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Cristian Adam c3e079b055 Migrated main development to Visual Studio 2008 (which has a better integration with Windows 7).
Modified project files to have Windows CE debug builds compilable and runnable.


svn path=/trunk/ogg/; revision=17638
2010-11-20 18:15:25 +00:00
doc add ogg_stream_pageout_fill to libogg docs 2010-10-29 20:46:42 +00:00
include *partial* fix to Trac #1747 2010-11-02 15:26:18 +00:00
macos rename classic mac build dir to macos/ 2002-07-13 11:37:27 +00:00
macosx update CHANGES 2009-06-23 15:52:31 +00:00
src revert r17124 to match reversion of pagespill packet threshold from 8 to 2010-11-01 20:27:54 +00:00
symbian add support for Symbian OS, from Colin Ward (CSIRO) 2004-08-11 04:20:36 +00:00
win32 Migrated main development to Visual Studio 2008 (which has a better integration with Windows 7). 2010-11-20 18:15:25 +00:00
AUTHORS Xiphophorus -> Xiph.Org changes 2002-07-11 09:09:08 +00:00
autogen.sh Port automake 1.10 support from libtheora. 2008-01-18 02:07:42 +00:00
CHANGES Update CHANGES, configure.in and .pc files toward release 2010-11-01 20:14:38 +00:00
configure.in Update CHANGES, configure.in and .pc files toward release 2010-11-01 20:14:38 +00:00
COPYING REGENTS->FOUNDATION 2002-10-11 06:17:20 +00:00
HACKING Note to self: run ispell *before* committing to CVS! 2001-08-23 17:51:19 +00:00
libogg.spec.in update doc/libogg in libogg.spec.in, as reported by thosmos in #vorbis 2007-11-08 07:44:39 +00:00
Makefile.am Prefer dist-xz to dist-bzip. 2010-11-02 21:35:58 +00:00
ogg-uninstalled.pc.in This patch adds an -uninstalled.pc file so other libs/tools can use it 2004-07-05 11:21:44 +00:00
ogg.m4 Applied patch to make it easier to disable use of Ogg when neeeded. Closes #1280. Now on to find the scattered duplicates 2008-01-18 20:38:09 +00:00
ogg.pc.in This patch adds an -uninstalled.pc file so other libs/tools can use it 2004-07-05 11:21:44 +00:00
README Add explanation of Linux to windows cross compiling to REAME. 2008-04-14 08:40:46 +00:00

********************************************************************
*                                                                  *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
*                                                                  *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002             *
* by the Xiph.Org Foundation http://www.xiph.org/                  *
*                                                                  *
********************************************************************

WHAT'S HERE:

This source distribution includes libogg and nothing else.  Other modules 
(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis 
codec) contain the codec libraries for use with Ogg bitstreams.

Directory:

./src  		The source for libogg, a BSD-license inplementation of 
		the public domain Ogg bitstream format

./include       Library API headers and codebooks

./doc           Ogg specification documents

./win32		Win32 projects and build automation

./macosx	MacOS X project and build files

./macos		Classic MacOS 9 projects and build automation

./debian        Rules/spec files for building Debian .deb packages
		(may not be present, depending on your distribution)

WHAT IS OGG?:

Ogg project codecs use the Ogg bitstream format to arrange the raw,
compressed bitstream into a more robust, useful form.  For example,
the Ogg bitstream makes seeking, time stamping and error recovery
possible, as well as mixing several sepearate, concurrent media
streams into a single physical bitstream.

CONTACT:

The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
Up to date technical documents, contact information, source code and
pre-built utilities may be found there.

BUILDING FROM REPOSITORY SOURCE:

A standard svn build should consist of nothing more than:

./autogen.sh
make 

and as root if desired :

make install

This will install the Ogg libraries (static and shared) into
/usr/local/lib, includes into /usr/local/include and API manpages
(once we write some) into /usr/local/man.

BUILDING FROM TARBALL DISTRIBUTIONS:

./configure
make

and optionally (as root):
make install

BUILDING RPMS:

RPMs may be built by:

make dist
rpm -ta libogg-<version>.tar.gz

BUILDING ON WIN32:

Use the project file in the win32 directory.  It should compile out of the box.
You can also run one of the batch files from the commandline.

E.g.: build_ogg_dynamic

CROSS COMPILING FROM LINUX TO WIN32:

It is also possible to cross compile from Linux to windows using the MinGW
cross tools and even to run the test suite under Wine, the Linux/*nix
windows emulator.

On Debian and Ubuntu systems, these cross compiler tools can be installed
by doing:

    sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine

Once these tools are installed its possible to compile and test by
executing the following commands:

    ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
         --build=i586-linux
    make
    make check

The above has been tested with the following versions of the tools on
Ubuntu's Hardy Heron release:

    mingw32             4.2.1.dfsg-1ubuntu1
    mingw32-binutils    2.17.50-20070129.1-1
    mingw32-runtime     3.13-1
    wine                0.9.59-0ubuntu4

BUILDING ON MACOS 9:

Ogg on MacOS 9 is built using CodeWarrior 5.3.  To build it, first
open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
everything, and make the project.  In ogg/mac/Output you will now have
both debug and final versions of Ogg shared libraries to link your
projects against.

To build a project using Ogg, add access paths to your CodeWarrior
project for the ogg/include and ogg/mac/Output folders.  Be sure that
"interpret DOS and Unix paths" is turned on in your project; it can be
found in the "access paths" pane in your project settings.  Now simply
add the shared libraries you need to your project (OggLib at least)
and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.

(Build instructions for Ogg codecs such as vorbis are similar and may
be found in those source modules' README files)

$Id$