[+] primcpp.cpp with an autime passthrough for _mi_prim_clock_now

[*] Fix regression
[-] remove thread destruction hooks
This commit is contained in:
Reece Wilson 2023-10-28 15:07:48 +01:00
parent 8654ea28d6
commit e255984595
3 changed files with 11 additions and 188 deletions

11
src/prim/primcpp.cpp Normal file
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@ -0,0 +1,11 @@
#include <AuroraCommon.h>
namespace Aurora::Time
{
uint64_ct SteadyClockMS();
}
extern "C"
int64_ct _mi_prim_clock_now(void)
{
return Aurora::Time::SteadyClockMS();
}

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@ -544,42 +544,6 @@ size_t _mi_prim_numa_node_count(void) {
#endif
// ----------------------------------------------------------------
// Clock
// ----------------------------------------------------------------
#include <time.h>
#if defined(CLOCK_REALTIME) || defined(CLOCK_MONOTONIC)
mi_msecs_t _mi_prim_clock_now(void) {
struct timespec t;
#ifdef CLOCK_MONOTONIC
clock_gettime(CLOCK_MONOTONIC, &t);
#else
clock_gettime(CLOCK_REALTIME, &t);
#endif
return ((mi_msecs_t)t.tv_sec * 1000) + ((mi_msecs_t)t.tv_nsec / 1000000);
}
#else
// low resolution timer
mi_msecs_t _mi_prim_clock_now(void) {
#if !defined(CLOCKS_PER_SEC) || (CLOCKS_PER_SEC == 1000) || (CLOCKS_PER_SEC == 0)
return (mi_msecs_t)clock();
#elif (CLOCKS_PER_SEC < 1000)
return (mi_msecs_t)clock() * (1000 / (mi_msecs_t)CLOCKS_PER_SEC);
#else
return (mi_msecs_t)clock() / ((mi_msecs_t)CLOCKS_PER_SEC / 1000);
#endif
}
#endif
//----------------------------------------------------------------
// Process info
//----------------------------------------------------------------
@ -725,92 +689,6 @@ bool _mi_prim_getenv(const char* name, char* result, size_t result_size) {
#endif // !MI_USE_ENVIRON
//----------------------------------------------------------------
// Random
//----------------------------------------------------------------
#if defined(__APPLE__)
#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_10) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_10
#include <CommonCrypto/CommonCryptoError.h>
#include <CommonCrypto/CommonRandom.h>
#endif
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
#if defined(MAC_OS_X_VERSION_10_15) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_15
// We prefere CCRandomGenerateBytes as it returns an error code while arc4random_buf
// may fail silently on macOS. See PR #390, and <https://opensource.apple.com/source/Libc/Libc-1439.40.11/gen/FreeBSD/arc4random.c.auto.html>
return (CCRandomGenerateBytes(buf, buf_len) == kCCSuccess);
#else
// fall back on older macOS
arc4random_buf(buf, buf_len);
return true;
#endif
}
#elif defined(__ANDROID__) || defined(__DragonFly__) || \
defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
defined(__sun)
#include <stdlib.h>
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
arc4random_buf(buf, buf_len);
return true;
}
#elif defined(__linux__) || defined(__HAIKU__)
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
// Modern Linux provides `getrandom` but different distributions either use `sys/random.h` or `linux/random.h`
// and for the latter the actual `getrandom` call is not always defined.
// (see <https://stackoverflow.com/questions/45237324/why-doesnt-getrandom-compile>)
// We therefore use a syscall directly and fall back dynamically to /dev/urandom when needed.
#if defined(MI_HAS_SYSCALL_H) && defined(SYS_getrandom)
#ifndef GRND_NONBLOCK
#define GRND_NONBLOCK (1)
#endif
static _Atomic(uintptr_t) no_getrandom; // = 0
if (mi_atomic_load_acquire(&no_getrandom)==0) {
ssize_t ret = syscall(SYS_getrandom, buf, buf_len, GRND_NONBLOCK);
if (ret >= 0) return (buf_len == (size_t)ret);
if (errno != ENOSYS) return false;
mi_atomic_store_release(&no_getrandom, (uintptr_t)1); // don't call again, and fall back to /dev/urandom
}
#endif
int flags = O_RDONLY;
#if defined(O_CLOEXEC)
flags |= O_CLOEXEC;
#endif
int fd = mi_prim_open("/dev/urandom", flags);
if (fd < 0) return false;
size_t count = 0;
while(count < buf_len) {
ssize_t ret = mi_prim_read(fd, (char*)buf + count, buf_len - count);
if (ret<=0) {
if (errno!=EAGAIN && errno!=EINTR) break;
}
else {
count += ret;
}
}
mi_prim_close(fd);
return (count==buf_len);
}
#else
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
return false;
}
#endif
//----------------------------------------------------------------
// Thread init/done
//----------------------------------------------------------------

