otherwise. */
static inline unsigned int
decompose (const hb_ot_shape_normalize_context_t *c, bool shortest, hb_codepoint_t ab)
{
hb_codepoint_t a, b, a_glyph, b_glyph;
hb_buffer_t * const buffer = c->buffer;
hb_font_t * const font = c->font;
if (!c->decompose (c, ab, &a, &b) ||
(b && !font->get_nominal_glyph (b, &b_glyph)))
return 0;
bool has_a = (bool) font->get_nominal_glyph (a, &a_glyph);
if (shortest && has_a) {
/* Output a and b */
output_char (buffer, a, a_glyph);
if (likely (b)) {
output_char (buffer, b, b_glyph);
return 2;
}
return 1;
}
unsigned int ret;
if ((ret = decompose (c, shortest, a))) {
if (b) {
output_char (buffer, b, b_glyph);
return ret + 1;
}
return ret;
}
if (has_a) {
output_char (buffer, a, a_glyph);
if (likely (b)) {
output_char (buffer, b, b_glyph);
return 2;
}
return 1;
}
return 0;
}
static inline void
decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shortest)
{
hb_buffer_t * const buffer = c->buffer;
hb_codepoint_t u = buffer->cur().codepoint;
hb_codepoint_t glyph;
if (shortest && c->font->get_nominal_glyph (u, &glyph))
{
next_char (buffer, glyph);
return;
}
if (decompose (c, shortest, u))
{
skip_char (buffer);
return;
}
if (!shortest && c->font->get_nominal_glyph (u, &glyph))
{
next_char (buffer, glyph);
return;
}
if (_hb_glyph_info_is_unicode_space (&buffer->cur()))
{
hb_codepoint_t space_glyph;
hb_unicode_funcs_t::space_t space_type = buffer->unicode->space_fallback_type (u);
if (space_type != hb_unicode_funcs_t::NOT_SPACE && c->font->get_nominal_glyph (0x0020u, &space_glyph))
{
_hb_glyph_info_set_unicode_space_fallback_type (&buffer->cur(), space_type);
next_char (buffer, space_glyph);
buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK;
return;
}
}
if (u == 0x2011u)
{
/* U+2011 is the only sensible character that is a no-break version of another character
* and not a space. The space ones are handled already. Handle this lone one. */
hb_codepoint_t other_glyph;
if (c->font->get_nominal_glyph (0x2010u, &other_glyph))
{
next_char (buffer, other_glyph);
return;
}
}
next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
}
static inline void
handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
{
/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
hb_buffer_t * const buffer = c->buffer;
hb_font_t * const font = c->font;
for (; buffer->idx < end - 1 && !buffer->in_error;) {
if (unlikely (buffer->unicode->is_variation_selector (buffer->cur(+1).codepoint))) {
/* The next two lines are some ugly lines... But work. */
if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
{
buffer->replace_glyphs (2, 1, &buffer->cur().codepoint);
}
else
{
/* Just pass on the two characters separately, let GSUB do its magic. */
set_glyph (buffer->cur(), font);
buffer->next_glyph ();
set_glyph (buffer->cur(), font);
buffer->next_glyph ();
}
/* Skip any further variation selectors. */
while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
{
set_glyph (buffer->cur(), font);
buffer->next_glyph ();
}
} else {
set_glyph (buffer->cur(), font);
buffer->next_glyph ();
}
}
if (likely (buffer->idx < end)) {
set_glyph (buffer->cur(), font);
buffer->next_glyph ();
}
}
static inline void
decompose_multi_char_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
{
hb_buffer_t * const buffer = c->buffer;
for (unsigned int i = buffer->idx; i < end && !buffer->in_error; i++)
if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
handle_variation_selector_cluster (c, end, short_circuit);
return;
}
while (buffer->idx < end && !buffer->in_error)
decompose_current_character (c, short_circuit);
}
static inline void
decompose_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool might_short_circuit, bool always_short_circuit)
{
if (likely (c->buffer->idx + 1 == end))
decompose_current_character (c, might_short_circuit);
else
decompose_multi_char_cluster (c, end, always_short_circuit);
}
static int
compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
{
unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
return a < b ? -1 : a == b ? 0 : +1;
}
void
_hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
hb_buffer_t *buffer,
