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svn path=/trunk/ogg/; revision=17727 |
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doc | ||
include | ||
macos | ||
macosx | ||
src | ||
symbian | ||
win32 | ||
AUTHORS | ||
autogen.sh | ||
CHANGES | ||
configure.in | ||
COPYING | ||
HACKING | ||
libogg.spec.in | ||
Makefile.am | ||
ogg-uninstalled.pc.in | ||
ogg.m4 | ||
ogg.pc.in | ||
README |
******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * by the Xiph.Org Foundation http://www.xiph.org/ * * * ******************************************************************** WHAT'S HERE: This source distribution includes libogg and nothing else. Other modules (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis codec) contain the codec libraries for use with Ogg bitstreams. Directory: ./src The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format ./include Library API headers and codebooks ./doc Ogg specification documents ./win32 Win32 projects and build automation ./macosx Mac OS X project and build files ./macos Classic MacOS 9 projects and build automation ./debian Rules/spec files for building Debian .deb packages (may not be present, depending on your distribution) WHAT IS OGG?: Ogg project codecs use the Ogg bitstream format to arrange the raw, compressed bitstream into a more robust, useful form. For example, the Ogg bitstream makes seeking, time stamping and error recovery possible, as well as mixing several sepearate, concurrent media streams into a single physical bitstream. CONTACT: The Ogg homepage is located at 'http://www.xiph.org/ogg/'. Up to date technical documents, contact information, source code and pre-built utilities may be found there. BUILDING FROM REPOSITORY SOURCE: A standard svn build should consist of nothing more than: ./autogen.sh make and as root if desired : make install This will install the Ogg libraries (static and shared) into /usr/local/lib, includes into /usr/local/include and API manpages (once we write some) into /usr/local/man. BUILDING FROM TARBALL DISTRIBUTIONS: ./configure make and optionally (as root): make install BUILDING RPMS: RPMs may be built by: make dist rpm -ta libogg-<version>.tar.gz BUILDING ON WIN32: Use the project file in the win32 directory. It should compile out of the box. You can also run one of the batch files from the commandline. E.g.: build_ogg_dynamic CROSS COMPILING FROM LINUX TO WIN32: It is also possible to cross compile from Linux to windows using the MinGW cross tools and even to run the test suite under Wine, the Linux/*nix windows emulator. On Debian and Ubuntu systems, these cross compiler tools can be installed by doing: sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine Once these tools are installed its possible to compile and test by executing the following commands: ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \ --build=i586-linux make make check The above has been tested with the following versions of the tools on Ubuntu's Hardy Heron release: mingw32 4.2.1.dfsg-1ubuntu1 mingw32-binutils 2.17.50-20070129.1-1 mingw32-runtime 3.13-1 wine 0.9.59-0ubuntu4 BUILDING ON MACOS 9: Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first open ogg/mac/libogg.mcp, switch to the "Targets" pane, select everything, and make the project. In ogg/mac/Output you will now have both debug and final versions of Ogg shared libraries to link your projects against. To build a project using Ogg, add access paths to your CodeWarrior project for the ogg/include and ogg/mac/Output folders. Be sure that "interpret DOS and Unix paths" is turned on in your project; it can be found in the "access paths" pane in your project settings. Now simply add the shared libraries you need to your project (OggLib at least) and #include "ogg/ogg.h" wherever you need to acces Ogg functionality. (Build instructions for Ogg codecs such as vorbis are similar and may be found in those source modules' README files) $Id$