Make FieldDescriptor.IsPacked work appropriately.
This is a bit of a grotty hack, as we need to sort of fake proto2 field presence, but with only a proto3 version of the descriptor messages (a bit like oneof detection). Should be okay, but will need to be careful of this if we ever implement proto2.
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@ -213,6 +213,6 @@ namespace Google.Protobuf.Reflection
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var descriptor = TestAllTypes.Descriptor;
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Assert.Throws<KeyNotFoundException>(() => descriptor.Fields[999999].ToString());
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Assert.Throws<KeyNotFoundException>(() => descriptor.Fields["not found"].ToString());
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}
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}
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}
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}
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@ -168,14 +168,16 @@ namespace Google.Protobuf.Reflection
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get { return fieldType == FieldType.Message && messageType.Proto.Options != null && messageType.Proto.Options.MapEntry; }
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}
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// TODO(jonskeet): Check whether this is correct with proto3, where we default to packed...
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/// <summary>
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/// Returns <c>true</c> if this field is a packed, repeated field; <c>false</c> otherwise.
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/// </summary>
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public bool IsPacked
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{
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get { return Proto.Options != null && Proto.Options.Packed; }
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// Note the || rather than && here - we're effectively defaulting to packed, because that *is*
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// the default in proto3, which is all we support. We may give the wrong result for the protos
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// within descriptor.proto, but that's okay, as they're never exposed and we don't use IsPacked
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// within the runtime.
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get { return Proto.Options == null || Proto.Options.Packed; }
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}
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/// <summary>
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@ -44,4 +44,16 @@ namespace Google.Protobuf.Reflection
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OneofIndex = -1;
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}
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}
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internal partial class FieldOptions
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{
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// We can't tell the difference between "explicitly set to false" and "not set"
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// in proto3, but we need to tell the difference for FieldDescriptor.IsPacked.
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// This won't work if we ever need to support proto2, but at that point we'll be
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// able to remove this hack and use field presence instead.
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partial void OnConstruction()
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{
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Packed = true;
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}
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}
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}
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