d9eee3b417
The persistent key implementation will be split across multiple files as it will eventually be implementing multiple storage backends. As these internal functions will need to be callable by other files, we will add the headers in the library folder. This commit adds this include location to the necessary scripts. For tests, the library is added as an include location as testing on-target with Mbed OS is not possible with paths including ".."
212 lines
5.4 KiB
Perl
Executable File
212 lines
5.4 KiB
Perl
Executable File
#!/usr/bin/env perl
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# Generate main file, individual apps and solution files for MS Visual Studio
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# 2010
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#
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# Must be run from mbedTLS root or scripts directory.
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# Takes no argument.
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use warnings;
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use strict;
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use Digest::MD5 'md5_hex';
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my $vsx_dir = "visualc/VS2010";
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my $vsx_ext = "vcxproj";
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my $vsx_app_tpl_file = "scripts/data_files/vs2010-app-template.$vsx_ext";
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my $vsx_main_tpl_file = "scripts/data_files/vs2010-main-template.$vsx_ext";
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my $vsx_main_file = "$vsx_dir/mbedTLS.$vsx_ext";
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my $vsx_sln_tpl_file = "scripts/data_files/vs2010-sln-template.sln";
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my $vsx_sln_file = "$vsx_dir/mbedTLS.sln";
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my $programs_dir = 'programs';
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my $mbedtls_header_dir = 'include/mbedtls';
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my $psa_header_dir = 'include/psa';
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my $source_dir = 'library';
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# Need windows line endings!
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my $vsx_hdr_tpl = <<EOT;
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<ClInclude Include="..\\..\\{NAME}" />\r
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EOT
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my $vsx_src_tpl = <<EOT;
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<ClCompile Include="..\\..\\{NAME}" />\r
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EOT
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my $vsx_sln_app_entry_tpl = <<EOT;
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "{APPNAME}", "{APPNAME}.vcxproj", "{GUID}"\r
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ProjectSection(ProjectDependencies) = postProject\r
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{46CF2D25-6A36-4189-B59C-E4815388E554} = {46CF2D25-6A36-4189-B59C-E4815388E554}\r
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EndProjectSection\r
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EndProject\r
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EOT
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my $vsx_sln_conf_entry_tpl = <<EOT;
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{GUID}.Debug|Win32.ActiveCfg = Debug|Win32\r
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{GUID}.Debug|Win32.Build.0 = Debug|Win32\r
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{GUID}.Debug|x64.ActiveCfg = Debug|x64\r
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{GUID}.Debug|x64.Build.0 = Debug|x64\r
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{GUID}.Release|Win32.ActiveCfg = Release|Win32\r
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{GUID}.Release|Win32.Build.0 = Release|Win32\r
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{GUID}.Release|x64.ActiveCfg = Release|x64\r
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{GUID}.Release|x64.Build.0 = Release|x64\r
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EOT
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exit( main() );
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sub check_dirs {
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return -d $vsx_dir
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&& -d $mbedtls_header_dir
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&& -d $psa_header_dir
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&& -d $source_dir
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&& -d $programs_dir;
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}
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sub slurp_file {
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my ($filename) = @_;
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local $/ = undef;
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open my $fh, '<', $filename or die "Could not read $filename\n";
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my $content = <$fh>;
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close $fh;
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return $content;
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}
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sub content_to_file {
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my ($content, $filename) = @_;
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open my $fh, '>', $filename or die "Could not write to $filename\n";
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print $fh $content;
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close $fh;
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}
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sub gen_app_guid {
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my ($path) = @_;
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my $guid = md5_hex( "mbedTLS:$path" );
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$guid =~ s/(.{8})(.{4})(.{4})(.{4})(.{12})/\U{$1-$2-$3-$4-$5}/;
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return $guid;
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}
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sub gen_app {
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my ($path, $template, $dir, $ext) = @_;
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my $guid = gen_app_guid( $path );
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$path =~ s!/!\\!g;
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(my $appname = $path) =~ s/.*\\//;
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my $content = $template;
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$content =~ s/<PATHNAME>/$path/g;
