.xz file format specification 1.0.4 (probably).
Thanks to Christian von Roques, Peter Lawler, and Jim Meyering for the fixes.
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The .xz File Format
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===================
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Version 1.0.3 (2009-06-05)
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Version 1.0.4 (2009-08-27)
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0. Preface
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@ -93,6 +93,9 @@ Version 1.0.3 (2009-06-05)
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Version Date Description
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1.0.4 2009-08-27 Language improvements in Sections 1.2,
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2.1.1.2, 3.1.1, 3.1.2, and 5.3.1
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1.0.3 2009-06-05 Spelling fixes in Sections 5.1 and 5.4
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1.0.2 2009-06-04 Typo fixes in Sections 4 and 5.3.1
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@ -183,7 +186,8 @@ Version 1.0.3 (2009-06-05)
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For now, the value of the variable-length integers is limited
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to 63 bits, which limits the encoded size of the integer to
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nine bytes. These limits may be increased in future if needed.
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nine bytes. These limits may be increased in the future if
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needed.
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The following C code illustrates encoding and decoding of
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variable-length integers. The functions return the number of
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@ -319,9 +323,9 @@ Version 1.0.3 (2009-06-05)
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2.1.1.2. Stream Flags
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The first byte of Stream Flags is always a null byte. In future
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this byte may be used to indicate new Stream version or other
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Stream properties.
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The first byte of Stream Flags is always a null byte. In the
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future, this byte may be used to indicate a new Stream version
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or other Stream properties.
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The second byte of Stream Flags is a bit field:
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@ -492,15 +496,15 @@ Version 1.0.3 (2009-06-05)
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real_header_size = (encoded_header_size + 1) * 4;
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If bigger Block Header is needed in future, a new field can be
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added between the current Block Header and Compressed Data
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fields. The presence of this new field would be indicated in
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the Block Header.
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If a Block Header bigger than 1024 bytes is needed in the
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future, a new field can be added between the Block Header and
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Compressed Data fields. The presence of this new field would
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be indicated in the Block Header field.
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3.1.2. Block Flags
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The first byte of the Block Flags field is a bit field:
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The Block Flags field is a bit field:
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Bit(s) Mask Description
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0-1 0x03 Number of filters (1-4)
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@ -833,7 +837,7 @@ Version 1.0.3 (2009-06-05)
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decompression. LZMA is based on LZ77 and range coding
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algorithms.
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LZMA2 is an extensions on top of the original LZMA. LZMA2 uses
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LZMA2 is an extension on top of the original LZMA. LZMA2 uses
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LZMA internally, but adds support for flushing the encoder,
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uncompressed chunks, eases stateful decoder implementations,
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and improves support for multithreading. Thus, the plain LZMA
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