Fix build errors with MSVC ARM64
(Contributed by Zhijie Liang)
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@ -19,7 +19,11 @@
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/* This code requires -mfpu=neon on the command line: */
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#if PNG_ARM_NEON_IMPLEMENTATION == 1 /* intrinsics code from pngpriv.h */
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#if defined(_MSC_VER) && defined(_M_ARM64)
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#include <arm64_neon.h>
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#else
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#include <arm_neon.h>
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#endif
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/* libpng row pointers are not necessarily aligned to any particular boundary,
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* however this code will only work with appropriate alignment. arm/arm_init.c
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@ -33,6 +37,11 @@
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* 'type'. This is written this way just to hide the GCC strict aliasing
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* warning; note that the code is safe because there never is an alias between
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* the input and output pointers.
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*
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* When compiling with MSVC ARM64, the png_ldr macro can't be passed directly
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* to vst4_lane_u32, because of an internal compiler error inside MSVC.
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* To avoid this compiler bug, we use a temporary variable (vdest_val) to store
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* the result of png_ldr.
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*/
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#define png_ldr(type,pointer)\
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(temp_pointer = png_ptr(type,pointer), *temp_pointer)
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@ -130,7 +139,9 @@ png_read_filter_row_sub4_neon(png_row_infop row_info, png_bytep row,
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vdest.val[1] = vadd_u8(vdest.val[0], vrp.val[1]);
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vdest.val[2] = vadd_u8(vdest.val[1], vrp.val[2]);
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vdest.val[3] = vadd_u8(vdest.val[2], vrp.val[3]);
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vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
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uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
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vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
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}
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PNG_UNUSED(prev_row)
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@ -240,7 +251,8 @@ png_read_filter_row_avg4_neon(png_row_infop row_info, png_bytep row,
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vdest.val[3] = vhadd_u8(vdest.val[2], vpp.val[3]);
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vdest.val[3] = vadd_u8(vdest.val[3], vrp.val[3]);
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vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
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uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
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vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
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}
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}
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@ -378,7 +390,8 @@ png_read_filter_row_paeth4_neon(png_row_infop row_info, png_bytep row,
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vlast = vpp.val[3];
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vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
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uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
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vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
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}
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}
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