nicer console message for make clean
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2
Makefile
2
Makefile
@ -82,7 +82,7 @@ clean:
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@$(MAKE) -C $(PRGDIR) $@ > $(VOID)
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@$(MAKE) -C $(PRGDIR) $@ > $(VOID)
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@$(MAKE) -C $(TESTDIR) $@ > $(VOID)
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@$(MAKE) -C $(TESTDIR) $@ > $(VOID)
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@$(MAKE) -C $(EXDIR) $@ > $(VOID)
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@$(MAKE) -C $(EXDIR) $@ > $(VOID)
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@$(MAKE) -C contrib/gen_manual $@
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@$(MAKE) -C contrib/gen_manual $@ > $(VOID)
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@$(RM) lz4$(EXT)
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@$(RM) lz4$(EXT)
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@echo Cleaning completed
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@echo Cleaning completed
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@ -1,10 +1,10 @@
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<html>
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<html>
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<head>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>1.8.0 Manual</title>
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<title>1.8.1 Manual</title>
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</head>
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</head>
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<body>
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<body>
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<h1>1.8.0 Manual</h1>
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<h1>1.8.1 Manual</h1>
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<hr>
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<hr>
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<a name="Contents"></a><h2>Contents</h2>
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<a name="Contents"></a><h2>Contents</h2>
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<ol>
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<ol>
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@ -1,10 +1,10 @@
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<html>
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<html>
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<head>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>1.8.0 Manual</title>
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<title>1.8.1 Manual</title>
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</head>
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</head>
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<body>
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<body>
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<h1>1.8.0 Manual</h1>
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<h1>1.8.1 Manual</h1>
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<hr>
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<hr>
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<a name="Contents"></a><h2>Contents</h2>
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<a name="Contents"></a><h2>Contents</h2>
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<ol>
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<ol>
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@ -242,35 +242,40 @@ LZ4F_errorCode_t LZ4F_freeDecompressionContext(LZ4F_dctx* dctx);
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const void* srcBuffer, size_t* srcSizePtr,
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const void* srcBuffer, size_t* srcSizePtr,
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const LZ4F_decompressOptions_t* dOptPtr);
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const LZ4F_decompressOptions_t* dOptPtr);
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</b><p> Call this function repetitively to regenerate compressed data from `srcBuffer`.
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</b><p> Call this function repetitively to regenerate compressed data from `srcBuffer`.
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The function will attempt to decode up to *srcSizePtr bytes from srcBuffer, into dstBuffer of capacity *dstSizePtr.
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The function will read up to *srcSizePtr bytes from srcBuffer,
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and decompress data into dstBuffer, of capacity *dstSizePtr.
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The number of bytes regenerated into dstBuffer is provided within *dstSizePtr (necessarily <= original value).
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The number of bytes consumed from srcBuffer will be written into *srcSizePtr (necessarily <= original value).
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The number of bytes decompressed into dstBuffer will be written into *dstSizePtr (necessarily <= original value).
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The number of bytes consumed from srcBuffer is provided within *srcSizePtr (necessarily <= original value).
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The function does not necessarily read all input bytes, so always check value in *srcSizePtr.
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Number of bytes consumed can be < number of bytes provided.
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It typically happens when dstBuffer is not large enough to contain all decoded data.
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Unconsumed source data must be presented again in subsequent invocations.
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Unconsumed source data must be presented again in subsequent invocations.
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`dstBuffer` content is expected to be flushed between each invocation, as its content will be overwritten.
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`dstBuffer` can freely change between each consecutive function invocation.
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`dstBuffer` itself can be changed at will between each consecutive function invocation.
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`dstBuffer` content will be overwritten.
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@return : an hint of how many `srcSize` bytes LZ4F_decompress() expects for next call.
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@return : an hint of how many `srcSize` bytes LZ4F_decompress() expects for next call.
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Schematically, it's the size of the current (or remaining) compressed block + header of next block.
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Schematically, it's the size of the current (or remaining) compressed block + header of next block.
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Respecting the hint provides some small speed benefit, because it skips intermediate buffers.
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Respecting the hint provides some small speed benefit, because it skips intermediate buffers.
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This is just a hint though, it's always possible to provide any srcSize.
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This is just a hint though, it's always possible to provide any srcSize.
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When a frame is fully decoded, @return will be 0 (no more data expected).
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When a frame is fully decoded, @return will be 0 (no more data expected).
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When provided with more bytes than necessary to decode a frame,
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LZ4F_decompress() will stop reading exactly at end of current frame, and @return 0.
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If decompression failed, @return is an error code, which can be tested using LZ4F_isError().
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If decompression failed, @return is an error code, which can be tested using LZ4F_isError().
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After a decompression error, the `dctx` context is not resumable.
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Use LZ4F_resetDecompressionContext() to return to clean state.
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After a frame is fully decoded, dctx can be used again to decompress another frame.
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After a frame is fully decoded, dctx can be used again to decompress another frame.
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After a decompression error, use LZ4F_resetDecompressionContext() before re-using dctx, to return to clean state.
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</p></pre><BR>
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</p></pre><BR>
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<pre><b>void LZ4F_resetDecompressionContext(LZ4F_dctx* dctx); </b>/* always successful */<b>
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<pre><b>void LZ4F_resetDecompressionContext(LZ4F_dctx* dctx); </b>/* always successful */<b>
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</b><p> In case of an error, the context is left in "undefined" state.
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</b><p> In case of an error, the context is left in "undefined" state.
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In which case, it's necessary to reset it, before re-using it.
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In which case, it's necessary to reset it, before re-using it.
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This method can also be used to abruptly stop an unfinished decompression,
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This method can also be used to abruptly stop any unfinished decompression,
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and start a new one using the same context.
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and start a new one using same context resources.
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</p></pre><BR>
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</p></pre><BR>
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</html>
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</html>
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