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$content =~ s/<APPNAME>/$appname/g;
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$content =~ s/<GUID>/$guid/g;
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content_to_file( $content, "$dir/$appname.$ext" );
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}
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sub get_app_list {
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my $app_list = `cd $programs_dir && make list`;
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die "make list failed: $!\n" if $?;
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return split /\s+/, $app_list;
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}
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sub gen_app_files {
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my @app_list = @_;
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my $vsx_tpl = slurp_file( $vsx_app_tpl_file );
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for my $app ( @app_list ) {
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gen_app( $app, $vsx_tpl, $vsx_dir, $vsx_ext );
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}
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}
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sub gen_entry_list {
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my ($tpl, @names) = @_;
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my $entries;
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for my $name (@names) {
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(my $entry = $tpl) =~ s/{NAME}/$name/g;
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$entries .= $entry;
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}
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return $entries;
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}
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sub gen_main_file {
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my ($mbedtls_headers, $psa_headers, $source_headers, $sources, $hdr_tpl, $src_tpl, $main_tpl, $main_out) = @_;
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my $header_entries = gen_entry_list( $hdr_tpl, @$mbedtls_headers );
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$header_entries .= gen_entry_list( $hdr_tpl, @$psa_headers );
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$header_entries .= gen_entry_list( $hdr_tpl, @$source_headers );
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my $source_entries = gen_entry_list( $src_tpl, @$sources );
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my $out = slurp_file( $main_tpl );
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$out =~ s/SOURCE_ENTRIES\r\n/$source_entries/m;
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$out =~ s/HEADER_ENTRIES\r\n/$header_entries/m;
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content_to_file( $out, $main_out );
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}
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sub gen_vsx_solution {
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my (@app_names) = @_;
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my ($app_entries, $conf_entries);
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for my $path (@app_names) {
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my $guid = gen_app_guid( $path );
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(my $appname = $path) =~ s!.*/!!;
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my $app_entry = $vsx_sln_app_entry_tpl;
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$app_entry =~ s/{APPNAME}/$appname/g;
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$app_entry =~ s/{GUID}/$guid/g;
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$app_entries .= $app_entry;
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my $conf_entry = $vsx_sln_conf_entry_tpl;
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$conf_entry =~ s/{GUID}/$guid/g;
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$conf_entries .= $conf_entry;
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}
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my $out = slurp_file( $vsx_sln_tpl_file );
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$out =~ s/APP_ENTRIES\r\n/$app_entries/m;
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$out =~ s/CONF_ENTRIES\r\n/$conf_entries/m;
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content_to_file( $out, $vsx_sln_file );
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}
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sub del_vsx_files {
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unlink glob "'$vsx_dir/*.$vsx_ext'";
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unlink $vsx_main_file;
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unlink $vsx_sln_file;
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}
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sub main {
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if( ! check_dirs() ) {
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chdir '..' or die;
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check_dirs or die "Must but run from mbedTLS root or scripts dir\n";
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}
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# Remove old files to ensure that, for example, project files from deleted
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# apps are not kept
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del_vsx_files();
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my @app_list = get_app_list();
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my @mbedtls_headers = <$mbedtls_header_dir/*.h>;
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my @psa_headers = <$psa_header_dir/*.h>;
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my @source_headers = <$source_dir/*.h>;
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my @sources = <$source_dir/*.c>;
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map { s!/!\\!g } @mbedtls_headers;
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map { s!/!\\!g } @psa_headers;
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map { s!/!\\!g } @sources;
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gen_app_files( @app_list );
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gen_main_file( \@mbedtls_headers, \@psa_headers, \@source_headers,
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\@sources, $vsx_hdr_tpl, $vsx_src_tpl,
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$vsx_main_tpl_file, $vsx_main_file );
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gen_vsx_solution( @app_list );
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return 0;
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}
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