hb_font_t *font)
{
if (unlikely (!buffer->len)) return;
_hb_buffer_assert_unicode_vars (buffer);
hb_ot_shape_normalization_mode_t mode = plan->shaper->normalization_preference;
const hb_ot_shape_normalize_context_t c = {
plan,
buffer,
font,
buffer->unicode,
plan->shaper->decompose ? plan->shaper->decompose : decompose_unicode,
plan->shaper->compose ? plan->shaper->compose : compose_unicode
};
bool always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
bool might_short_circuit = always_short_circuit ||
(mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED &&
mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
unsigned int count;
/* We do a fairly straightforward yet custom normalization process in three
* separate rounds: decompose, reorder, recompose (if desired). Currently
* this makes two buffer swaps. We can make it faster by moving the last
* two rounds into the inner loop for the first round, but it's more readable
* this way. */
/* First round, decompose */
buffer->clear_output ();
count = buffer->len;
for (buffer->idx = 0; buffer->idx < count && !buffer->in_error;)
{
unsigned int end;
for (end = buffer->idx + 1; end < count; end++)
if (likely (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->info[end]))))
break;
decompose_cluster (&c, end, might_short_circuit, always_short_circuit);
}
buffer->swap_buffers ();
/* Second round, reorder (inplace) */
count = buffer->len;
for (unsigned int i = 0; i < count; i++)
{
if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0)
continue;
unsigned int end;
for (end = i + 1; end < count; end++)
if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0)
break;
/* We are going to do a O(n^2). Only do this if the sequence is short. */
if (end - i > HB_OT_SHAPE_COMPLEX_MAX_COMBINING_MARKS) {
i = end;
continue;
}
buffer->sort (i, end, compare_combining_class);
if (plan->shaper->reorder_marks)
plan->shaper->reorder_marks (plan, buffer, i, end);
i = end;
}
if (mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE ||
mode == HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED)
return;
/* Third round, recompose */
/* As noted in the comment earlier, we don't try to combine
* ccc=0 chars with their previous Starter. */
buffer->clear_output ();
count = buffer->len;
unsigned int starter = 0;
buffer->next_glyph ();
while (buffer->idx < count && !buffer->in_error)
{
hb_codepoint_t composed, glyph;
if (/* We don't try to compose a non-mark character with it's preceding starter.
* This is both an optimization to avoid trying to compose every two neighboring
* glyphs in most scripts AND a desired feature for Hangul. Apparently Hangul
* fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->cur())))
{
if (/* If there's anything between the starter and this char, they should have CCC
* smaller than this character's. */
(starter == buffer->out_len - 1 ||
info_cc (buffer->prev()) < info_cc (buffer->cur())) &&
/* And compose. */
c.compose (&c,
buffer->out_info[starter].codepoint,
buffer->cur().codepoint,
&composed) &&
/* And the font has glyph for the composite. */
font->get_nominal_glyph (composed, &glyph))
{
/* Composes. */
buffer->next_glyph (); /* Copy to out-buffer. */
if (unlikely (buffer->in_error))
return;
buffer->merge_out_clusters (starter, buffer->out_len);
buffer->out_len--; /* Remove the second composable. */
/* Modify starter and carry on. */
buffer->out_info[starter].codepoint = composed;
buffer->out_info[starter].glyph_index() = glyph;
_hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer);
continue;
}
}
/* Blocked, or doesn't compose. */
buffer->next_glyph ();
if (info_cc (buffer->prev()) == 0)
starter = buffer->out_len - 1;
}
buffer->swap_buffers ();
if (buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_CGJ)
{
/* For all CGJ, check if it prevented any reordering at all.
* If it did NOT, then make it skippable.
* https://github.com/harfbuzz/harfbuzz/issues/554
*/
for (unsigned int i = 1; i + 1 < buffer->len; i++)
if (buffer->info[i].codepoint == 0x034Fu/*CGJ*/ &&
info_cc(buffer->info[i-1]) <= info_cc(buffer->info[i+1]))
{
_hb_glyph_info_unhide (&buffer->info[i]);
}
}
}