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@ -572,85 +572,19 @@ bool _mi_prim_getenv(const char* name, char* result, size_t result_size) {
}
//----------------------------------------------------------------
// Random
//----------------------------------------------------------------
#if defined(MI_USE_RTLGENRANDOM) // || defined(__cplusplus)
// We prefer to use BCryptGenRandom instead of (the unofficial) RtlGenRandom but when using
// dynamic overriding, we observed it can raise an exception when compiled with C++, and
// sometimes deadlocks when also running under the VS debugger.
// In contrast, issue #623 implies that on Windows Server 2019 we need to use BCryptGenRandom.
// To be continued..
#pragma comment (lib,"advapi32.lib")
#define RtlGenRandom SystemFunction036
mi_decl_externc BOOLEAN NTAPI RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
return (RtlGenRandom(buf, (ULONG)buf_len) != 0);
}
#else
#ifndef BCRYPT_USE_SYSTEM_PREFERRED_RNG
#define BCRYPT_USE_SYSTEM_PREFERRED_RNG 0x00000002
#endif
typedef LONG (NTAPI *PBCryptGenRandom)(HANDLE, PUCHAR, ULONG, ULONG);
static PBCryptGenRandom pBCryptGenRandom = NULL;
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
if (pBCryptGenRandom == NULL) {
HINSTANCE hDll = LoadLibrary(TEXT("bcrypt.dll"));
if (hDll != NULL) {
pBCryptGenRandom = (PBCryptGenRandom)(void (*)(void))GetProcAddress(hDll, "BCryptGenRandom");
}
if (pBCryptGenRandom == NULL) return false;
}
return (pBCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
}
#endif // MI_USE_RTLGENRANDOM
//----------------------------------------------------------------
// Thread init/done
//----------------------------------------------------------------
#if !defined(MI_SHARED_LIB)
// use thread local storage keys to detect thread ending
#include <fibersapi.h>
#if (_WIN32_WINNT < 0x600) // before Windows Vista
WINBASEAPI DWORD WINAPI FlsAlloc( _In_opt_ PFLS_CALLBACK_FUNCTION lpCallback );
WINBASEAPI PVOID WINAPI FlsGetValue( _In_ DWORD dwFlsIndex );
WINBASEAPI BOOL WINAPI FlsSetValue( _In_ DWORD dwFlsIndex, _In_opt_ PVOID lpFlsData );
WINBASEAPI BOOL WINAPI FlsFree(_In_ DWORD dwFlsIndex);
#endif
static DWORD mi_fls_key = (DWORD)(-1);
static void NTAPI mi_fls_done(PVOID value) {
mi_heap_t* heap = (mi_heap_t*)value;
if (heap != NULL) {
_mi_thread_done(heap);
FlsSetValue(mi_fls_key, NULL); // prevent recursion as _mi_thread_done may set it back to the main heap, issue #672
}
}
void _mi_prim_thread_init_auto_done(void) {
mi_fls_key = FlsAlloc(&mi_fls_done);
}
void _mi_prim_thread_done_auto_done(void) {
// call thread-done on all threads (except the main thread) to prevent
// dangling callback pointer if statically linked with a DLL; Issue #208
FlsFree(mi_fls_key);
}
void _mi_prim_thread_associate_default_heap(mi_heap_t* heap) {
mi_assert_internal(mi_fls_key != (DWORD)(-1));
FlsSetValue(mi_fls_key, heap);
}
#else