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@ -243,10 +243,19 @@ typedef enum {
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/**
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* \brief The `action' argument for lzma_code()
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*
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* After the first use of LZMA_SYNC_FLUSH, LZMA_FULL_FLUSH, or LZMA_FINISH,
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* the same `action' must is used until lzma_code() returns LZMA_STREAM_END.
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* Also, the amount of input (that is, strm->avail_in) must not be modified
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* by the application until lzma_code() returns LZMA_STREAM_END. Changing the
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* `action' or modifying the amount of input will make lzma_code() return
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* LZMA_PROG_ERROR.
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*/
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typedef enum {
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LZMA_RUN = 0,
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/**<
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* \brief Continue coding
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*
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* Encoder: Encode as much input as possible. Some internal
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* buffering will probably be done (depends on the filter
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* chain in use), which causes latency: the input used won't
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@ -262,21 +271,37 @@ typedef enum {
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LZMA_SYNC_FLUSH = 1,
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/**<
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* Encoder: Makes all the data given to liblzma via next_in
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* available in next_out without resetting the filters. Call
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* lzma_code() with LZMA_SYNC_FLUSH until it returns
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* LZMA_STREAM_END. Then continue encoding normally.
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* \brief Make all the input available at output
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*
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* \note Synchronous flushing is supported only by
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* some filters. Using LZMA_SYNC_FLUSH with
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* which such filters will make lzma_code()
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* return LZMA_HEADER_ERROR.
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* Normally the encoder introduces some latency.
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* LZMA_SYNC_FLUSH forces all the buffered data to be
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* available at output without resetting the internal
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* state of the encoder. This way it is possible to use
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* compressed stream for example for communication over
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* network.
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*
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* Only some filters support LZMA_SYNC_FLUSH. Trying to use
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* LZMA_SYNC_FLUSH with filters that don't support it will
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* make lzma_code() return LZMA_HEADER_ERROR. For example,
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* LZMA1 doesn't support LZMA_SYNC_FLUSH but LZMA2 does.
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*
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* Using LZMA_SYNC_FLUSH very often can dramatically reduce
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* the compression ratio. With some filters (for example,
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* LZMA2), finetuning the compression options may help
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* mitigate this problem significantly.
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*
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* Decoders don't support LZMA_SYNC_FLUSH.
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*/
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LZMA_FULL_FLUSH = 2,
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/**<
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* \brief Make all the input available at output
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*
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* This is like LZMA_SYNC_FLUSH except that this resets the
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* internal encoder state.
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*
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*
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*
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* Finishes encoding of the current Data Block. All the input
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* data going to the current Data Block must have been given
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* to the encoder (the last bytes can still be pending in
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@ -291,6 +316,11 @@ typedef enum {
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LZMA_FINISH = 3
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/**<
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* \brief Finish the coding operation
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*
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*
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*
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*
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* Finishes the coding operation. All the input data must
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* have been given to the encoder (the last bytes can still
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* be pending in next_in). Call lzma_code() with LZMA_FINISH
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@ -402,35 +432,30 @@ typedef struct lzma_internal_s lzma_internal;
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* - defining custom memory hander functions; and
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* - holding a pointer to coder-specific internal data structures.
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*
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* When a new lzma_stream structure is allocated (either as automatic variable
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* on stack or dynamically with malloc()), the new lzma_stream structure must
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* be initialized to LZMA_STREAM_INIT.
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* The typical usage
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*
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* Before initializing a coder (for example, with lzma_stream_decoder()),
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* - After allocating lzma_stream (on stack or with malloc()), it must be
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* initialized to LZMA_STREAM_INIT (see LZMA_STREAM_INIT for details).
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*
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* - Initialize a coder to the lzma_stream, for example by using
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* lzma_easy_encoder() or lzma_auto_decoder(). In contrast to zlib,
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* strm->next_in and strm->next_out are ignored by all initialization
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* functions, thus it is safe to not initialize them yet. The
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* initialization functions always set strm->total_in and strm->total_out
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* to zero.
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*
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* Before calling any of the lzma_*_init() functions the first time,
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* the application must reset lzma_stream to LZMA_STREAM_INIT. The
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* lzma_*_init() function will verify the options, allocate internal
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* data structures and store pointer to them into `internal'. Finally
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* total_in and total_out are reset to zero. In contrast to zlib,
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* next_in and avail_in are ignored by the initialization functions.
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* - Use lzma_code() to do the actual work.
