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Alexey Tourbin ff9b4cf826 lz4_Block_format.md: clarify on short inputs and restrictions
It occurred to me that the formula "The last 5 bytes are always
literals", on the list of "assumptions made by the decoder", is
remarkably ambiguous.  Suppose the decoder is presented with 5 bytes.
Are they literals?  It may seem that the decoder degenerates
to memcpy on short inputs.  But of course the answer is no,
so the formula needs some clarification.

Parsing restrictions should be explained as well, otherwise they look
like arbitrary numbers.  The 5-byte restriction has been mentioned
recently in connection with the shortcut in LZ4_decompress_generic,
so I add that.  The second restriction is left to be explained
by the author.

I also took the liberty to explain that empty inputs "are either
unrepresentable or can be represented with a null byte".  This wording
may actually have some merit: it leaves for the implementation,
as opposed to the spec, to decide whether the encoder can compress
empty inputs, and whether the decoder can produce an empty output
(which the implementation should further clarify).
2018-04-25 02:39:28 +03:00
contrib fix #482: change CFLAGS to CXXFLAGS 2018-03-09 11:54:32 -08:00
doc lz4_Block_format.md: clarify on short inputs and restrictions 2018-04-25 02:39:28 +03:00
examples merge lz4opt.h into lz4hc.c 2018-02-25 00:32:09 -08:00
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LZ4 - Extremely fast compression

LZ4 is lossless compression algorithm, providing compression speed at 400 MB/s per core, scalable with multi-cores CPU. It features an extremely fast decoder, with speed in multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.

Speed can be tuned dynamically, selecting an "acceleration" factor which trades compression ratio for more speed up. On the other end, a high compression derivative, LZ4_HC, is also provided, trading CPU time for improved compression ratio. All versions feature the same decompression speed.

LZ4 library is provided as open-source software using BSD 2-Clause license.

Branch Status
master Build Status Build status coverity
dev Build Status Build status

Branch Policy:

  • The "master" branch is considered stable, at all times.
  • The "dev" branch is the one where all contributions must be merged before being promoted to master.
    • If you plan to propose a patch, please commit into the "dev" branch, or its own feature branch. Direct commit to "master" are not permitted.

Benchmarks

The benchmark uses lzbench, from @inikep compiled with GCC v6.2.0 on Linux 64-bits. The reference system uses a Core i7-3930K CPU @ 4.5GHz. Benchmark evaluates the compression of reference Silesia Corpus in single-thread mode.

Compressor Ratio Compression Decompression
memcpy 1.000 7300 MB/s 7300 MB/s
LZ4 fast 8 (v1.7.3) 1.799 911 MB/s 3360 MB/s
LZ4 default (v1.7.3) 2.101 625 MB/s 3220 MB/s
LZO 2.09 2.108 620 MB/s 845 MB/s
QuickLZ 1.5.0 2.238 510 MB/s 600 MB/s
Snappy 1.1.3 2.091 450 MB/s 1550 MB/s
LZF v3.6 2.073 365 MB/s 820 MB/s
Zstandard 1.1.1 -1 2.876 330 MB/s 930 MB/s
Zstandard 1.1.1 -3 3.164 200 MB/s 810 MB/s
zlib deflate 1.2.8 -1 2.730 100 MB/s 370 MB/s
LZ4 HC -9 (v1.7.3) 2.720 34 MB/s 3240 MB/s
zlib deflate 1.2.8 -6 3.099 33 MB/s 390 MB/s

LZ4 is also compatible and well optimized for x32 mode, for which it provides an additional +10% speed performance.

Installation

make
make install     # this command may require root access

LZ4's Makefile supports standard Makefile conventions, including staged installs, redirection, or command redefinition. It is compatible with parallel builds (-j#).

Documentation

The raw LZ4 block compression format is detailed within lz4_Block_format.

To compress an arbitrarily long file or data stream, multiple blocks are required. Organizing these blocks and providing a common header format to handle their content is the purpose of the Frame format, defined into lz4_Frame_format. Interoperable versions of LZ4 must respect this frame format.

Other source versions

Beyond the C reference source, many contributors have created versions of lz4 in multiple languages (Java, C#, Python, Perl, Ruby, etc.). A list of known source ports is maintained on the LZ4 Homepage.