liblzma: Omit zero-skipping from ARM64 filter.
It has some complicated downsides and its usefulness is more limited than I originally thought. So this change is bad for certain very specific situations but a generic solution that works for other filters (and is otherwise better too) is planned anyway. And this way 7-Zip can use the same compatible filter for the .7z format. This is still marked as experimental with a new temporary Filter ID.
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@ -49,7 +49,7 @@
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* Filter for SPARC binaries.
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*/
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#define LZMA_FILTER_ARM64 LZMA_VLI_C(0x3FDB87B33B27010B)
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#define LZMA_FILTER_ARM64 LZMA_VLI_C(0x3FDB87B33B27020B)
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/**<
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* Filter for ARM64 binaries.
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*
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@ -6,13 +6,6 @@
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/// This converts ARM64 relative addresses in the BL and ADRP immediates
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/// to absolute values to increase redundancy of ARM64 code.
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///
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/// Unlike the older BCJ filters, this handles zeros specially. This way
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/// the filter won't be counterproductive on Linux kernel modules, object
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/// files, and static libraries where the immediates are all zeros (to be
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/// filled later by a linker). Usually this has no downsides but with bad
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/// luck it can reduce the effectiveness of the filter and trying a different
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/// start offset can mitigate the problem.
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///
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/// Converting B or ADR instructions was also tested but it's not useful.
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/// A majority of the jumps for the B instruction are very small (+/- 0xFF).
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/// These are typical for loops and if-statements. Encoding them to their
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@ -30,20 +23,6 @@
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#include "simple_private.h"
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static uint32_t
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arm64_conv(uint32_t src, uint32_t pc, uint32_t mask, bool is_encoder)
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{
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if (!is_encoder)
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pc = 0U - pc;
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uint32_t dest = src + pc;
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if ((dest & mask) == 0)
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dest = pc;
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return dest;
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}
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static size_t
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arm64_code(void *simple lzma_attribute((__unused__)),
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uint32_t now_pos, bool is_encoder,
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@ -51,29 +30,15 @@ arm64_code(void *simple lzma_attribute((__unused__)),
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{
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size_t i;
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// Clang 14.0.6 on x86-64 makes this four times bigger and 60 % slower
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// Clang 14.0.6 on x86-64 makes this four times bigger and 40 % slower
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// with auto-vectorization that is enabled by default with -O2.
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// Even -Os, which doesn't use vectorization, produces faster code.
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// Disabling vectorization with -O2 gives good speed (faster than -Os)
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// and reasonable code size.
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//
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// Such vectorization bloat happens with -O2 when targeting ARM64 too
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// but performance hasn't been tested.
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//
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// Clang 14 and 15 won't auto-vectorize this loop if the condition
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// for ADRP is replaced with the commented-out version. However,
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// at least Clang 14.0.6 doesn't generate as fast code with that
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// condition. The commented-out code is also bigger.
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//
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// GCC 12.2 on x86-64 with -O2 produces good code with both versions
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// of the ADRP if-statement although the single-branch version is
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// slightly faster and smaller than the commented-out version.
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// Speed is similar to non-vectorized clang -O2.
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#ifdef __clang__
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# pragma clang loop vectorize(disable)
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#endif
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for (i = 0; i + 4 <= size; i += 4) {
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const uint32_t pc = (uint32_t)(now_pos + i);
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uint32_t pc = (uint32_t)(now_pos + i);
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uint32_t instr = read32le(buffer + i);
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if ((instr >> 26) == 0x25) {
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@ -87,27 +52,17 @@ arm64_code(void *simple lzma_attribute((__unused__)),
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// so this is a compromise that slightly favors big
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// files. With the full range only six bits of the 32
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// need to match to trigger a conversion.
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const uint32_t mask26 = 0x03FFFFFF;
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const uint32_t src = instr & mask26;
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const uint32_t src = instr;
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instr = 0x94000000;
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if (src == 0)
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continue;
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pc >>= 2;
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if (!is_encoder)
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pc = 0U - pc;
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instr |= arm64_conv(src, pc >> 2, mask26, is_encoder)
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& mask26;
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instr |= (src + pc) & 0x03FFFFFF;
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write32le(buffer + i, instr);
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/*
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// This is a more readable version of the one below but this
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// has two branches. It results in bigger and slower code.
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} else if ((instr & 0x9FF00000) == 0x90000000
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|| (instr & 0x9FF00000) == 0x90F00000) {
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*/
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// This is only a rotation, addition, and testing that
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// none of the bits covered by the bitmask are set.
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} else if (((((instr << 8) | (instr >> 24))
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+ (0x10000000 - 0x90)) & 0xE000009F) == 0) {
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} else if ((instr & 0x9F000000) == 0x90000000) {
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// ADRP instruction:
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// Only values in the range +/-512 MiB are converted.
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//
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@ -120,15 +75,25 @@ arm64_code(void *simple lzma_attribute((__unused__)),
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// range, nine bits of 32 need to match to trigger a
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// conversion (two 10-bit match choices = 9 bits).
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const uint32_t src = ((instr >> 29) & 3)
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| ((instr >> 3) & 0x0003FFFC);
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instr &= 0x9000001F;
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| ((instr >> 3) & 0x001FFFFC);
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if (src == 0)
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// With the addition only one branch is needed to
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// check the +/- range. This is usually false when
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// processing ARM64 code so branch prediction will
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// handle it well in terms of performance.
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//
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//if ((src & 0x001E0000) != 0
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// && (src & 0x001E0000) != 0x001E0000)
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if ((src + 0x00020000) & 0x001C0000)
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continue;
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const uint32_t dest = arm64_conv(
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src, pc >> 12, 0x3FFFF, is_encoder);
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instr &= 0x9000001F;
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pc >>= 12;
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if (!is_encoder)
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pc = 0U - pc;
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const uint32_t dest = src + pc;
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instr |= (dest & 3) << 29;
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instr |= (dest & 0x0003FFFC) << 3;
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instr |= (0U - (dest & 0x00020000)) & 0x00E00000;
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