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*
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* The actual coding is done with the lzma_code() function. Application
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* must update next_in, avail_in, next_out, and avail_out between
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* calls to lzma_decode() just like with zlib.
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* - Once the coding has been finished, the existing lzma_stream can be
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* reused. It is OK to reuse lzma_stream with different initialization
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* function without calling lzma_end() first. Old allocations are
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* automatically freed.
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*
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* In contrast to zlib, even the decoder requires that there always
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* is at least one byte space in next_out; if avail_out == 0,
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* LZMA_BUF_ERROR is returned immediatelly. This shouldn't be a problem
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* for most applications that already use zlib, but it's still worth
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* checking your application.
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* - Finally, use lzma_end() to free the allocated memory.
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*
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* Application may modify values of total_in and total_out as it wants.
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* They are updated by liblzma to match the amount of data read and
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* written, but liblzma doesn't use the values internally.
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*
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* Application must not touch the `internal' pointer.
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*/
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typedef struct {
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const uint8_t *next_in; /**< Pointer to the next input byte. */
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@ -1,5 +1,5 @@
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/**
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* \file lzma/FIXME.h
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* \file lzma/container.h
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* \brief File formats
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*
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* \author Copyright (C) 1999-2008 Igor Pavlov
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@ -255,7 +255,9 @@ extern lzma_ret lzma_auto_decoder(
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/**
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* \brief Initializes decoder for LZMA_Alone file
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*
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* The LZMA_Alone decoder supports LZMA_SYNC_FLUSH. FIXME
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* Valid `action' arguments to lzma_code() are LZMA_RUN and LZMA_FINISH.
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* There is no need to use LZMA_FINISH, but allowing it may simplify
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* certain types of applications.
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*
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* \return - LZMA_OK
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* - LZMA_MEM_ERROR
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@ -143,8 +143,7 @@ fill_window(lzma_coder *coder, lzma_allocator *allocator, const uint8_t *in,
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coder->mf.read_pos -= pending;
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// Call the skip function directly instead of using
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// lz_dict_skip(), since we don't want to touch
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// mf->read_ahead.
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// mf_skip(), since we don't want to touch mf->read_ahead.
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coder->mf.skip(&coder->mf, pending);
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}
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@ -95,12 +95,12 @@ struct lzma_mf_s {
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//////////////////
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/// Find matches. Returns the number of distance-length pairs written
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/// to the matches array. This is called only via lzma_mf_find.
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/// to the matches array. This is called only via lzma_mf_find().
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uint32_t (*find)(lzma_mf *mf, lzma_match *matches);
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/// Skips num bytes. This is like find() but doesn't make the
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/// distance-length pairs available, thus being a little faster.
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/// This is called only via mf_skip function.
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/// This is called only via mf_skip().
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void (*skip)(lzma_mf *mf, uint32_t num);
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uint32_t *hash;
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@ -117,7 +117,7 @@ struct lzma_mf_s {
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/// Maximum length of a match supported by the LZ-based encoder.
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/// If the longest match found by the match finder is find_len_max,
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/// lz_dict_find() tries to expand it up to match_len_max bytes.
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/// mf_find() tries to expand it up to match_len_max bytes.
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uint32_t match_len_max;
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/// When running out of input, binary tree match finders need to know
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@ -177,10 +177,10 @@ typedef struct {
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// also take longer.
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//
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// A single encoder loop in the LZ-based encoder may call the match finder
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// (lz_dict_find() or lz_dict_skip()) at maximum of after_size times.
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// In other words, a single encoder loop may advance lz_dict.read_pos at
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// (mf_find() or mf_skip()) at maximum of after_size times.
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// In other words, a single encoder loop may advance lzma_mf.read_pos at
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// maximum of after_size times. Since matches are looked up to
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// lz_dict.buffer[lz_dict.read_pos + match_len_max - 1], the total
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// lzma_mf.buffer[lzma_mf.read_pos + match_len_max - 1], the total
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// amount of extra buffer needed after dictionary_size becomes
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// after_size + match_len_max.
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//
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///
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/// \param len_limit Don't look for matches longer than len_limit.
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/// \param pos lzma_mf.read_pos + lzma_mf.offset
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/// \param cur Pointer to current byte (lzma_dict_ptr(mf))
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/// \param cur Pointer to current byte (mf_ptr(mf))
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/// \param cur_match Start position of the current match candidate
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/// \param loops Maximum length of the hash chain
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/// \param son lzma_mf.son (contains the hash chain)
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