lz4/lz4.h

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/*
LZ4 - Fast LZ compression algorithm
Header File
Copyright (C) 2011, Yann Collet.
BSD License
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if defined (__cplusplus)
extern "C" {
#endif
//****************************
// Instructions
//****************************
// Uncomment next line to ensure that LZ4_Decode will never write in destination buffer more than "decompressedSize" bytes
// If commented, the decoder may write up to 3 bytes more than decompressedSize, so provide extra room in dest buffer for that
// Recommendation : keep commented, for improved performance; ensure that destination buffer is at least decompressedSize + 3 Bytes
// #define SAFEWRITEBUFFER
//****************************
// Simple Functions
//****************************
int LZ4_compress (char* source, char* dest, int isize);
int LZ4_decode (char* source, char* dest, int isize);
/*
LZ4_compress :
return : the number of bytes in compressed buffer dest
note : destination buffer must be already allocated.
To avoid any problem, size it to handle worst cases situations (input data not compressible)
Worst case size is : "inputsize + 0.4%", with "0.4%" being at least 8 bytes.
LZ4_decode :
return : the number of bytes in decoded buffer dest
note 1 : isize is the input size, therefore the compressed size
note 2 : destination buffer must be already allocated.
The program calling the decoder must know in advance the size of decoded stream to properly allocate the destination buffer
Note that, in fast mode, the destination buffer size must be at least "decompressedSize + 3 Bytes"
*/
//****************************
// Advanced Functions
//****************************
int LZ4_compressCtx(void** ctx, char* source, char* dest, int isize);
/*
LZ4_compressCtx :
This function explicitly handles the CTX memory structure.
It avoids allocating/deallocating memory between each call, improving performance when malloc is time-consuming.
On first call : provide a *ctx=NULL; It will be automatically allocated.
On next calls : reuse the same ctx pointer.
Use different pointers for different threads when doing multi-threading.
note : performance difference is small, mostly noticeable when repetitively calling the compression algorithm on many small segments.
*/
#if defined (__cplusplus)
}
#endif