Fix build errors with MSVC ARM64

(Contributed by Zhijie Liang)
This commit is contained in:
zzzzRuby 2018-08-19 17:36:53 +08:00 committed by Cosmin Truta
parent d3d1baadb4
commit 8033c96f32

View File

@ -19,7 +19,11 @@
/* This code requires -mfpu=neon on the command line: */
#if PNG_ARM_NEON_IMPLEMENTATION == 1 /* intrinsics code from pngpriv.h */
#if defined(_MSC_VER) && defined(_M_ARM64)
#include <arm64_neon.h>
#else
#include <arm_neon.h>
#endif
/* libpng row pointers are not necessarily aligned to any particular boundary,
* however this code will only work with appropriate alignment. arm/arm_init.c
@ -33,6 +37,11 @@
* 'type'. This is written this way just to hide the GCC strict aliasing
* warning; note that the code is safe because there never is an alias between
* the input and output pointers.
*
* When compiling with MSVC ARM64, the png_ldr macro can't be passed directly
* to vst4_lane_u32, because of an internal compiler error inside MSVC.
* To avoid this compiler bug, we use a temporary variable (vdest_val) to store
* the result of png_ldr.
*/
#define png_ldr(type,pointer)\
(temp_pointer = png_ptr(type,pointer), *temp_pointer)
@ -130,7 +139,9 @@ png_read_filter_row_sub4_neon(png_row_infop row_info, png_bytep row,
vdest.val[1] = vadd_u8(vdest.val[0], vrp.val[1]);
vdest.val[2] = vadd_u8(vdest.val[1], vrp.val[2]);
vdest.val[3] = vadd_u8(vdest.val[2], vrp.val[3]);
vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
}
PNG_UNUSED(prev_row)
@ -240,7 +251,8 @@ png_read_filter_row_avg4_neon(png_row_infop row_info, png_bytep row,
vdest.val[3] = vhadd_u8(vdest.val[2], vpp.val[3]);
vdest.val[3] = vadd_u8(vdest.val[3], vrp.val[3]);
vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
}
}
@ -378,7 +390,8 @@ png_read_filter_row_paeth4_neon(png_row_infop row_info, png_bytep row,
vlast = vpp.val[3];
vst4_lane_u32(png_ptr(uint32_t,rp), png_ldr(uint32x2x4_t,&vdest), 0);
uint32x2x4_t vdest_val = png_ldr(uint32x2x4_t, &vdest);
vst4_lane_u32(png_ptr(uint32_t,rp), vdest_val, 0);
}
}